Fixed some bugs.
[llvm/zpu.git] / lib / Support / FoldingSet.cpp
blob29b59522088745e5e0254cad0446dd72aab37fbd
1 //===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file implements a hash set that can be used to remove duplication of
11 // nodes in a graph. This code was originally created by Chris Lattner for use
12 // with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
13 // set.
15 //===----------------------------------------------------------------------===//
17 #include "llvm/ADT/FoldingSet.h"
18 #include "llvm/Support/Allocator.h"
19 #include "llvm/Support/ErrorHandling.h"
20 #include "llvm/Support/MathExtras.h"
21 #include <cassert>
22 #include <cstring>
23 using namespace llvm;
25 //===----------------------------------------------------------------------===//
26 // FoldingSetNodeIDRef Implementation
28 /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
29 /// used to lookup the node in the FoldingSetImpl.
30 unsigned FoldingSetNodeIDRef::ComputeHash() const {
31 // This is adapted from SuperFastHash by Paul Hsieh.
32 unsigned Hash = static_cast<unsigned>(Size);
33 for (const unsigned *BP = Data, *E = BP+Size; BP != E; ++BP) {
34 unsigned Data = *BP;
35 Hash += Data & 0xFFFF;
36 unsigned Tmp = ((Data >> 16) << 11) ^ Hash;
37 Hash = (Hash << 16) ^ Tmp;
38 Hash += Hash >> 11;
41 // Force "avalanching" of final 127 bits.
42 Hash ^= Hash << 3;
43 Hash += Hash >> 5;
44 Hash ^= Hash << 4;
45 Hash += Hash >> 17;
46 Hash ^= Hash << 25;
47 Hash += Hash >> 6;
48 return Hash;
51 bool FoldingSetNodeIDRef::operator==(FoldingSetNodeIDRef RHS) const {
52 if (Size != RHS.Size) return false;
53 return memcmp(Data, RHS.Data, Size*sizeof(*Data)) == 0;
56 //===----------------------------------------------------------------------===//
57 // FoldingSetNodeID Implementation
59 /// Add* - Add various data types to Bit data.
60 ///
61 void FoldingSetNodeID::AddPointer(const void *Ptr) {
62 // Note: this adds pointers to the hash using sizes and endianness that
63 // depend on the host. It doesn't matter however, because hashing on
64 // pointer values in inherently unstable. Nothing should depend on the
65 // ordering of nodes in the folding set.
66 intptr_t PtrI = (intptr_t)Ptr;
67 Bits.push_back(unsigned(PtrI));
68 if (sizeof(intptr_t) > sizeof(unsigned))
69 Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
71 void FoldingSetNodeID::AddInteger(signed I) {
72 Bits.push_back(I);
74 void FoldingSetNodeID::AddInteger(unsigned I) {
75 Bits.push_back(I);
77 void FoldingSetNodeID::AddInteger(long I) {
78 AddInteger((unsigned long)I);
80 void FoldingSetNodeID::AddInteger(unsigned long I) {
81 if (sizeof(long) == sizeof(int))
82 AddInteger(unsigned(I));
83 else if (sizeof(long) == sizeof(long long)) {
84 AddInteger((unsigned long long)I);
85 } else {
86 llvm_unreachable("unexpected sizeof(long)");
89 void FoldingSetNodeID::AddInteger(long long I) {
90 AddInteger((unsigned long long)I);
92 void FoldingSetNodeID::AddInteger(unsigned long long I) {
93 AddInteger(unsigned(I));
94 if ((uint64_t)(int)I != I)
95 Bits.push_back(unsigned(I >> 32));
98 void FoldingSetNodeID::AddString(StringRef String) {
99 unsigned Size = String.size();
100 Bits.push_back(Size);
101 if (!Size) return;
103 unsigned Units = Size / 4;
104 unsigned Pos = 0;
105 const unsigned *Base = (const unsigned*) String.data();
107 // If the string is aligned do a bulk transfer.
108 if (!((intptr_t)Base & 3)) {
109 Bits.append(Base, Base + Units);
110 Pos = (Units + 1) * 4;
111 } else {
112 // Otherwise do it the hard way.
113 for (Pos += 4; Pos <= Size; Pos += 4) {
114 unsigned V = ((unsigned char)String[Pos - 4] << 24) |
115 ((unsigned char)String[Pos - 3] << 16) |
116 ((unsigned char)String[Pos - 2] << 8) |
117 (unsigned char)String[Pos - 1];
118 Bits.push_back(V);
122 // With the leftover bits.
123 unsigned V = 0;
124 // Pos will have overshot size by 4 - #bytes left over.
125 switch (Pos - Size) {
126 case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
127 case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
128 case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
129 default: return; // Nothing left.
132 Bits.push_back(V);
135 /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
136 /// lookup the node in the FoldingSetImpl.
137 unsigned FoldingSetNodeID::ComputeHash() const {
138 return FoldingSetNodeIDRef(Bits.data(), Bits.size()).ComputeHash();
141 /// operator== - Used to compare two nodes to each other.
143 bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS)const{
144 return *this == FoldingSetNodeIDRef(RHS.Bits.data(), RHS.Bits.size());
147 /// operator== - Used to compare two nodes to each other.
149 bool FoldingSetNodeID::operator==(FoldingSetNodeIDRef RHS) const {
150 return FoldingSetNodeIDRef(Bits.data(), Bits.size()) == RHS;
153 /// Intern - Copy this node's data to a memory region allocated from the
154 /// given allocator and return a FoldingSetNodeIDRef describing the
155 /// interned data.
156 FoldingSetNodeIDRef
157 FoldingSetNodeID::Intern(BumpPtrAllocator &Allocator) const {
158 unsigned *New = Allocator.Allocate<unsigned>(Bits.size());
159 std::uninitialized_copy(Bits.begin(), Bits.end(), New);
160 return FoldingSetNodeIDRef(New, Bits.size());
163 //===----------------------------------------------------------------------===//
164 /// Helper functions for FoldingSetImpl.
166 /// GetNextPtr - In order to save space, each bucket is a
167 /// singly-linked-list. In order to make deletion more efficient, we make
168 /// the list circular, so we can delete a node without computing its hash.
169 /// The problem with this is that the start of the hash buckets are not
170 /// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null:
171 /// use GetBucketPtr when this happens.
172 static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr) {
173 // The low bit is set if this is the pointer back to the bucket.
174 if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1)
175 return 0;
177 return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
181 /// testing.
182 static void **GetBucketPtr(void *NextInBucketPtr) {
183 intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr);
184 assert((Ptr & 1) && "Not a bucket pointer");
185 return reinterpret_cast<void**>(Ptr & ~intptr_t(1));
188 /// GetBucketFor - Hash the specified node ID and return the hash bucket for
189 /// the specified ID.
190 static void **GetBucketFor(unsigned Hash, void **Buckets, unsigned NumBuckets) {
191 // NumBuckets is always a power of 2.
192 unsigned BucketNum = Hash & (NumBuckets-1);
193 return Buckets + BucketNum;
196 /// AllocateBuckets - Allocated initialized bucket memory.
197 static void **AllocateBuckets(unsigned NumBuckets) {
198 void **Buckets = static_cast<void**>(calloc(NumBuckets+1, sizeof(void*)));
199 // Set the very last bucket to be a non-null "pointer".
200 Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
201 return Buckets;
204 //===----------------------------------------------------------------------===//
205 // FoldingSetImpl Implementation
207 FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) {
208 assert(5 < Log2InitSize && Log2InitSize < 32 &&
209 "Initial hash table size out of range");
210 NumBuckets = 1 << Log2InitSize;
211 Buckets = AllocateBuckets(NumBuckets);
212 NumNodes = 0;
214 FoldingSetImpl::~FoldingSetImpl() {
215 free(Buckets);
217 void FoldingSetImpl::clear() {
218 // Set all but the last bucket to null pointers.
219 memset(Buckets, 0, NumBuckets*sizeof(void*));
221 // Set the very last bucket to be a non-null "pointer".
222 Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
224 // Reset the node count to zero.
225 NumNodes = 0;
228 /// GrowHashTable - Double the size of the hash table and rehash everything.
230 void FoldingSetImpl::GrowHashTable() {
231 void **OldBuckets = Buckets;
232 unsigned OldNumBuckets = NumBuckets;
233 NumBuckets <<= 1;
235 // Clear out new buckets.
236 Buckets = AllocateBuckets(NumBuckets);
237 NumNodes = 0;
239 // Walk the old buckets, rehashing nodes into their new place.
240 FoldingSetNodeID TempID;
241 for (unsigned i = 0; i != OldNumBuckets; ++i) {
242 void *Probe = OldBuckets[i];
243 if (!Probe) continue;
244 while (Node *NodeInBucket = GetNextPtr(Probe)) {
245 // Figure out the next link, remove NodeInBucket from the old link.
246 Probe = NodeInBucket->getNextInBucket();
247 NodeInBucket->SetNextInBucket(0);
249 // Insert the node into the new bucket, after recomputing the hash.
250 InsertNode(NodeInBucket,
251 GetBucketFor(ComputeNodeHash(NodeInBucket, TempID),
252 Buckets, NumBuckets));
253 TempID.clear();
257 free(OldBuckets);
260 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
261 /// return it. If not, return the insertion token that will make insertion
262 /// faster.
263 FoldingSetImpl::Node
264 *FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
265 void *&InsertPos) {
267 void **Bucket = GetBucketFor(ID.ComputeHash(), Buckets, NumBuckets);
268 void *Probe = *Bucket;
270 InsertPos = 0;
272 FoldingSetNodeID TempID;
273 while (Node *NodeInBucket = GetNextPtr(Probe)) {
274 if (NodeEquals(NodeInBucket, ID, TempID))
275 return NodeInBucket;
276 TempID.clear();
278 Probe = NodeInBucket->getNextInBucket();
281 // Didn't find the node, return null with the bucket as the InsertPos.
282 InsertPos = Bucket;
283 return 0;
286 /// InsertNode - Insert the specified node into the folding set, knowing that it
287 /// is not already in the map. InsertPos must be obtained from
288 /// FindNodeOrInsertPos.
289 void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
290 assert(N->getNextInBucket() == 0);
291 // Do we need to grow the hashtable?
292 if (NumNodes+1 > NumBuckets*2) {
293 GrowHashTable();
294 FoldingSetNodeID TempID;
295 InsertPos = GetBucketFor(ComputeNodeHash(N, TempID), Buckets, NumBuckets);
298 ++NumNodes;
300 /// The insert position is actually a bucket pointer.
301 void **Bucket = static_cast<void**>(InsertPos);
303 void *Next = *Bucket;
305 // If this is the first insertion into this bucket, its next pointer will be
306 // null. Pretend as if it pointed to itself, setting the low bit to indicate
307 // that it is a pointer to the bucket.
308 if (Next == 0)
309 Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1);
311 // Set the node's next pointer, and make the bucket point to the node.
312 N->SetNextInBucket(Next);
313 *Bucket = N;
316 /// RemoveNode - Remove a node from the folding set, returning true if one was
317 /// removed or false if the node was not in the folding set.
318 bool FoldingSetImpl::RemoveNode(Node *N) {
319 // Because each bucket is a circular list, we don't need to compute N's hash
320 // to remove it.
321 void *Ptr = N->getNextInBucket();
322 if (Ptr == 0) return false; // Not in folding set.
324 --NumNodes;
325 N->SetNextInBucket(0);
327 // Remember what N originally pointed to, either a bucket or another node.
328 void *NodeNextPtr = Ptr;
330 // Chase around the list until we find the node (or bucket) which points to N.
331 while (true) {
332 if (Node *NodeInBucket = GetNextPtr(Ptr)) {
333 // Advance pointer.
334 Ptr = NodeInBucket->getNextInBucket();
336 // We found a node that points to N, change it to point to N's next node,
337 // removing N from the list.
338 if (Ptr == N) {
339 NodeInBucket->SetNextInBucket(NodeNextPtr);
340 return true;
342 } else {
343 void **Bucket = GetBucketPtr(Ptr);
344 Ptr = *Bucket;
346 // If we found that the bucket points to N, update the bucket to point to
347 // whatever is next.
348 if (Ptr == N) {
349 *Bucket = NodeNextPtr;
350 return true;
356 /// GetOrInsertNode - If there is an existing simple Node exactly
357 /// equal to the specified node, return it. Otherwise, insert 'N' and it
358 /// instead.
359 FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
360 FoldingSetNodeID ID;
361 GetNodeProfile(N, ID);
362 void *IP;
363 if (Node *E = FindNodeOrInsertPos(ID, IP))
364 return E;
365 InsertNode(N, IP);
366 return N;
369 //===----------------------------------------------------------------------===//
370 // FoldingSetIteratorImpl Implementation
372 FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) {
373 // Skip to the first non-null non-self-cycle bucket.
374 while (*Bucket != reinterpret_cast<void*>(-1) &&
375 (*Bucket == 0 || GetNextPtr(*Bucket) == 0))
376 ++Bucket;
378 NodePtr = static_cast<FoldingSetNode*>(*Bucket);
381 void FoldingSetIteratorImpl::advance() {
382 // If there is another link within this bucket, go to it.
383 void *Probe = NodePtr->getNextInBucket();
385 if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe))
386 NodePtr = NextNodeInBucket;
387 else {
388 // Otherwise, this is the last link in this bucket.
389 void **Bucket = GetBucketPtr(Probe);
391 // Skip to the next non-null non-self-cycle bucket.
392 do {
393 ++Bucket;
394 } while (*Bucket != reinterpret_cast<void*>(-1) &&
395 (*Bucket == 0 || GetNextPtr(*Bucket) == 0));
397 NodePtr = static_cast<FoldingSetNode*>(*Bucket);
401 //===----------------------------------------------------------------------===//
402 // FoldingSetBucketIteratorImpl Implementation
404 FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) {
405 Ptr = (*Bucket == 0 || GetNextPtr(*Bucket) == 0) ? (void*) Bucket : *Bucket;