better support for absolute paths in the cmake
[megaglest-data.git] / scenarios / beginner_3 / beginner_3.xml
blobefbab1f70df9f465daf017900ba6ed34dbd11b79
1 <?xml version="1.0" standalone="yes" ?>
2 <scenario>
3         <difficulty value="1"/>
4         <players>
5                 <player control="closed"/>
6                 <player control="cpu-easy" faction="magic" team="2"/>
7                 <player control="closed"/>
8                 <player control="human" faction="tech" team="1"/>
9         </players>
10         <map value="swamp_of_sorrow"/>
11         <tileset value="autumn"/>
12         <tech-tree value="megapack"/>
13         <default-resources value="true"/>
14         <default-units value="true"/>
15         <default-victory-conditions value="true"/>
16         <scripts/>
17 </scenario>