1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2006 by Daniel Everton <dan@iocaine.org>
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
23 #include <SDL_thread.h>
28 #include "thread-sdl.h"
29 #include "system-sdl.h"
30 #include "sim-ui-defines.h"
32 #ifdef HAVE_LCD_BITMAP
33 #include "lcd-bitmap.h"
34 #elif defined(HAVE_LCD_CHARCELLS)
35 #include "lcd-charcells.h"
37 #ifdef HAVE_REMOTE_LCD
38 #include "lcd-remote-bitmap.h"
43 #if (CONFIG_PLATFORM & PLATFORM_MAEMO)
45 #include <glib-object.h>
46 #include "maemo-thread.h"
50 SDL_Surface
*gui_surface
;
52 bool background
= true; /* use backgrounds by default */
53 #ifdef HAVE_REMOTE_LCD
54 bool showremote
= true; /* include remote by default */
57 bool debug_buttons
= false;
59 bool lcd_display_redraw
= true; /* Used for player simulator */
60 char having_new_lcd
= true; /* Used for player simulator */
61 bool sim_alarm_wakeup
= false;
62 const char *sim_root_dir
= NULL
;
63 extern int display_zoom
;
65 static SDL_Thread
*evt_thread
= NULL
;
68 bool debug_audio
= false;
71 bool debug_wps
= false;
72 int wps_verbose_level
= 3;
75 * This thread will read the buttons in an interrupt like fashion, and
76 * also initializes SDL_INIT_VIDEO and the surfaces
78 * it must be done in the same thread (at least on windows) because events only
79 * work in the thread which called SDL_Init(SubSystem) with SDL_INIT_VIDEO
81 * This is an SDL thread and relies on preemptive behavoir of the host
83 static int sdl_event_thread(void * param
)
85 SDL_InitSubSystem(SDL_INIT_VIDEO
);
87 #if (CONFIG_PLATFORM & PLATFORM_MAEMO)
88 SDL_sem
*wait_for_maemo_startup
;
90 SDL_Surface
*picture_surface
= NULL
;
95 /* Try and load the background image. If it fails go without */
97 picture_surface
= SDL_LoadBMP("UI256.bmp");
98 if (picture_surface
== NULL
) {
100 DEBUGF("warn: %s\n", SDL_GetError());
112 #ifdef HAVE_REMOTE_LCD
115 width
= SIM_LCD_WIDTH
> SIM_REMOTE_WIDTH
? SIM_LCD_WIDTH
: SIM_REMOTE_WIDTH
;
116 height
= SIM_LCD_HEIGHT
+ SIM_REMOTE_HEIGHT
;
121 width
= SIM_LCD_WIDTH
;
122 height
= SIM_LCD_HEIGHT
;
130 flags
= SDL_HWSURFACE
|SDL_DOUBLEBUF
;
131 #if (CONFIG_PLATFORM & (PLATFORM_MAEMO|PLATFORM_PANDORA))
132 /* Fullscreen mode for maemo app */
133 flags
|= SDL_FULLSCREEN
;
136 if ((gui_surface
= SDL_SetVideoMode(width
* display_zoom
, height
* display_zoom
, depth
, flags
)) == NULL
) {
137 panicf("%s", SDL_GetError());
140 #if (CONFIG_PLATFORM & (PLATFORM_MAEMO|PLATFORM_PANDORA))
141 /* SDL touch screen fix: Work around a SDL assumption that returns
142 relative mouse coordinates when you get to the screen edges
143 using the touchscreen and a disabled mouse cursor.
145 uint8_t hiddenCursorData
= 0;
146 SDL_Cursor
*hiddenCursor
= SDL_CreateCursor(&hiddenCursorData
, &hiddenCursorData
, 8, 1, 0, 0);
148 SDL_ShowCursor(SDL_ENABLE
);
149 SDL_SetCursor(hiddenCursor
);
152 SDL_WM_SetCaption(UI_TITLE
, NULL
);
154 if (background
&& picture_surface
!= NULL
)
155 SDL_BlitSurface(picture_surface
, NULL
, gui_surface
, NULL
);
157 /* let system_init proceed */
158 SDL_SemPost((SDL_sem
*)param
);
160 #if (CONFIG_PLATFORM & PLATFORM_MAEMO)
161 /* Start maemo thread: Listen to display on/off events and battery monitoring */
162 wait_for_maemo_startup
= SDL_CreateSemaphore(0); /* 0-count so it blocks */
163 SDL_Thread
*maemo_thread
= SDL_CreateThread(maemo_thread_func
, wait_for_maemo_startup
);
167 * finally enter the button loop */
170 #if (CONFIG_PLATFORM & PLATFORM_MAEMO)
171 /* Ensure maemo thread is up and running */
172 SDL_SemWait(wait_for_maemo_startup
);
173 SDL_DestroySemaphore(wait_for_maemo_startup
);
175 #if (CONFIG_PLATFORM & PLATFORM_MAEMO5)
176 pcm_shutdown_gstreamer();
179 g_main_loop_quit (maemo_main_loop
);
180 g_main_loop_unref(maemo_main_loop
);
181 SDL_WaitThread(maemo_thread
, NULL
);
184 #if (CONFIG_PLATFORM & (PLATFORM_MAEMO|PLATFORM_PANDORA))
185 SDL_FreeCursor(hiddenCursor
);
189 SDL_FreeSurface(picture_surface
);
191 /* Order here is relevent to prevent deadlocks and use of destroyed
192 sync primitives by kernel threads */
193 #ifdef HAVE_SDL_THREADS
194 sim_thread_shutdown(); /* not needed for native threads */
199 void shutdown_hw(void)
201 /* Shut down SDL event loop */
203 memset(&event
, 0, sizeof(SDL_Event
));
204 event
.type
= SDL_USEREVENT
;
205 SDL_PushEvent(&event
);
206 #ifdef HAVE_SDL_THREADS
207 /* since sim_thread_shutdown() grabs the mutex we need to let it free,
208 * otherwise SDL_WaitThread will deadlock */
209 struct thread_entry
* t
= sim_thread_unlock();
211 /* wait for event thread to finish */
212 SDL_WaitThread(evt_thread
, NULL
);
214 #ifdef HAVE_SDL_THREADS
215 /* lock again before entering the scheduler */
217 /* sim_thread_shutdown() will cause sim_do_exit() to be called via longjmp,
218 * but only if we let the sdl thread scheduler exit the other threads */
227 sim_kernel_shutdown();
233 uintptr_t *stackbegin
;
235 void system_init(void)
238 /* fake stack, OS manages size (and growth) */
239 stackbegin
= stackend
= (uintptr_t*)&s
;
241 #if (CONFIG_PLATFORM & PLATFORM_MAEMO)
242 /* Make glib thread safe */
247 if (SDL_Init(SDL_INIT_TIMER
))
248 panicf("%s", SDL_GetError());
250 s
= SDL_CreateSemaphore(0); /* 0-count so it blocks */
252 evt_thread
= SDL_CreateThread(sdl_event_thread
, s
);
254 /* wait for sdl_event_thread to run so that it can initialize the surfaces
255 * and video subsystem needed for SDL events */
258 SDL_DestroySemaphore(s
);
262 void system_reboot(void)
264 #ifdef HAVE_SDL_THREADS
265 sim_thread_exception_wait();
271 void system_exception_wait(void)
276 void sys_handle_argv(int argc
, char *argv
[])
281 for (x
= 1; x
< argc
; x
++)
284 if (!strcmp("--debugaudio", argv
[x
]))
287 printf("Writing debug audio file.\n");
291 if (!strcmp("--debugwps", argv
[x
]))
294 printf("WPS debug mode enabled.\n");
296 else if (!strcmp("--nobackground", argv
[x
]))
299 printf("Disabling background image.\n");
301 #ifdef HAVE_REMOTE_LCD
302 else if (!strcmp("--noremote", argv
[x
]))
306 printf("Disabling remote image.\n");
309 else if (!strcmp("--old_lcd", argv
[x
]))
311 having_new_lcd
= false;
312 printf("Using old LCD layout.\n");
314 else if (!strcmp("--zoom", argv
[x
]))
318 display_zoom
=atoi(argv
[x
]);
321 printf("Window zoom is %d\n", display_zoom
);
323 else if (!strcmp("--alarm", argv
[x
]))
325 sim_alarm_wakeup
= true;
326 printf("Simulating alarm wakeup.\n");
328 else if (!strcmp("--root", argv
[x
]))
333 sim_root_dir
= argv
[x
];
334 printf("Root directory: %s\n", sim_root_dir
);
337 else if (!strcmp("--mapping", argv
[x
]))
340 printf("Printing click coords with drag radii.\n");
342 else if (!strcmp("--debugbuttons", argv
[x
]))
344 debug_buttons
= true;
345 printf("Printing background button clicks.\n");
349 printf("rockboxui\n");
350 printf("Arguments:\n");
352 printf(" --debugaudio \t Write raw PCM data to audiodebug.raw\n");
354 printf(" --debugwps \t Print advanced WPS debug info\n");
355 printf(" --nobackground \t Disable the background image\n");
356 #ifdef HAVE_REMOTE_LCD
357 printf(" --noremote \t Disable the remote image (will disable backgrounds)\n");
359 printf(" --old_lcd \t [Player] simulate old playermodel (ROM version<4.51)\n");
360 printf(" --zoom [VAL]\t Window zoom (will disable backgrounds)\n");
361 printf(" --alarm \t Simulate a wake-up on alarm\n");
362 printf(" --root [DIR]\t Set root directory\n");
363 printf(" --mapping \t Output coordinates and radius for mapping backgrounds\n");
368 if (display_zoom
> 1) {