1 // Copyright (c) 2003 Daniel Wallin and Arvid Norberg
3 // Permission is hereby granted, free of charge, to any person obtaining a
4 // copy of this software and associated documentation files (the "Software"),
5 // to deal in the Software without restriction, including without limitation
6 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
7 // and/or sell copies of the Software, and to permit persons to whom the
8 // Software is furnished to do so, subject to the following conditions:
10 // The above copyright notice and this permission notice shall be included
11 // in all copies or substantial portions of the Software.
13 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
14 // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
15 // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
16 // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
17 // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
18 // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
19 // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
21 // OR OTHER DEALINGS IN THE SOFTWARE.
24 #ifndef LUABIND_CLASS_REP_HPP_INCLUDED
25 #define LUABIND_CLASS_REP_HPP_INCLUDED
27 #include <boost/limits.hpp>
28 #include <boost/preprocessor/repetition/enum_params_with_a_default.hpp>
34 #include <luabind/config.hpp>
35 #include <luabind/detail/object_rep.hpp>
36 #include <luabind/detail/garbage_collector.hpp>
37 #include <luabind/detail/operator_id.hpp>
38 #include <luabind/detail/class_registry.hpp>
39 #include <luabind/error.hpp>
40 #include <luabind/handle.hpp>
41 #include <luabind/detail/primitives.hpp>
42 #include <luabind/typeid.hpp>
43 #include <luabind/detail/ref.hpp>
45 namespace luabind
{ namespace detail
48 LUABIND_API
std::string
stack_content_by_name(lua_State
* L
, int start_index
);
50 struct class_registration
;
52 struct conversion_storage
;
54 // This function is used as a tag to identify "properties".
55 LUABIND_API
int property_tag(lua_State
*);
57 // this is class-specific information, poor man's vtable
58 // this is allocated statically (removed by the compiler)
59 // a pointer to this structure is stored in the lua tables'
60 // metatable with the name __classrep
61 // it is used when matching parameters to function calls
62 // to determine possible implicit casts
63 // it is also used when finding the best match for overloaded
66 class LUABIND_API class_rep
68 friend struct class_registration
;
69 friend int super_callback(lua_State
*);
70 //TODO: avoid the lua-prefix
71 friend int lua_class_gettable(lua_State
*);
72 friend int lua_class_settable(lua_State
*);
73 friend int static_class_gettable(lua_State
*);
82 // EXPECTS THE TOP VALUE ON THE LUA STACK TO
83 // BE THE USER DATA WHERE THIS CLASS IS BEING
85 class_rep(type_id
const& type
90 // used when creating a lua class
91 // EXPECTS THE TOP VALUE ON THE LUA STACK TO
92 // BE THE USER DATA WHERE THIS CLASS IS BEING
94 class_rep(lua_State
* L
, const char* name
);
98 std::pair
<void*,void*> allocate(lua_State
* L
) const;
100 // this is called as metamethod __call on the class_rep.
101 static int constructor_dispatcher(lua_State
* L
);
105 int pointer_offset
; // the offset added to the pointer to obtain a basepointer (due to multiple-inheritance)
109 void add_base_class(const base_info
& binfo
);
111 const std::vector
<base_info
>& bases() const throw() { return m_bases
; }
113 void set_type(type_id
const& t
) { m_type
= t
; }
114 type_id
const& type() const throw() { return m_type
; }
116 const char* name() const throw() { return m_name
; }
118 // the lua reference to the metatable for this class' instances
119 int metatable_ref() const throw() { return m_instance_metatable
; }
121 void get_table(lua_State
* L
) const { m_table
.push(L
); }
122 void get_default_table(lua_State
* L
) const { m_default_table
.push(L
); }
124 class_type
get_class_type() const { return m_class_type
; }
126 void add_static_constant(const char* name
, int val
);
128 static int super_callback(lua_State
* L
);
130 static int lua_settable_dispatcher(lua_State
* L
);
132 // called from the metamethod for __index
133 // obj is the object pointer
134 static int static_class_gettable(lua_State
* L
);
136 bool has_operator_in_lua(lua_State
*, int id
);
140 void cache_operators(lua_State
*);
142 // this is a pointer to the type_info structure for
144 // warning: this may be a problem when using dll:s, since
145 // typeid() may actually return different pointers for the same
149 // a list of info for every class this class derives from
150 // the information stored here is sufficient to do
151 // type casts to the base classes
152 std::vector
<base_info
> m_bases
;
154 // the class' name (as given when registered to lua with class_)
157 // a reference to this structure itself. Since this struct
158 // is kept inside lua (to let lua collect it when lua_close()
159 // is called) we need to lock it to prevent collection.
160 // the actual reference is not currently used.
161 detail::lua_reference m_self_ref
;
163 // this should always be used when accessing
164 // members in instances of a class.
165 // this table contains c closures for all
166 // member functions in this class, they
167 // may point to both static and virtual functions
170 // this table contains default implementations of the
171 // virtual functions in m_table.
172 handle m_default_table
;
174 // the type of this class.. determines if it's written in c++ or lua
175 class_type m_class_type
;
177 // this is a lua reference that points to the lua table
178 // that is to be used as meta table for all instances
180 int m_instance_metatable
;
182 std::map
<const char*, int, ltstr
> m_static_constants
;
184 // the first time an operator is invoked
185 // we check the associated lua table
186 // and cache the result
187 int m_operator_cache
;
190 bool is_class_rep(lua_State
* L
, int index
);
194 //#include <luabind/detail/overload_rep_impl.hpp>
196 #endif // LUABIND_CLASS_REP_HPP_INCLUDED