1 //===-- Attributes.cpp - Implement AttributesList -------------------------===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // This file implements the AttributesList class and Attribute utilities.
12 //===----------------------------------------------------------------------===//
14 #include "llvm/Attributes.h"
15 #include "llvm/Type.h"
16 #include "llvm/ADT/StringExtras.h"
17 #include "llvm/ADT/FoldingSet.h"
18 #include "llvm/System/Atomic.h"
19 #include "llvm/System/Mutex.h"
20 #include "llvm/Support/Debug.h"
21 #include "llvm/Support/ManagedStatic.h"
22 #include "llvm/Support/raw_ostream.h"
25 //===----------------------------------------------------------------------===//
26 // Attribute Function Definitions
27 //===----------------------------------------------------------------------===//
29 std::string
Attribute::getAsString(Attributes Attrs
) {
31 if (Attrs
& Attribute::ZExt
)
33 if (Attrs
& Attribute::SExt
)
35 if (Attrs
& Attribute::NoReturn
)
36 Result
+= "noreturn ";
37 if (Attrs
& Attribute::NoUnwind
)
38 Result
+= "nounwind ";
39 if (Attrs
& Attribute::InReg
)
41 if (Attrs
& Attribute::NoAlias
)
43 if (Attrs
& Attribute::NoCapture
)
44 Result
+= "nocapture ";
45 if (Attrs
& Attribute::StructRet
)
47 if (Attrs
& Attribute::ByVal
)
49 if (Attrs
& Attribute::Nest
)
51 if (Attrs
& Attribute::ReadNone
)
52 Result
+= "readnone ";
53 if (Attrs
& Attribute::ReadOnly
)
54 Result
+= "readonly ";
55 if (Attrs
& Attribute::OptimizeForSize
)
57 if (Attrs
& Attribute::NoInline
)
58 Result
+= "noinline ";
59 if (Attrs
& Attribute::InlineHint
)
60 Result
+= "inlinehint ";
61 if (Attrs
& Attribute::AlwaysInline
)
62 Result
+= "alwaysinline ";
63 if (Attrs
& Attribute::StackProtect
)
65 if (Attrs
& Attribute::StackProtectReq
)
67 if (Attrs
& Attribute::NoRedZone
)
68 Result
+= "noredzone ";
69 if (Attrs
& Attribute::NoImplicitFloat
)
70 Result
+= "noimplicitfloat ";
71 if (Attrs
& Attribute::Naked
)
73 if (Attrs
& Attribute::Hotpatch
)
74 Result
+= "hotpatch ";
75 if (Attrs
& Attribute::StackAlignment
) {
76 Result
+= "alignstack(";
77 Result
+= utostr(Attribute::getStackAlignmentFromAttrs(Attrs
));
80 if (Attrs
& Attribute::Alignment
) {
82 Result
+= utostr(Attribute::getAlignmentFromAttrs(Attrs
));
85 // Trim the trailing space.
86 assert(!Result
.empty() && "Unknown attribute!");
87 Result
.erase(Result
.end()-1);
91 Attributes
Attribute::typeIncompatible(const Type
*Ty
) {
92 Attributes Incompatible
= None
;
94 if (!Ty
->isIntegerTy())
95 // Attributes that only apply to integers.
96 Incompatible
|= SExt
| ZExt
;
98 if (!Ty
->isPointerTy())
99 // Attributes that only apply to pointers.
100 Incompatible
|= ByVal
| Nest
| NoAlias
| StructRet
| NoCapture
;
105 //===----------------------------------------------------------------------===//
106 // AttributeListImpl Definition
107 //===----------------------------------------------------------------------===//
110 class AttributeListImpl
: public FoldingSetNode
{
111 sys::cas_flag RefCount
;
113 // AttributesList is uniqued, these should not be publicly available.
114 void operator=(const AttributeListImpl
&); // Do not implement
115 AttributeListImpl(const AttributeListImpl
&); // Do not implement
116 ~AttributeListImpl(); // Private implementation
118 SmallVector
<AttributeWithIndex
, 4> Attrs
;
120 AttributeListImpl(const AttributeWithIndex
*Attr
, unsigned NumAttrs
)
121 : Attrs(Attr
, Attr
+NumAttrs
) {
125 void AddRef() { sys::AtomicIncrement(&RefCount
); }
127 sys::cas_flag old
= sys::AtomicDecrement(&RefCount
);
128 if (old
== 0) delete this;
131 void Profile(FoldingSetNodeID
&ID
) const {
132 Profile(ID
, Attrs
.data(), Attrs
.size());
134 static void Profile(FoldingSetNodeID
&ID
, const AttributeWithIndex
*Attr
,
136 for (unsigned i
= 0; i
!= NumAttrs
; ++i
)
137 ID
.AddInteger(uint64_t(Attr
[i
].Attrs
) << 32 | unsigned(Attr
[i
].Index
));
142 static ManagedStatic
<sys::SmartMutex
<true> > ALMutex
;
143 static ManagedStatic
<FoldingSet
<AttributeListImpl
> > AttributesLists
;
145 AttributeListImpl::~AttributeListImpl() {
146 sys::SmartScopedLock
<true> Lock(*ALMutex
);
147 AttributesLists
->RemoveNode(this);
151 AttrListPtr
AttrListPtr::get(const AttributeWithIndex
*Attrs
, unsigned NumAttrs
) {
152 // If there are no attributes then return a null AttributesList pointer.
154 return AttrListPtr();
157 for (unsigned i
= 0; i
!= NumAttrs
; ++i
) {
158 assert(Attrs
[i
].Attrs
!= Attribute::None
&&
159 "Pointless attribute!");
160 assert((!i
|| Attrs
[i
-1].Index
< Attrs
[i
].Index
) &&
161 "Misordered AttributesList!");
165 // Otherwise, build a key to look up the existing attributes.
167 AttributeListImpl::Profile(ID
, Attrs
, NumAttrs
);
170 sys::SmartScopedLock
<true> Lock(*ALMutex
);
172 AttributeListImpl
*PAL
=
173 AttributesLists
->FindNodeOrInsertPos(ID
, InsertPos
);
175 // If we didn't find any existing attributes of the same shape then
176 // create a new one and insert it.
178 PAL
= new AttributeListImpl(Attrs
, NumAttrs
);
179 AttributesLists
->InsertNode(PAL
, InsertPos
);
182 // Return the AttributesList that we found or created.
183 return AttrListPtr(PAL
);
187 //===----------------------------------------------------------------------===//
188 // AttrListPtr Method Implementations
189 //===----------------------------------------------------------------------===//
191 AttrListPtr::AttrListPtr(AttributeListImpl
*LI
) : AttrList(LI
) {
192 if (LI
) LI
->AddRef();
195 AttrListPtr::AttrListPtr(const AttrListPtr
&P
) : AttrList(P
.AttrList
) {
196 if (AttrList
) AttrList
->AddRef();
199 const AttrListPtr
&AttrListPtr::operator=(const AttrListPtr
&RHS
) {
200 sys::SmartScopedLock
<true> Lock(*ALMutex
);
201 if (AttrList
== RHS
.AttrList
) return *this;
202 if (AttrList
) AttrList
->DropRef();
203 AttrList
= RHS
.AttrList
;
204 if (AttrList
) AttrList
->AddRef();
208 AttrListPtr::~AttrListPtr() {
209 if (AttrList
) AttrList
->DropRef();
212 /// getNumSlots - Return the number of slots used in this attribute list.
213 /// This is the number of arguments that have an attribute set on them
214 /// (including the function itself).
215 unsigned AttrListPtr::getNumSlots() const {
216 return AttrList
? AttrList
->Attrs
.size() : 0;
219 /// getSlot - Return the AttributeWithIndex at the specified slot. This
220 /// holds a number plus a set of attributes.
221 const AttributeWithIndex
&AttrListPtr::getSlot(unsigned Slot
) const {
222 assert(AttrList
&& Slot
< AttrList
->Attrs
.size() && "Slot # out of range!");
223 return AttrList
->Attrs
[Slot
];
227 /// getAttributes - The attributes for the specified index are
228 /// returned. Attributes for the result are denoted with Idx = 0.
229 /// Function notes are denoted with idx = ~0.
230 Attributes
AttrListPtr::getAttributes(unsigned Idx
) const {
231 if (AttrList
== 0) return Attribute::None
;
233 const SmallVector
<AttributeWithIndex
, 4> &Attrs
= AttrList
->Attrs
;
234 for (unsigned i
= 0, e
= Attrs
.size(); i
!= e
&& Attrs
[i
].Index
<= Idx
; ++i
)
235 if (Attrs
[i
].Index
== Idx
)
236 return Attrs
[i
].Attrs
;
237 return Attribute::None
;
240 /// hasAttrSomewhere - Return true if the specified attribute is set for at
241 /// least one parameter or for the return value.
242 bool AttrListPtr::hasAttrSomewhere(Attributes Attr
) const {
243 if (AttrList
== 0) return false;
245 const SmallVector
<AttributeWithIndex
, 4> &Attrs
= AttrList
->Attrs
;
246 for (unsigned i
= 0, e
= Attrs
.size(); i
!= e
; ++i
)
247 if (Attrs
[i
].Attrs
& Attr
)
253 AttrListPtr
AttrListPtr::addAttr(unsigned Idx
, Attributes Attrs
) const {
254 Attributes OldAttrs
= getAttributes(Idx
);
256 // FIXME it is not obvious how this should work for alignment.
257 // For now, say we can't change a known alignment.
258 Attributes OldAlign
= OldAttrs
& Attribute::Alignment
;
259 Attributes NewAlign
= Attrs
& Attribute::Alignment
;
260 assert((!OldAlign
|| !NewAlign
|| OldAlign
== NewAlign
) &&
261 "Attempt to change alignment!");
264 Attributes NewAttrs
= OldAttrs
| Attrs
;
265 if (NewAttrs
== OldAttrs
)
268 SmallVector
<AttributeWithIndex
, 8> NewAttrList
;
270 NewAttrList
.push_back(AttributeWithIndex::get(Idx
, Attrs
));
272 const SmallVector
<AttributeWithIndex
, 4> &OldAttrList
= AttrList
->Attrs
;
273 unsigned i
= 0, e
= OldAttrList
.size();
274 // Copy attributes for arguments before this one.
275 for (; i
!= e
&& OldAttrList
[i
].Index
< Idx
; ++i
)
276 NewAttrList
.push_back(OldAttrList
[i
]);
278 // If there are attributes already at this index, merge them in.
279 if (i
!= e
&& OldAttrList
[i
].Index
== Idx
) {
280 Attrs
|= OldAttrList
[i
].Attrs
;
284 NewAttrList
.push_back(AttributeWithIndex::get(Idx
, Attrs
));
286 // Copy attributes for arguments after this one.
287 NewAttrList
.insert(NewAttrList
.end(),
288 OldAttrList
.begin()+i
, OldAttrList
.end());
291 return get(NewAttrList
.data(), NewAttrList
.size());
294 AttrListPtr
AttrListPtr::removeAttr(unsigned Idx
, Attributes Attrs
) const {
296 // FIXME it is not obvious how this should work for alignment.
297 // For now, say we can't pass in alignment, which no current use does.
298 assert(!(Attrs
& Attribute::Alignment
) && "Attempt to exclude alignment!");
300 if (AttrList
== 0) return AttrListPtr();
302 Attributes OldAttrs
= getAttributes(Idx
);
303 Attributes NewAttrs
= OldAttrs
& ~Attrs
;
304 if (NewAttrs
== OldAttrs
)
307 SmallVector
<AttributeWithIndex
, 8> NewAttrList
;
308 const SmallVector
<AttributeWithIndex
, 4> &OldAttrList
= AttrList
->Attrs
;
309 unsigned i
= 0, e
= OldAttrList
.size();
311 // Copy attributes for arguments before this one.
312 for (; i
!= e
&& OldAttrList
[i
].Index
< Idx
; ++i
)
313 NewAttrList
.push_back(OldAttrList
[i
]);
315 // If there are attributes already at this index, merge them in.
316 assert(OldAttrList
[i
].Index
== Idx
&& "Attribute isn't set?");
317 Attrs
= OldAttrList
[i
].Attrs
& ~Attrs
;
319 if (Attrs
) // If any attributes left for this parameter, add them.
320 NewAttrList
.push_back(AttributeWithIndex::get(Idx
, Attrs
));
322 // Copy attributes for arguments after this one.
323 NewAttrList
.insert(NewAttrList
.end(),
324 OldAttrList
.begin()+i
, OldAttrList
.end());
326 return get(NewAttrList
.data(), NewAttrList
.size());
329 void AttrListPtr::dump() const {
331 for (unsigned i
= 0; i
< getNumSlots(); ++i
) {
332 const AttributeWithIndex
&PAWI
= getSlot(i
);
333 dbgs() << "{" << PAWI
.Index
<< "," << PAWI
.Attrs
<< "} ";