1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2006 Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
28 #include "appevents.h"
37 #if defined(HAVE_LCD_BITMAP) && !defined(BOOTLOADER)
41 #ifdef HAVE_TOUCHSCREEN
42 #include "statusbar-skinned.h"
45 static int last_button
= BUTTON_NONE
|BUTTON_REL
; /* allow the ipod wheel to
47 static intptr_t last_data
= 0;
48 static int last_action
= ACTION_NONE
;
49 static bool repeated
= false;
50 static bool wait_for_release
= false;
52 #ifdef HAVE_TOUCHSCREEN
53 static bool short_press
= false;
56 #define REPEAT_WINDOW_TICKS HZ/4
57 static int last_action_tick
= 0;
59 /* software keylock stuff */
60 #ifndef HAS_BUTTON_HOLD
61 static bool keys_locked
= false;
62 static int unlock_combo
= BUTTON_NONE
;
63 static bool screen_has_lock
= false;
64 #endif /* HAVE_SOFTWARE_KEYLOCK */
67 * do_button_check is the worker function for get_default_action.
68 * returns ACTION_UNKNOWN or the requested return value from the list.
70 static inline int do_button_check(const struct button_mapping
*items
,
71 int button
, int last_button
, int *start
)
74 int ret
= ACTION_UNKNOWN
;
76 while (items
[i
].button_code
!= BUTTON_NONE
)
78 if (items
[i
].button_code
== button
)
80 if ((items
[i
].pre_button_code
== BUTTON_NONE
)
81 || (items
[i
].pre_button_code
== last_button
))
83 ret
= items
[i
].action_code
;
93 #if defined(HAVE_LCD_BITMAP) && !defined(BOOTLOADER)
95 * button is horizontally inverted to support RTL language if the given language
96 * and context combination require that
98 static int button_flip_horizontally(int context
, int button
)
102 if (!(lang_is_rtl() && ((context
== CONTEXT_STD
) ||
103 (context
== CONTEXT_TREE
) || (context
== CONTEXT_LIST
) ||
104 (context
== CONTEXT_MAINMENU
))))
110 ~(BUTTON_LEFT
| BUTTON_RIGHT
111 #if defined(BUTTON_SCROLL_BACK) && defined(BUTTON_SCROLL_FWD) && \
113 | BUTTON_SCROLL_BACK
| BUTTON_SCROLL_FWD
115 #if defined(BUTTON_MINUS) && defined(BUTTON_PLUS) && \
117 | BUTTON_MINUS
| BUTTON_PLUS
121 if (button
& BUTTON_LEFT
)
122 newbutton
|= BUTTON_RIGHT
;
123 if (button
& BUTTON_RIGHT
)
124 newbutton
|= BUTTON_LEFT
;
125 #if defined(BUTTON_SCROLL_BACK) && defined(BUTTON_SCROLL_FWD) && \
127 if (button
& BUTTON_SCROLL_BACK
)
128 newbutton
|= BUTTON_SCROLL_FWD
;
129 if (button
& BUTTON_SCROLL_FWD
)
130 newbutton
|= BUTTON_SCROLL_BACK
;
132 #if defined(BUTTON_MINUS) && defined(BUTTON_PLUS) && \
134 if (button
& BUTTON_MINUS
)
135 newbutton
|= BUTTON_PLUS
;
136 if (button
& BUTTON_PLUS
)
137 newbutton
|= BUTTON_MINUS
;
144 static inline int get_next_context(const struct button_mapping
*items
, int i
)
146 while (items
[i
].button_code
!= BUTTON_NONE
)
148 return (items
[i
].action_code
== ACTION_NONE
) ?
150 items
[i
].action_code
;
153 #if defined(HAVE_GUI_BOOST) && defined(HAVE_ADJUSTABLE_CPU_FREQ)
155 /* Timeout for gui boost in seconds. */
156 #define GUI_BOOST_TIMEOUT (HZ)
158 /* Helper function which is called to boost / unboost CPU. This function
159 * avoids to increase boost_count with each call of gui_boost(). */
160 static void gui_boost(bool want_to_boost
)
162 static bool boosted
= false;
164 if (want_to_boost
&& !boosted
)
169 else if (!want_to_boost
&& boosted
)
176 /* gui_unboost_callback() is called GUI_BOOST_TIMEOUT seconds after the
177 * last wheel scrolling event. */
178 static int gui_unboost_callback(struct timeout
*tmo
)
187 * int get_action_worker(int context, struct button_mapping *user_mappings,
189 This function searches the button list for the given context for the just
191 If there is a match it returns the value from the list.
192 If there is no match..
193 the last item in the list "points" to the next context in a chain
194 so the "chain" is followed until the button is found.
195 putting ACTION_NONE will get CONTEXT_STD which is always the last list checked.
197 Timeout can be TIMEOUT_NOBLOCK to return immediatly
198 TIMEOUT_BLOCK to wait for a button press
199 Any number >0 to wait that many ticks for a press
201 static int get_action_worker(int context
, int timeout
,
202 const struct button_mapping
* (*get_context_map
)(int) )
204 const struct button_mapping
*items
= NULL
;
207 int ret
= ACTION_UNKNOWN
;
208 static int last_context
= CONTEXT_STD
;
210 send_event(GUI_EVENT_ACTIONUPDATE
, NULL
);
212 if (timeout
== TIMEOUT_NOBLOCK
)
213 button
= button_get(false);
214 else if (timeout
== TIMEOUT_BLOCK
)
215 button
= button_get(true);
217 button
= button_get_w_tmo(timeout
);
219 #if defined(HAVE_GUI_BOOST) && defined(HAVE_ADJUSTABLE_CPU_FREQ)
220 static struct timeout gui_unboost
;
221 /* Boost the CPU in case of wheel scrolling activity in the defined contexts.
222 * Call unboost with a timeout of GUI_BOOST_TIMEOUT. */
223 if ((button
&(BUTTON_SCROLL_BACK
|BUTTON_SCROLL_FWD
)) &&
224 (context
== CONTEXT_STD
|| context
== CONTEXT_LIST
||
225 context
== CONTEXT_MAINMENU
|| context
== CONTEXT_TREE
))
228 timeout_register(&gui_unboost
, gui_unboost_callback
, GUI_BOOST_TIMEOUT
, 0);
232 /* Data from sys events can be pulled with button_get_data
233 * multimedia button presses don't go through the action system */
234 if (button
== BUTTON_NONE
|| button
& (SYS_EVENT
|BUTTON_MULTIMEDIA
))
236 /* no button pressed so no point in waiting for release */
237 if (button
== BUTTON_NONE
)
238 wait_for_release
= false;
242 /* the special redraw button should result in a screen refresh */
243 if (button
== BUTTON_REDRAW
)
244 return ACTION_REDRAW
;
246 /* if action_wait_for_release() was called without a button being pressed
247 * then actually waiting for release would do the wrong thing, i.e.
248 * the next key press is entirely ignored. So, if here comes a normal
249 * button press (neither release nor repeat) the press is a fresh one and
250 * no point in waiting for release
252 * This logic doesn't work for touchscreen which can send normal
253 * button events repeatedly before the first repeat (as in BUTTON_REPEAT).
254 * These cannot be distinguished from the very first touch
255 * but there's nothing we can do about it here */
256 if ((button
& (BUTTON_REPEAT
|BUTTON_REL
)) == 0)
257 wait_for_release
= false;
259 /* Don't send any buttons through untill we see the release event */
260 if (wait_for_release
)
262 if (button
&BUTTON_REL
)
264 /* remember the button for the below button eating on context
266 last_button
= button
;
267 wait_for_release
= false;
272 if ((context
!= last_context
) && ((last_button
& BUTTON_REL
) == 0)
273 #ifdef HAVE_SCROLLWHEEL
274 /* Scrollwheel doesn't generate release events */
275 && !(last_button
& (BUTTON_SCROLL_BACK
| BUTTON_SCROLL_FWD
))
279 if (button
& BUTTON_REL
)
281 last_button
= button
;
282 last_action
= ACTION_NONE
;
284 /* eat all buttons until the previous button was |BUTTON_REL
285 (also eat the |BUTTON_REL button) */
286 return ACTION_NONE
; /* "safest" return value */
288 last_context
= context
;
289 #ifndef HAS_BUTTON_HOLD
290 screen_has_lock
= ((context
& ALLOW_SOFTLOCK
) == ALLOW_SOFTLOCK
);
291 if (is_keys_locked())
293 if (button
== unlock_combo
)
295 last_button
= BUTTON_NONE
;
297 splash(HZ
/2, str(LANG_KEYLOCK_OFF
));
298 return ACTION_REDRAW
;
301 #if (BUTTON_REMOTE != 0)
302 if ((button
& BUTTON_REMOTE
) == 0)
305 if ((button
& BUTTON_REL
))
306 splash(HZ
/2, str(LANG_KEYLOCK_ON
));
307 return ACTION_REDRAW
;
310 context
&= ~ALLOW_SOFTLOCK
;
311 #endif /* HAS_BUTTON_HOLD */
313 #ifdef HAVE_TOUCHSCREEN
314 if (button
& BUTTON_TOUCHSCREEN
)
318 if (last_button
& BUTTON_TOUCHSCREEN
)
320 if ((button
& BUTTON_REL
) &&
321 ((last_button
& BUTTON_REPEAT
)==0))
325 else if (button
& BUTTON_REPEAT
)
328 last_button
= button
;
329 return ACTION_TOUCHSCREEN
;
333 #if defined(HAVE_LCD_BITMAP) && !defined(BOOTLOADER)
334 button
= button_flip_horizontally(context
, button
);
337 /* logf("%x,%x",last_button,button); */
340 /* logf("context = %x",context); */
341 #if (BUTTON_REMOTE != 0)
342 if (button
& BUTTON_REMOTE
)
343 context
|= CONTEXT_REMOTE
;
345 if ((context
& CONTEXT_PLUGIN
) && get_context_map
)
346 items
= get_context_map(context
);
348 items
= get_context_mapping(context
);
353 ret
= do_button_check(items
,button
,last_button
,&i
);
355 if (ret
== ACTION_UNKNOWN
)
357 context
= get_next_context(items
,i
);
359 if (context
!= (int)CONTEXT_STOPSEARCHING
)
366 /* Action was found or STOPSEARCHING was specified */
369 /* DEBUGF("ret = %x\n",ret); */
370 #ifndef HAS_BUTTON_HOLD
371 if (screen_has_lock
&& (ret
== ACTION_STD_KEYLOCK
))
373 unlock_combo
= button
;
375 splash(HZ
/2, str(LANG_KEYLOCK_ON
));
377 button_clear_queue();
378 return ACTION_REDRAW
;
381 if ((current_tick
- last_action_tick
< REPEAT_WINDOW_TICKS
)
382 && (ret
== last_action
))
387 last_button
= button
;
389 last_data
= button_get_data();
390 last_action_tick
= current_tick
;
392 #if CONFIG_CODEC == SWCODEC
393 /* Produce keyclick */
394 keyclick_click(false, ret
);
400 int get_action(int context
, int timeout
)
402 int button
= get_action_worker(context
,timeout
,NULL
);
403 #ifdef HAVE_TOUCHSCREEN
404 if (button
== ACTION_TOUCHSCREEN
)
405 button
= sb_touch_to_button(context
);
410 int get_custom_action(int context
,int timeout
,
411 const struct button_mapping
* (*get_context_map
)(int))
413 return get_action_worker(context
,timeout
,get_context_map
);
416 bool action_userabort(int timeout
)
418 int action
= get_action_worker(CONTEXT_STD
,timeout
,NULL
);
419 bool ret
= (action
== ACTION_STD_CANCEL
);
422 default_event_handler(action
);
427 #ifndef HAS_BUTTON_HOLD
428 bool is_keys_locked(void)
430 return (screen_has_lock
&& keys_locked
);
434 intptr_t get_action_data(void)
439 int get_action_statuscode(int *button
)
443 *button
= last_button
;
445 if (last_button
& BUTTON_REMOTE
)
446 ret
|= ACTION_REMOTE
;
448 ret
|= ACTION_REPEAT
;
452 #ifdef HAVE_TOUCHSCREEN
453 /* return BUTTON_NONE on error
454 * BUTTON_REPEAT if repeated press
455 * BUTTON_REPEAT|BUTTON_REL if release after repeated press
456 * BUTTON_REL if it's a short press = release after press
457 * BUTTON_TOUCHSCREEN if press
459 int action_get_touchscreen_press(short *x
, short *y
)
461 static int last_data
= 0;
463 if ((last_button
& BUTTON_TOUCHSCREEN
) == 0)
465 data
= button_get_data();
466 if (last_button
& BUTTON_REL
)
468 *x
= (last_data
&0xffff0000)>>16;
469 *y
= (last_data
&0xffff);
473 *x
= (data
&0xffff0000)>>16;
478 return BUTTON_REPEAT
;
481 /* This is to return a BUTTON_REL after a BUTTON_REPEAT. */
482 if (last_button
& BUTTON_REL
)
483 return BUTTON_REPEAT
|BUTTON_REL
;
484 return BUTTON_TOUCHSCREEN
;
487 int action_get_touchscreen_press_in_vp(short *x1
, short *y1
, struct viewport
*vp
)
492 ret
= action_get_touchscreen_press(&x
, &y
);
494 if (ret
!= BUTTON_NONE
&& viewport_point_within_vp(vp
, x
, y
))
500 if (ret
& BUTTON_TOUCHSCREEN
)
501 return ACTION_UNKNOWN
;
506 /* Don't let get_action*() return any ACTION_* values until the current buttons
507 * have been released. SYS_* and BUTTON_NONE will go through.
508 * Any actions relying on _RELEASE won't get seen.
510 * Note this doesn't currently work for touchscreen targets if called
511 * when the screen isn't currently touched, because they can send normal
512 * (non-BUTTON_REPEAT) events repeatedly, if the touch coordinates change.
513 * This cannot be distinguished from normal buttons events.
515 void action_wait_for_release(void)
517 wait_for_release
= true;