language correction 'thrull' > 'thrall'
[megaglest-data.git] / techs / megapack / factions / norsemen / units / spearman_berzerk / spearman_berzerk.xml
blob0268246e1282bb9dca8a51fcc4f0e921254ca00c
1 <?xml version="1.0" standalone="no"?>
3 <unit>
5         <!-- *** parameters *** -->
7         <parameters>
8                 <size value="1"/>
9                 <height value="2"/>
10                 <max-hp value="700" regeneration="1"/>
11                 <max-ep value="0"/>
12                 <armor value="20"/>
13                 <armor-type value="leather"/>
14                 <sight value="10"/>
15                 <time value="50"/>
16                 <multi-selection value="true"/>
17                 <cellmap value="false"/>
18                 <levels>
19                         <level name="elite" kills="3"/>
20                 </levels>
21                 <fields>
22                         <field value="land"/>
23                 </fields>
24                 <properties/>
25                 <light enabled="false"/>
26                 <unit-requirements>
27                 </unit-requirements>
28                 <upgrade-requirements>
29                         <upgrade name="root"/>
30                 </upgrade-requirements>
31                 <resource-requirements>
32                         <resource name="wood" amount="25"/>
33                         <resource name="gold" amount="35"/>
34                         <resource name="food" amount="1"/>
35                 </resource-requirements>
36                 <resources-stored/>
37                 <image path="images/spearman.bmp"/>
38                 <image-cancel path="../archer/images/tech_cancel.bmp"/>
39                 <meeting-point value="false"/>
40                 <selection-sounds enabled="true">
41                         <sound path="sounds/swordman_select1.wav"/>
42                         <sound path="sounds/swordman_select2.wav"/>
43                         <sound path="sounds/swordman_select3.wav"/>
44                         <sound path="sounds/swordman_select4.wav"/>
45                 </selection-sounds>
46                 <command-sounds enabled="true">
47                         <sound path="sounds/swordman_ack1.wav"/>
48                         <sound path="sounds/swordman_ack2.wav"/>
49                         <sound path="sounds/swordman_ack3.wav"/>
50                         <sound path="sounds/swordman_ack4.wav"/>
51                         <sound path="sounds/swordman_ack5.wav"/>
52                 </command-sounds>
53         </parameters>
55         <!-- *** skills *** -->
57         <skills>
59                 <skill>
60                         <type value="stop"/>
61                         <name value="stop_skill"/>
62                         <ep-cost value="0"/>
63                         <speed value="1000"/>
64                         <anim-speed value="45"/>
65                         <animation path="models/spearman_standing.g3d"/>
66                         <sound enabled="false"/>
67                 </skill>
69                 <skill>
70                         <type value="move"/>
71                         <name value="move_skill"/>
72                         <ep-cost value="0"/>
73                         <speed value="220"/>
74                         <anim-speed value="90"/>
75                         <animation path="models/spearman_walking.g3d"/>
76                         <sound enabled="false"/>
77                 </skill>
79                 <skill>
80                         <type value="move"/>
81                         <name value="charge_skill"/>
82                         <ep-cost value="0"/>
83                         <speed value="220"/>
84                         <anim-speed value="125"/>
85                         <animation path="models/spearman_charging.g3d"/>
86                         <sound enabled="false"/>
87                 </skill>
89                 <skill>
90                         <type value="attack"/>
91                         <name value="attack_skill"/>
92                         <ep-cost value="0"/>
93                         <speed value="200"/>
94                         <anim-speed value="200"/>
95                         <animation path="models/spearman_attacking.g3d"/>
96                         <sound enabled="true" start-time="0.47">
97                                 <sound-file path="sounds/swordman_attack1.wav"/>
98                                 <sound-file path="sounds/swordman_attack2.wav"/>
99                                 <sound-file path="sounds/swordman_attack3.wav"/>
100                                 <sound-file path="sounds/swordman_attack4.wav"/>
101                                 <sound-file path="sounds/swordman_attack5.wav"/>
102                                 <sound-file path="sounds/swordman_attack6.wav"/>
103                                 <sound-file path="sounds/swordman_attack7.wav"/>
104                                 <sound-file path="sounds/swordman_attack8.wav"/>
105                                 <sound-file path="sounds/swordman_attack9.wav"/>
106                                 <sound-file path="sounds/swordman_attack10.wav"/>
107                                 <sound-file path="sounds/swordman_attack11.wav"/>
108                                 <sound-file path="sounds/swordman_attack12.wav"/>
109                         </sound>
110                         <attack-strenght value="55"/>
111                         <attack-var value="40"/>
112                         <attack-range value="1"/>
113                         <attack-type value="piercing"/>
114                         <attack-fields>
115                                 <field value="land"/>
116                         </attack-fields>
117                         <attack-start-time value="0"/>
118                         <projectile value="false"/>
119                         <splash value="false"/>
120                 </skill>
122                 <!-- *** skill 3 *** -->
123                 <skill>
124                         <type value="morph"/>
125                         <name value="morph_skill"/>
126                         <ep-cost value="0"/>
127                         <speed value="500"/>
128                         <anim-speed value="80"/>
129                         <animation path="models/spearman_standing.g3d"/>
130                         <sound enabled="false"/>
131                 </skill>
133                 <!-- *** skill 4 *** -->
134                 <skill>
135                         <type value="die"/>
136                         <name value="die_skill"/>
137                         <ep-cost value="0"/>
138                         <speed value="60"/>
139                         <anim-speed value="60"/>
140                         <animation path="models/spearman_dying.g3d"/>
141                         <sound enabled="true" start-time="0">
142                                 <sound-file path="sounds/swordman_die1.wav"/>
143                                 <sound-file path="sounds/swordman_die2.wav"/>
144                         </sound>
145                         <fade value="false"/>
146                 </skill>
148         </skills>
150         <!-- *** commands *** -->
152         <commands>
154                 <command>
155                         <type value="stop"/>
156                         <name value="stop"/>
157                         <image path="../archer/images/tech_stop.bmp"/>
158                         <unit-requirements/>
159                         <upgrade-requirements/>
160                         <stop-skill value="stop_skill"/>
161                 </command>
163                 <command>
164                         <type value="move"/>
165                         <name value="move"/>
166                         <image path="../archer/images/tech_move.bmp"/>
167                         <unit-requirements/>
168                         <upgrade-requirements/>
169                         <move-skill value="move_skill"/>
170                 </command>
172                 <command>
173                         <type value="attack"/>
174                         <name value="attack"/>
175                         <image path="images/spearman_attack.bmp"/>
176                         <unit-requirements/>
177                         <upgrade-requirements/>
178                         <move-skill value="charge_skill"/>
179                         <attack-skill value="attack_skill"/>
180                 </command>
182                 <command>
183                         <type value="attack_stopped"/>
184                         <name value="hold_position"/>
185                         <image path="../archer/images/tech_hold.bmp"/>
186                         <unit-requirements/>
187                         <upgrade-requirements/>
188                         <stop-skill value="stop_skill"/>
189                         <attack-skill value="attack_skill"/>
190                 </command>
192                 <!--command>
193                         <type value="morph"/>
194                         <name value="promote_to_armored_swordman"/>
195                         <image path="../armored_swordman/images/armored_swordman.bmp"/>
196                         <unit-requirements/>
197                         <upgrade-requirements/>
198                         <morph-skill value="morph_skill"/>
199                         <morph-unit name= "armored_swordman"/>
200                         <discount value="60"/>
201                 </command-->
203         </commands>
204 </unit>