1 // Copyright (c) 2003 Daniel Wallin and Arvid Norberg
3 // Permission is hereby granted, free of charge, to any person obtaining a
4 // copy of this software and associated documentation files (the "Software"),
5 // to deal in the Software without restriction, including without limitation
6 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
7 // and/or sell copies of the Software, and to permit persons to whom the
8 // Software is furnished to do so, subject to the following conditions:
10 // The above copyright notice and this permission notice shall be included
11 // in all copies or substantial portions of the Software.
13 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
14 // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
15 // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
16 // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
17 // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
18 // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
19 // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
21 // OR OTHER DEALINGS IN THE SOFTWARE.
24 #ifndef LUABIND_CLASS_REP_HPP_INCLUDED
25 #define LUABIND_CLASS_REP_HPP_INCLUDED
27 #include <boost/limits.hpp>
33 #include <luabind/config.hpp>
34 #include <luabind/lua_include.hpp>
35 #include <luabind/detail/garbage_collector.hpp>
36 #include <luabind/detail/operator_id.hpp>
37 #include <luabind/detail/class_registry.hpp>
38 #include <luabind/error.hpp>
39 #include <luabind/handle.hpp>
40 #include <luabind/detail/primitives.hpp>
41 #include <luabind/typeid.hpp>
42 #include <luabind/detail/ref.hpp>
44 namespace luabind
{ namespace detail
47 LUABIND_API
std::string
stack_content_by_name(lua_State
* L
, int start_index
);
49 struct class_registration
;
51 struct conversion_storage
;
53 // This function is used as a tag to identify "properties".
54 LUABIND_API
int property_tag(lua_State
*);
56 // this is class-specific information, poor man's vtable
57 // this is allocated statically (removed by the compiler)
58 // a pointer to this structure is stored in the lua tables'
59 // metatable with the name __classrep
60 // it is used when matching parameters to function calls
61 // to determine possible implicit casts
62 // it is also used when finding the best match for overloaded
68 class LUABIND_API class_rep
70 friend struct class_registration
;
71 friend int super_callback(lua_State
*);
72 //TODO: avoid the lua-prefix
73 friend int lua_class_gettable(lua_State
*);
74 friend int lua_class_settable(lua_State
*);
75 friend int static_class_gettable(lua_State
*);
84 // EXPECTS THE TOP VALUE ON THE LUA STACK TO
85 // BE THE USER DATA WHERE THIS CLASS IS BEING
87 class_rep(type_id
const& type
92 // used when creating a lua class
93 // EXPECTS THE TOP VALUE ON THE LUA STACK TO
94 // BE THE USER DATA WHERE THIS CLASS IS BEING
96 class_rep(lua_State
* L
, const char* name
);
100 std::pair
<void*,void*> allocate(lua_State
* L
) const;
102 // this is called as metamethod __call on the class_rep.
103 static int constructor_dispatcher(lua_State
* L
);
107 int pointer_offset
; // the offset added to the pointer to obtain a basepointer (due to multiple-inheritance)
111 void add_base_class(const base_info
& binfo
);
113 const std::vector
<base_info
>& bases() const throw() { return m_bases
; }
115 void set_type(type_id
const& t
) { m_type
= t
; }
116 type_id
const& type() const throw() { return m_type
; }
118 const char* name() const throw() { return m_name
; }
120 // the lua reference to the metatable for this class' instances
121 int metatable_ref() const throw() { return m_instance_metatable
; }
123 void get_table(lua_State
* L
) const { m_table
.push(L
); }
124 void get_default_table(lua_State
* L
) const { m_default_table
.push(L
); }
126 class_type
get_class_type() const { return m_class_type
; }
128 void add_static_constant(const char* name
, int val
);
130 static int super_callback(lua_State
* L
);
132 static int lua_settable_dispatcher(lua_State
* L
);
134 // called from the metamethod for __index
135 // obj is the object pointer
136 static int static_class_gettable(lua_State
* L
);
138 bool has_operator_in_lua(lua_State
*, int id
);
140 cast_graph
const& casts() const
145 class_id_map
const& classes() const
152 void cache_operators(lua_State
*);
154 // this is a pointer to the type_info structure for
156 // warning: this may be a problem when using dll:s, since
157 // typeid() may actually return different pointers for the same
161 // a list of info for every class this class derives from
162 // the information stored here is sufficient to do
163 // type casts to the base classes
164 std::vector
<base_info
> m_bases
;
166 // the class' name (as given when registered to lua with class_)
169 // a reference to this structure itself. Since this struct
170 // is kept inside lua (to let lua collect it when lua_close()
171 // is called) we need to lock it to prevent collection.
172 // the actual reference is not currently used.
173 detail::lua_reference m_self_ref
;
175 // this should always be used when accessing
176 // members in instances of a class.
177 // this table contains c closures for all
178 // member functions in this class, they
179 // may point to both static and virtual functions
182 // this table contains default implementations of the
183 // virtual functions in m_table.
184 handle m_default_table
;
186 // the type of this class.. determines if it's written in c++ or lua
187 class_type m_class_type
;
189 // this is a lua reference that points to the lua table
190 // that is to be used as meta table for all instances
192 int m_instance_metatable
;
194 std::map
<const char*, int, ltstr
> m_static_constants
;
196 // the first time an operator is invoked
197 // we check the associated lua table
198 // and cache the result
199 int m_operator_cache
;
202 class_id_map
* m_classes
;
205 bool is_class_rep(lua_State
* L
, int index
);
209 //#include <luabind/detail/overload_rep_impl.hpp>
211 #endif // LUABIND_CLASS_REP_HPP_INCLUDED