10 bool MainApp::init(const std::string
&title
, int w
, int h
, bool fs
) {
11 root
= new Root("plugins.cfg","");
13 LogManager::getSingleton().setLogDetail(LL_BOREME
);
15 if (!createRenderSystem())
18 root
->initialise(false);
19 createRenderWindow(title
,w
,h
,fs
);
20 WindowEventUtilities::addWindowEventListener(win
,this);
29 void MainApp::destroy() {
40 unsigned long tLast
= 0;
42 while (game
->isRunning()) {
43 unsigned long tNow
= root
->getTimer()->getMilliseconds();
44 unsigned long tDelta
= tNow
- tLast
;
47 WindowEventUtilities::messagePump();
50 game
->update(tDelta
/1000.0f
);
52 root
->renderOneFrame();
56 bool MainApp::createRenderSystem() {
57 RenderSystemList
*rSyses
= root
->getAvailableRenderers();
58 RenderSystemList::iterator it
= rSyses
->begin();
59 while (it
!= rSyses
->end()) {
60 if ((rSys
= *(it
++))->getName() == "OpenGL Rendering Subsystem") {
61 root
->setRenderSystem(rSys
);
66 if (root
->getRenderSystem() == NULL
) {
67 std::cerr
<< "Chyba: Nelze nastavit rendering subsystem\n";
74 void MainApp::createRenderWindow(const std::string
&title
, int w
, int h
, bool fs
) {
75 NameValuePairList winAttrs
;
76 winAttrs
["title"] = title
;
77 win
= root
->createRenderWindow("MainWin",w
,h
,fs
,&winAttrs
);
80 void MainApp::createResources() {
81 ResourceGroupManager
*rgm
= ResourceGroupManager::getSingletonPtr();
82 rgm
->addResourceLocation("data","FileSystem","General");
83 rgm
->addResourceLocation("data/fonts","FileSystem","General");
84 rgm
->initialiseAllResourceGroups();
87 void MainApp::windowResized(RenderWindow
*rw
) {
90 rw
->getMetrics(w
,h
,d
,t
,l
);
91 game
->setWinSize(w
,h
);
94 void MainApp::windowClosed(RenderWindow
*rw
) {