1 // Copyright (c) 2003 Daniel Wallin and Arvid Norberg
3 // Permission is hereby granted, free of charge, to any person obtaining a
4 // copy of this software and associated documentation files (the "Software"),
5 // to deal in the Software without restriction, including without limitation
6 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
7 // and/or sell copies of the Software, and to permit persons to whom the
8 // Software is furnished to do so, subject to the following conditions:
10 // The above copyright notice and this permission notice shall be included
11 // in all copies or substantial portions of the Software.
13 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
14 // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
15 // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
16 // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
17 // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
18 // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
19 // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
21 // OR OTHER DEALINGS IN THE SOFTWARE.
23 #define LUABIND_BUILDING
25 #include <luabind/lua_include.hpp>
27 #include <luabind/luabind.hpp>
28 #include <luabind/function.hpp>
29 #include <luabind/get_main_thread.hpp>
36 int make_property(lua_State
* L
)
38 int args
= lua_gettop(L
);
40 if (args
== 0 || args
> 2)
42 lua_pushstring(L
, "make_property() called with wrong number of arguments.");
49 lua_pushcclosure(L
, &detail::property_tag
, 2);
55 } // namespace unnamed
57 LUABIND_API lua_State
* get_main_thread(lua_State
* L
)
59 lua_pushlightuserdata(L
, &main_thread_tag
);
60 lua_rawget(L
, LUA_REGISTRYINDEX
);
61 lua_State
* result
= static_cast<lua_State
*>(lua_touserdata(L
, -1));
65 throw std::runtime_error("Unable to get main thread, luabind::open() not called?");
70 LUABIND_API
void open(lua_State
* L
)
72 bool is_main_thread
= lua_pushthread(L
) == 1;
77 throw std::runtime_error(
78 "luabind::open() must be called with the main thread "
83 // get the global class registry, or create one if it doesn't exist
84 // (it's global within a lua state)
85 detail::class_registry
* r
= 0;
87 // If you hit this assert it's because you have called luabind::open()
88 // twice on the same lua_State.
89 assert((detail::class_registry::get_registry(L
) == 0)
90 && "you cannot call luabind::open() twice");
92 lua_pushstring(L
, "__luabind_classes");
93 r
= static_cast<detail::class_registry
*>(
94 lua_newuserdata(L
, sizeof(detail::class_registry
)));
98 lua_pushstring(L
, "__gc");
101 , detail::garbage_collector_s
<
102 detail::class_registry
107 lua_setmetatable(L
, -2);
109 new(r
) detail::class_registry(L
);
110 lua_settable(L
, LUA_REGISTRYINDEX
);
113 lua_pushstring(L
, "__luabind_class_id_map");
114 void* classes_storage
= lua_newuserdata(L
, sizeof(detail::class_id_map
));
115 detail::class_id_map
* class_ids
= new (classes_storage
) detail::class_id_map
;
117 lua_settable(L
, LUA_REGISTRYINDEX
);
119 lua_pushstring(L
, "__luabind_cast_graph");
120 void* cast_graph_storage
= lua_newuserdata(
121 L
, sizeof(detail::cast_graph
));
122 detail::cast_graph
* graph
= new (cast_graph_storage
) detail::cast_graph
;
124 lua_settable(L
, LUA_REGISTRYINDEX
);
126 lua_pushstring(L
, "__luabind_class_map");
127 void* class_map_storage
= lua_newuserdata(
128 L
, sizeof(detail::class_map
));
129 detail::class_map
* classes
= new (class_map_storage
) detail::class_map
;
131 lua_settable(L
, LUA_REGISTRYINDEX
);
133 // add functions (class, cast etc...)
134 lua_pushstring(L
, "class");
135 lua_pushcclosure(L
, detail::create_class::stage1
, 0);
136 lua_settable(L
, LUA_GLOBALSINDEX
);
138 lua_pushstring(L
, "property");
139 lua_pushcclosure(L
, &make_property
, 0);
140 lua_settable(L
, LUA_GLOBALSINDEX
);
142 lua_pushlightuserdata(L
, &main_thread_tag
);
143 lua_pushlightuserdata(L
, L
);
144 lua_rawset(L
, LUA_REGISTRYINDEX
);
147 } // namespace luabind