1 // Copyright (c) 2003 Daniel Wallin and Arvid Norberg
3 // Permission is hereby granted, free of charge, to any person obtaining a
4 // copy of this software and associated documentation files (the "Software"),
5 // to deal in the Software without restriction, including without limitation
6 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
7 // and/or sell copies of the Software, and to permit persons to whom the
8 // Software is furnished to do so, subject to the following conditions:
10 // The above copyright notice and this permission notice shall be included
11 // in all copies or substantial portions of the Software.
13 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
14 // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
15 // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
16 // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
17 // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
18 // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
19 // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
21 // OR OTHER DEALINGS IN THE SOFTWARE.
23 #define LUABIND_BUILDING
25 #include <luabind/lua_include.hpp>
27 #include <luabind/luabind.hpp>
28 #include <luabind/class_info.hpp>
32 LUABIND_API class_info
get_class_info(argument
const& o
)
34 lua_State
* L
= o
.interpreter();
37 detail::object_rep
* obj
= detail::is_class_object(L
, -1);
42 result
.name
= lua_typename(L
, -1);
44 result
.methods
= newtable(L
);
45 result
.attributes
= newtable(L
);
51 obj
->crep()->get_table(L
);
52 object
table(from_stack(L
, -1));
56 result
.name
= obj
->crep()->name();
57 result
.methods
= newtable(L
);
58 result
.attributes
= newtable(L
);
60 std::size_t index
= 1;
62 for (iterator
i(table
), e
; i
!= e
; ++i
)
64 if (type(*i
) != LUA_TFUNCTION
)
67 // We have to create a temporary `object` here, otherwise the proxy
68 // returned by operator->() will mess up the stack. This is a known
69 // problem that probably doesn't show up in real code very often.
72 detail::stack_pop
pop(L
, 1);
74 if (lua_tocfunction(L
, -1) == &detail::property_tag
)
76 result
.attributes
[index
++] = i
.key();
80 result
.methods
[i
.key()] = *i
;
87 LUABIND_API
void bind_class_info(lua_State
* L
)
91 class_
<class_info
>("class_info_data")
92 .def_readonly("name", &class_info::name
)
93 .def_readonly("methods", &class_info::methods
)
94 .def_readonly("attributes", &class_info::attributes
),
96 def("class_info", &get_class_info
)