1 ; RUN: llc < %s -march=arm -mattr=+neon | FileCheck %s
3 define void @vst1lanei8(i8* %A, <8 x i8>* %B) nounwind {
5 ;Check the (default) alignment.
6 ;CHECK: vst1.8 {d16[3]}, [r0]
7 %tmp1 = load <8 x i8>* %B
8 %tmp2 = extractelement <8 x i8> %tmp1, i32 3
9 store i8 %tmp2, i8* %A, align 8
13 define void @vst1lanei16(i16* %A, <4 x i16>* %B) nounwind {
15 ;Check the alignment value. Max for this instruction is 16 bits:
16 ;CHECK: vst1.16 {d16[2]}, [r0, :16]
17 %tmp1 = load <4 x i16>* %B
18 %tmp2 = extractelement <4 x i16> %tmp1, i32 2
19 store i16 %tmp2, i16* %A, align 8
23 define void @vst1lanei32(i32* %A, <2 x i32>* %B) nounwind {
25 ;Check the alignment value. Max for this instruction is 32 bits:
26 ;CHECK: vst1.32 {d16[1]}, [r0, :32]
27 %tmp1 = load <2 x i32>* %B
28 %tmp2 = extractelement <2 x i32> %tmp1, i32 1
29 store i32 %tmp2, i32* %A, align 8
33 define void @vst1laneQi8(i8* %A, <16 x i8>* %B) nounwind {
35 ;CHECK: vst1.8 {d17[1]}, [r0]
36 %tmp1 = load <16 x i8>* %B
37 %tmp2 = extractelement <16 x i8> %tmp1, i32 9
38 store i8 %tmp2, i8* %A, align 8
42 define void @vst1laneQi16(i16* %A, <8 x i16>* %B) nounwind {
44 ;CHECK: vst1.16 {d17[1]}, [r0, :16]
45 %tmp1 = load <8 x i16>* %B
46 %tmp2 = extractelement <8 x i16> %tmp1, i32 5
47 store i16 %tmp2, i16* %A, align 8
51 define void @vst1laneQi32(i32* %A, <4 x i32>* %B) nounwind {
53 ;CHECK: vst1.32 {d17[1]}, [r0, :32]
54 %tmp1 = load <4 x i32>* %B
55 %tmp2 = extractelement <4 x i32> %tmp1, i32 3
56 store i32 %tmp2, i32* %A, align 8
60 define void @vst2lanei8(i8* %A, <8 x i8>* %B) nounwind {
62 ;Check the alignment value. Max for this instruction is 16 bits:
63 ;CHECK: vst2.8 {d16[1], d17[1]}, [r0, :16]
64 %tmp1 = load <8 x i8>* %B
65 call void @llvm.arm.neon.vst2lane.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 4)
69 define void @vst2lanei16(i16* %A, <4 x i16>* %B) nounwind {
71 ;Check the alignment value. Max for this instruction is 32 bits:
72 ;CHECK: vst2.16 {d16[1], d17[1]}, [r0, :32]
73 %tmp0 = bitcast i16* %A to i8*
74 %tmp1 = load <4 x i16>* %B
75 call void @llvm.arm.neon.vst2lane.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1, i32 8)
79 define void @vst2lanei32(i32* %A, <2 x i32>* %B) nounwind {
82 %tmp0 = bitcast i32* %A to i8*
83 %tmp1 = load <2 x i32>* %B
84 call void @llvm.arm.neon.vst2lane.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1, i32 1)
88 define void @vst2lanef(float* %A, <2 x float>* %B) nounwind {
91 %tmp0 = bitcast float* %A to i8*
92 %tmp1 = load <2 x float>* %B
93 call void @llvm.arm.neon.vst2lane.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, i32 1, i32 1)
97 define void @vst2laneQi16(i16* %A, <8 x i16>* %B) nounwind {
99 ;Check the (default) alignment.
100 ;CHECK: vst2.16 {d17[1], d19[1]}, [r0]
101 %tmp0 = bitcast i16* %A to i8*
102 %tmp1 = load <8 x i16>* %B
103 call void @llvm.arm.neon.vst2lane.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 5, i32 1)
107 define void @vst2laneQi32(i32* %A, <4 x i32>* %B) nounwind {
108 ;CHECK: vst2laneQi32:
109 ;Check the alignment value. Max for this instruction is 64 bits:
110 ;CHECK: vst2.32 {d17[0], d19[0]}, [r0, :64]
111 %tmp0 = bitcast i32* %A to i8*
112 %tmp1 = load <4 x i32>* %B
113 call void @llvm.arm.neon.vst2lane.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 2, i32 16)
117 define void @vst2laneQf(float* %A, <4 x float>* %B) nounwind {
120 %tmp0 = bitcast float* %A to i8*
121 %tmp1 = load <4 x float>* %B
122 call void @llvm.arm.neon.vst2lane.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, i32 3, i32 1)
126 declare void @llvm.arm.neon.vst2lane.v8i8(i8*, <8 x i8>, <8 x i8>, i32, i32) nounwind
127 declare void @llvm.arm.neon.vst2lane.v4i16(i8*, <4 x i16>, <4 x i16>, i32, i32) nounwind
128 declare void @llvm.arm.neon.vst2lane.v2i32(i8*, <2 x i32>, <2 x i32>, i32, i32) nounwind
129 declare void @llvm.arm.neon.vst2lane.v2f32(i8*, <2 x float>, <2 x float>, i32, i32) nounwind
131 declare void @llvm.arm.neon.vst2lane.v8i16(i8*, <8 x i16>, <8 x i16>, i32, i32) nounwind
132 declare void @llvm.arm.neon.vst2lane.v4i32(i8*, <4 x i32>, <4 x i32>, i32, i32) nounwind
133 declare void @llvm.arm.neon.vst2lane.v4f32(i8*, <4 x float>, <4 x float>, i32, i32) nounwind
135 define void @vst3lanei8(i8* %A, <8 x i8>* %B) nounwind {
138 %tmp1 = load <8 x i8>* %B
139 call void @llvm.arm.neon.vst3lane.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 1)
143 define void @vst3lanei16(i16* %A, <4 x i16>* %B) nounwind {
145 ;Check the (default) alignment value. VST3 does not support alignment.
146 ;CHECK: vst3.16 {d16[1], d17[1], d18[1]}, [r0]
147 %tmp0 = bitcast i16* %A to i8*
148 %tmp1 = load <4 x i16>* %B
149 call void @llvm.arm.neon.vst3lane.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1, i32 8)
153 define void @vst3lanei32(i32* %A, <2 x i32>* %B) nounwind {
156 %tmp0 = bitcast i32* %A to i8*
157 %tmp1 = load <2 x i32>* %B
158 call void @llvm.arm.neon.vst3lane.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1, i32 1)
162 define void @vst3lanef(float* %A, <2 x float>* %B) nounwind {
165 %tmp0 = bitcast float* %A to i8*
166 %tmp1 = load <2 x float>* %B
167 call void @llvm.arm.neon.vst3lane.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1, i32 1)
171 define void @vst3laneQi16(i16* %A, <8 x i16>* %B) nounwind {
172 ;CHECK: vst3laneQi16:
173 ;Check the (default) alignment value. VST3 does not support alignment.
174 ;CHECK: vst3.16 {d17[2], d19[2], d21[2]}, [r0]
175 %tmp0 = bitcast i16* %A to i8*
176 %tmp1 = load <8 x i16>* %B
177 call void @llvm.arm.neon.vst3lane.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 6, i32 8)
181 define void @vst3laneQi32(i32* %A, <4 x i32>* %B) nounwind {
182 ;CHECK: vst3laneQi32:
184 %tmp0 = bitcast i32* %A to i8*
185 %tmp1 = load <4 x i32>* %B
186 call void @llvm.arm.neon.vst3lane.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 0, i32 1)
190 define void @vst3laneQf(float* %A, <4 x float>* %B) nounwind {
193 %tmp0 = bitcast float* %A to i8*
194 %tmp1 = load <4 x float>* %B
195 call void @llvm.arm.neon.vst3lane.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1, i32 1)
199 declare void @llvm.arm.neon.vst3lane.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, i32, i32) nounwind
200 declare void @llvm.arm.neon.vst3lane.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>, i32, i32) nounwind
201 declare void @llvm.arm.neon.vst3lane.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>, i32, i32) nounwind
202 declare void @llvm.arm.neon.vst3lane.v2f32(i8*, <2 x float>, <2 x float>, <2 x float>, i32, i32) nounwind
204 declare void @llvm.arm.neon.vst3lane.v8i16(i8*, <8 x i16>, <8 x i16>, <8 x i16>, i32, i32) nounwind
205 declare void @llvm.arm.neon.vst3lane.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x i32>, i32, i32) nounwind
206 declare void @llvm.arm.neon.vst3lane.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>, i32, i32) nounwind
209 define void @vst4lanei8(i8* %A, <8 x i8>* %B) nounwind {
211 ;Check the alignment value. Max for this instruction is 32 bits:
212 ;CHECK: vst4.8 {d16[1], d17[1], d18[1], d19[1]}, [r0, :32]
213 %tmp1 = load <8 x i8>* %B
214 call void @llvm.arm.neon.vst4lane.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 8)
218 define void @vst4lanei16(i16* %A, <4 x i16>* %B) nounwind {
221 %tmp0 = bitcast i16* %A to i8*
222 %tmp1 = load <4 x i16>* %B
223 call void @llvm.arm.neon.vst4lane.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1, i32 1)
227 define void @vst4lanei32(i32* %A, <2 x i32>* %B) nounwind {
229 ;Check the alignment value. Max for this instruction is 128 bits:
230 ;CHECK: vst4.32 {d16[1], d17[1], d18[1], d19[1]}, [r0, :128]
231 %tmp0 = bitcast i32* %A to i8*
232 %tmp1 = load <2 x i32>* %B
233 call void @llvm.arm.neon.vst4lane.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1, i32 16)
237 define void @vst4lanef(float* %A, <2 x float>* %B) nounwind {
240 %tmp0 = bitcast float* %A to i8*
241 %tmp1 = load <2 x float>* %B
242 call void @llvm.arm.neon.vst4lane.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1, i32 1)
246 define void @vst4laneQi16(i16* %A, <8 x i16>* %B) nounwind {
247 ;CHECK: vst4laneQi16:
248 ;Check the alignment value. Max for this instruction is 64 bits:
249 ;CHECK: vst4.16 {d17[3], d19[3], d21[3], d23[3]}, [r0, :64]
250 %tmp0 = bitcast i16* %A to i8*
251 %tmp1 = load <8 x i16>* %B
252 call void @llvm.arm.neon.vst4lane.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 7, i32 16)
256 define void @vst4laneQi32(i32* %A, <4 x i32>* %B) nounwind {
257 ;CHECK: vst4laneQi32:
258 ;Check the (default) alignment.
259 ;CHECK: vst4.32 {d17[0], d19[0], d21[0], d23[0]}, [r0]
260 %tmp0 = bitcast i32* %A to i8*
261 %tmp1 = load <4 x i32>* %B
262 call void @llvm.arm.neon.vst4lane.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 2, i32 1)
266 define void @vst4laneQf(float* %A, <4 x float>* %B) nounwind {
269 %tmp0 = bitcast float* %A to i8*
270 %tmp1 = load <4 x float>* %B
271 call void @llvm.arm.neon.vst4lane.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1, i32 1)
275 declare void @llvm.arm.neon.vst4lane.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, <8 x i8>, i32, i32) nounwind
276 declare void @llvm.arm.neon.vst4lane.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16>, i32, i32) nounwind
277 declare void @llvm.arm.neon.vst4lane.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, i32, i32) nounwind
278 declare void @llvm.arm.neon.vst4lane.v2f32(i8*, <2 x float>, <2 x float>, <2 x float>, <2 x float>, i32, i32) nounwind
280 declare void @llvm.arm.neon.vst4lane.v8i16(i8*, <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16>, i32, i32) nounwind
281 declare void @llvm.arm.neon.vst4lane.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, i32, i32) nounwind
282 declare void @llvm.arm.neon.vst4lane.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>, <4 x float>, i32, i32) nounwind