3 * Provides of semaphore semantics for restricting the number
4 * of workers that may be concurrently performing the same task.
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License along
17 * with this program; if not, write to the Free Software Foundation, Inc.,
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19 * http://www.gnu.org/copyleft/gpl.html
25 * When you have many workers (threads/servers) giving service, and a
26 * cached item expensive to produce expires, you may get several workers
27 * doing the job at the same time.
29 * Given enough requests and the item expiring fast (non-cacheable,
30 * lots of edits...) that single work can end up unfairly using most (all)
31 * of the cpu of the pool. This is also known as 'Michael Jackson effect'
32 * since this effect triggered on the english wikipedia on the day Michael
33 * Jackson died, the biographical article got hit with several edits per
34 * minutes and hundreds of read hits.
36 * The PoolCounter provides semaphore semantics for restricting the number
37 * of workers that may be concurrently performing such single task.
39 * By default PoolCounter_Stub is used, which provides no locking. You
40 * can get a useful one in the PoolCounter extension.
42 abstract class PoolCounter
{
44 const LOCKED
= 1; /* Lock acquired */
45 const RELEASED
= 2; /* Lock released */
46 const DONE
= 3; /* Another worker did the work for you */
48 const ERROR
= -1; /* Indeterminate error */
49 const NOT_LOCKED
= -2; /* Called release() with no lock held */
50 const QUEUE_FULL
= -3; /* There are already maxqueue workers on this lock */
51 const TIMEOUT
= -4; /* Timeout exceeded */
52 const LOCK_HELD
= -5; /* Cannot acquire another lock while you have one lock held */
54 /** @var string All workers with the same key share the lock */
56 /** @var int Maximum number of workers doing the task simultaneously */
58 /** @var int If this number of workers are already working/waiting, fail instead of wait */
60 /** @var float Maximum time in seconds to wait for the lock */
68 protected function __construct( $conf, $type, $key ) {
70 $this->workers
= $conf['workers'];
71 $this->maxqueue
= $conf['maxqueue'];
72 $this->timeout
= $conf['timeout'];
76 * Create a Pool counter. This should only be called from the PoolWorks.
83 public static function factory( $type, $key ) {
84 global $wgPoolCounterConf;
85 if ( !isset( $wgPoolCounterConf[$type] ) ) {
86 return new PoolCounter_Stub
;
88 $conf = $wgPoolCounterConf[$type];
89 $class = $conf['class'];
91 return new $class( $conf, $type, $key );
97 public function getKey() {
102 * I want to do this task and I need to do it myself.
104 * @return Status Value is one of Locked/Error
106 abstract public function acquireForMe();
109 * I want to do this task, but if anyone else does it
110 * instead, it's also fine for me. I will read its cached data.
112 * @return Status Value is one of Locked/Done/Error
114 abstract public function acquireForAnyone();
117 * I have successfully finished my task.
118 * Lets another one grab the lock, and returns the workers
119 * waiting on acquireForAnyone()
121 * @return Status value is one of Released/NotLocked/Error
123 abstract public function release();
126 class PoolCounter_Stub
extends PoolCounter
{
127 public function __construct() {
128 /* No parameters needed */
131 public function acquireForMe() {
132 return Status
::newGood( PoolCounter
::LOCKED
);
135 public function acquireForAnyone() {
136 return Status
::newGood( PoolCounter
::LOCKED
);
139 public function release() {
140 return Status
::newGood( PoolCounter
::RELEASED
);