1 ; RUN: llc < %s -march=x86 | not grep pushf
3 %struct.gl_texture_image = type { i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i8*, i8* }
4 %struct.gl_texture_object = type { i32, i32, i32, float, [4 x i32], i32, i32, i32, i32, i32, float, [11 x %struct.gl_texture_image*], [1024 x i8], i32, i32, i32, i8, i8*, i8, void (%struct.gl_texture_object*, i32, float*, float*, float*, float*, i8*, i8*, i8*, i8*)*, %struct.gl_texture_object* }
6 define fastcc void @sample_3d_linear(%struct.gl_texture_object* %tObj, %struct.gl_texture_image* %img, float %s, float %t, float %r, i8* %red, i8* %green, i8* %blue, i8* %alpha) {
8 %tmp15 = load i32* null, align 4 ; <i32> [#uses=1]
9 %tmp16 = icmp eq i32 %tmp15, 10497 ; <i1> [#uses=1]
10 %tmp2152 = call float @floorf( float 0.000000e+00 ) ; <float> [#uses=0]
11 br i1 %tmp16, label %cond_true, label %cond_false
13 cond_true: ; preds = %entry
16 cond_false: ; preds = %entry
20 declare float @floorf(float)