Move LUABIND_BUILDING define from Jamroot to source files.
[luabind.git] / src / class.cpp
blob5568c9ba98c73f40a0856630e780e5c5708cbf02
1 // Copyright (c) 2004 Daniel Wallin and Arvid Norberg
3 // Permission is hereby granted, free of charge, to any person obtaining a
4 // copy of this software and associated documentation files (the "Software"),
5 // to deal in the Software without restriction, including without limitation
6 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
7 // and/or sell copies of the Software, and to permit persons to whom the
8 // Software is furnished to do so, subject to the following conditions:
10 // The above copyright notice and this permission notice shall be included
11 // in all copies or substantial portions of the Software.
13 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
14 // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
15 // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
16 // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
17 // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
18 // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
19 // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
21 // OR OTHER DEALINGS IN THE SOFTWARE.
23 #define LUABIND_BUILDING
25 #include <luabind/lua_include.hpp>
27 #include <luabind/config.hpp>
28 #include <luabind/class.hpp>
29 #include <luabind/nil.hpp>
31 #include <cstring>
32 #include <iostream>
34 namespace luabind
36 LUABIND_API detail::nil_type nil;
39 namespace luabind { namespace detail {
41 struct class_registration : registration
43 class_registration(char const* name);
45 void register_(lua_State* L) const;
47 const char* m_name;
49 // datamembers, some members may be readonly, and
50 // only have a getter function
51 mutable std::map<const char*, detail::class_rep::callback, detail::ltstr> m_getters;
52 mutable std::map<const char*, detail::class_rep::callback, detail::ltstr> m_setters;
54 // the operators in lua
55 mutable std::vector<detail::class_rep::operator_callback> m_operators[detail::number_of_operators];
56 mutable std::map<const char*, int, detail::ltstr> m_static_constants;
58 mutable std::vector<class_base::base_desc> m_bases;
59 mutable detail::construct_rep m_constructor;
61 void(*m_destructor)(void*);
62 void(*m_const_holder_destructor)(void*);
64 void*(*m_extractor)(void*);
65 const void*(*m_const_extractor)(void*);
67 void(*m_const_converter)(void*,void*);
69 void(*m_construct_holder)(void*, void*);
70 void(*m_construct_const_holder)(void*, void*);
72 void(*m_default_construct_holder)(void*);
73 void(*m_default_construct_const_holder)(void*);
75 void(*m_adopt_fun)(void*);
77 int m_holder_size;
78 int m_holder_alignment;
80 LUABIND_TYPE_INFO m_type;
81 LUABIND_TYPE_INFO m_holder_type;
82 LUABIND_TYPE_INFO m_const_holder_type;
84 scope m_scope;
85 scope m_members;
86 scope m_default_members;
89 class_registration::class_registration(char const* name)
91 m_name = name;
94 void class_registration::register_(lua_State* L) const
96 LUABIND_CHECK_STACK(L);
98 assert(lua_type(L, -1) == LUA_TTABLE);
100 lua_pushstring(L, m_name);
102 detail::class_rep* crep;
104 detail::class_registry* r = detail::class_registry::get_registry(L);
105 // create a class_rep structure for this class.
106 // allocate it within lua to let lua collect it on
107 // lua_close(). This is better than allocating it
108 // as a static, since it will then be destructed
109 // when the program exits instead.
110 // warning: we assume that lua will not
111 // move the userdata memory.
112 lua_newuserdata(L, sizeof(detail::class_rep));
113 crep = reinterpret_cast<detail::class_rep*>(lua_touserdata(L, -1));
115 new(crep) detail::class_rep(
116 m_type
117 , m_name
119 , m_destructor
120 , m_const_holder_destructor
121 , m_holder_type
122 , m_const_holder_type
123 , m_extractor
124 , m_const_extractor
125 , m_const_converter
126 , m_construct_holder
127 , m_construct_const_holder
128 , m_default_construct_holder
129 , m_default_construct_const_holder
130 , m_adopt_fun
131 , m_holder_size
132 , m_holder_alignment);
134 // register this new type in the class registry
135 r->add_class(m_type, crep);
136 if (!(LUABIND_TYPE_INFO_EQUAL(m_holder_type, LUABIND_INVALID_TYPE_INFO)))
138 // if we have a held type
139 // we have to register it in the class-table
140 // but only for the base class, if it already
141 // exists, we don't have to register it
142 detail::class_rep* c = r->find_class(m_holder_type);
143 if (c == 0)
145 r->add_class(m_holder_type, crep);
146 r->add_class(m_const_holder_type, crep);
150 // constructors
151 m_constructor.swap(crep->m_constructor);
153 crep->m_getters.swap(m_getters);
154 crep->m_setters.swap(m_setters);
156 for (int i = 0; i < detail::number_of_operators; ++i)
157 crep->m_operators[i].swap(m_operators[i]);
159 crep->m_static_constants.swap(m_static_constants);
161 detail::class_registry* registry = detail::class_registry::get_registry(L);
163 crep->get_default_table(L);
164 m_scope.register_(L);
165 m_default_members.register_(L);
166 lua_pop(L, 1);
168 crep->get_table(L);
169 m_members.register_(L);
170 lua_pop(L, 1);
172 for (std::vector<class_base::base_desc>::iterator i = m_bases.begin();
173 i != m_bases.end(); ++i)
175 LUABIND_CHECK_STACK(L);
177 // the baseclass' class_rep structure
178 detail::class_rep* bcrep = registry->find_class(i->type);
180 detail::class_rep::base_info base;
181 base.pointer_offset = i->ptr_offset;
182 base.base = bcrep;
184 crep->add_base_class(base);
186 // copy base class table
187 crep->get_table(L);
188 bcrep->get_table(L);
189 lua_pushnil(L);
191 while (lua_next(L, -2))
193 lua_pushvalue(L, -2); // copy key
194 lua_gettable(L, -5);
196 if (!lua_isnil(L, -1))
198 lua_pop(L, 2);
199 continue;
202 lua_pop(L, 1);
203 lua_pushvalue(L, -2); // copy key
204 lua_insert(L, -2);
206 lua_settable(L, -5);
208 lua_pop(L, 2);
210 // copy base class detaults table
211 crep->get_default_table(L);
212 bcrep->get_default_table(L);
213 lua_pushnil(L);
215 while (lua_next(L, -2))
217 lua_pushvalue(L, -2); // copy key
218 lua_gettable(L, -5);
220 if (!lua_isnil(L, -1))
222 lua_pop(L, 2);
223 continue;
226 lua_pop(L, 1);
227 lua_pushvalue(L, -2); // copy key
228 lua_insert(L, -2);
230 lua_settable(L, -5);
232 lua_pop(L, 2);
236 lua_settable(L, -3);
239 // -- interface ---------------------------------------------------------
241 class_base::class_base(char const* name)
242 : scope(std::auto_ptr<registration>(
243 m_registration = new class_registration(name))
248 void class_base::init(
249 LUABIND_TYPE_INFO type_id
250 , LUABIND_TYPE_INFO holder_type
251 , LUABIND_TYPE_INFO const_holder_type
252 , void*(*extractor)(void*)
253 , const void*(*const_extractor)(void*)
254 , void(*const_converter_)(void*,void*)
255 , void(*holder_constructor_)(void*,void*)
256 , void(*const_holder_constructor_)(void*,void*)
257 , void(*holder_default_constructor_)(void*)
258 , void(*const_holder_default_constructor_)(void*)
259 , void(*adopt_fun)(void*)
260 , void(*destructor)(void*)
261 , void(*const_holder_destructor)(void*)
262 , int holder_size
263 , int holder_alignment)
265 m_registration->m_type = type_id;
266 m_registration->m_holder_type = holder_type;
267 m_registration->m_const_holder_type = const_holder_type;
268 m_registration->m_extractor = extractor;
269 m_registration->m_const_extractor = const_extractor;
270 m_registration->m_const_converter = const_converter_;
271 m_registration->m_construct_holder = holder_constructor_;
272 m_registration->m_construct_const_holder = const_holder_constructor_;
273 m_registration->m_default_construct_holder = holder_default_constructor_;
274 m_registration->m_default_construct_const_holder = const_holder_default_constructor_;
275 m_registration->m_destructor = destructor;
276 m_registration->m_const_holder_destructor = const_holder_destructor;
277 m_registration->m_adopt_fun = adopt_fun;
278 m_registration->m_holder_size = holder_size;
279 m_registration->m_holder_alignment = holder_alignment;
282 void class_base::add_getter(
283 const char* name, const boost::function2<int, lua_State*, int>& g)
285 detail::class_rep::callback c;
286 c.func = g;
287 c.pointer_offset = 0;
289 const char* key = name;
290 m_registration->m_getters[key] = c;
293 #ifdef LUABIND_NO_ERROR_CHECKING
294 void class_base::add_setter(
295 const char* name
296 , const boost::function2<int, lua_State*, int>& s)
297 #else
298 void class_base::add_setter(
299 const char* name
300 , const boost::function2<int, lua_State*, int>& s
301 , int (*match)(lua_State*, int)
302 , void (*get_sig_ptr)(lua_State*, std::string&))
303 #endif
305 detail::class_rep::callback c;
306 c.func = s;
307 c.pointer_offset = 0;
309 #ifndef LUABIND_NO_ERROR_CHECKING
310 c.match = match;
311 c.sig = get_sig_ptr;
312 #endif
315 const char* key = name;
316 m_registration->m_setters[key] = c;
319 void class_base::add_base(const base_desc& b)
321 m_registration->m_bases.push_back(b);
324 void class_base::add_constructor(const detail::construct_rep::overload_t& o)
326 m_registration->m_constructor.overloads.push_back(o);
329 void class_base::add_member(registration* member)
331 std::auto_ptr<registration> ptr(member);
332 m_registration->m_members.operator,(scope(ptr));
335 void class_base::add_default_member(registration* member)
337 std::auto_ptr<registration> ptr(member);
338 m_registration->m_default_members.operator,(scope(ptr));
341 #ifndef LUABIND_NO_ERROR_CHECKING
342 void class_base::add_operator(
343 int op_id, int(*func)(lua_State*), int(*matcher)(lua_State*)
344 , void(*sig)(lua_State*, std::string&), int arity)
345 #else
346 void class_base::add_operator(
347 int op_id, int(*func)(lua_State*)
348 , int(*matcher)(lua_State*), int arity)
349 #endif
351 detail::class_rep::operator_callback o;
352 o.set_fun(func);
353 o.set_match_fun(matcher);
354 o.set_arity(arity);
356 #ifndef LUABIND_NO_ERROR_CHECKING
358 o.set_sig_fun(sig);
360 #endif
361 m_registration->m_operators[op_id].push_back(o);
364 const char* class_base::name() const
366 return m_registration->m_name;
369 void class_base::add_static_constant(const char* name, int val)
371 m_registration->m_static_constants[name] = val;
374 void class_base::add_inner_scope(scope& s)
376 m_registration->m_scope.operator,(s);
379 template<class T>
380 void add_custom_name(T i, std::string& s) {}
382 void add_custom_name(std::type_info const* i, std::string& s)
384 s += " [";
385 s += i->name();
386 s += "]";
389 std::string get_class_name(lua_State* L, LUABIND_TYPE_INFO i)
391 std::string ret;
393 assert(L);
395 class_registry* r = class_registry::get_registry(L);
396 class_rep* crep = r->find_class(i);
398 if (crep == 0)
400 ret = "custom";
401 add_custom_name(i, ret);
403 else
405 if (LUABIND_TYPE_INFO_EQUAL(i, crep->holder_type()))
407 ret += "smart_ptr<";
408 ret += crep->name();
409 ret += ">";
411 else if (LUABIND_TYPE_INFO_EQUAL(i, crep->const_holder_type()))
413 ret += "smart_ptr<const ";
414 ret += crep->name();
415 ret += ">";
417 else
419 ret += crep->name();
422 return ret;
425 }} // namespace luabind::detail