1 ; RUN: llc < %s -march=x86 -mattr=+sse2 | grep movlps
2 ; RUN: llc < %s -march=x86 -mattr=+sse2 | grep movsd
3 ; RUN: llc < %s -march=x86 -mattr=+sse2 | not grep movups
6 %struct.vector4_t = type { <4 x float> }
8 define void @swizzle(i8* nocapture %a, %struct.vector4_t* nocapture %b, %struct.vector4_t* nocapture %c) nounwind {
10 %0 = getelementptr %struct.vector4_t* %b, i32 0, i32 0 ; <<4 x float>*> [#uses=2]
11 %1 = load <4 x float>* %0, align 4 ; <<4 x float>> [#uses=1]
12 %tmp.i = bitcast i8* %a to double* ; <double*> [#uses=1]
13 %tmp1.i = load double* %tmp.i ; <double> [#uses=1]
14 %2 = insertelement <2 x double> undef, double %tmp1.i, i32 0 ; <<2 x double>> [#uses=1]
15 %tmp2.i = bitcast <2 x double> %2 to <4 x float> ; <<4 x float>> [#uses=1]
16 %3 = shufflevector <4 x float> %1, <4 x float> %tmp2.i, <4 x i32> < i32 4, i32 5, i32 2, i32 3 > ; <<4 x float>> [#uses=1]
17 store <4 x float> %3, <4 x float>* %0, align 4