Bump minimum cmake
[megaglest-data.git] / docs / glest_factions / norsemen_battleaxe_berserk_full.html
blob7162e6d58c6d062df150af6234396b873d4c7e91
1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
2 "http://www.w3.org/TR/html4/loose.dtd">
3 <head>
4 <title>Battleaxe Berserk - of the Norsemen Faction (Megapack) </title>
5 <link type="text/css" rel="stylesheet" href="style.css">
6 <link rel="shortcut icon" type="image/x-icon" href="favicon.ico">
7 <meta http-equiv="content-type" content="text/html; charset=utf-8">
9 <!-- stuff for table-sorting, see jquery.com and datatables.net for details
10 -->
11 <script type="text/javascript" language="javascript" src="js/jquery-1.12.0.min.js" ></script>
12 <script type="text/javascript" language="javascript" src="js/jquery.dataTables.min.js"></script>
13 <!--
14 <script type="text/javascript" language="javascript" src="js/TableTools.min.js"></script>
15 -->
16 <script type="text/javascript" charset="utf-8">
17 $(document).ready(function() {
19 $('#table_all').dataTable( {
20 'bAutoWidth': false,
21 "bPaginate": false,
22 "bSortClasses": false,
23 "sDom": '<"top"iflp>rt<"bottom"><"clear">',
24 <!--
25 "oTableTools": {
26 "sSwfPath": "js/copy_cvs_xls_pdf.swf"
28 -->
29 "aaSorting": [[ 1, "asc" ]]
30 });
31 });
32 </script>
33 </head>
35 <body>
37 <!-- start header -->
38 <div id="header">
40 <!-- Contain the right and left header images -->
41 <div id="header_left"></div>
42 <div id="header_right"></div>
43 <div id="logo"><a href="/"><img src="images/logo.png" alt="MegaGlest logo" /></a></div>
44 </div>
45 <!-- end header -->
47 <!-- start content -->
48 <div id="content">
49 <div id="article">
52 <h1>Battleaxe Berserk - of the Norsemen Faction (Megapack) </h1>
53 <p>
54 <h4><a href="index.html">Home</a></h4><p><H4>Choose faction: &nbsp;<A HREF=egypt_overview.html>Egypt</a> |&nbsp;
55 &nbsp;<A HREF=indian_overview.html>Indian</a> |&nbsp;
56 &nbsp;<A HREF=magic_overview.html>Magic</a> |&nbsp;
57 &nbsp;<A HREF=norsemen_overview.html><I>Norsemen</I></a> |&nbsp;
58 &nbsp;<A HREF=persian_overview.html>Persian</a> |&nbsp;
59 &nbsp;<A HREF=romans_overview.html>Romans</a> |&nbsp;
60 &nbsp;<A HREF=tech_overview.html>Tech</a>
61 </H4><P>
62 <P>
64 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="battleaxe_berserk_full"></A><IMG SRC="../../techs/megapack/factions/norsemen/units/battleaxe_berserk/images/battleaxe_berzerk.bmp" HEIGHT=64 WIDTH=64 ALT="Battleaxe Berserk"></TD><TD WIDTH=500> <B>Battleaxe Berserk</B></TD></TR>
65 <TR><TD>Type:</TD><TD>Combat Unit
66 </TD></TR>
67 <TR><TD>Creation:</TD><TD>Morphing from <A HREF="norsemen_battleaxe_full.html">Battleaxe</A><BR>
68 </TD></TR>
69 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">152</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">87</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">1</NOBR>&nbsp; <BR>(Cost for Battleaxe Berserk with 60&nbsp;% discount = <IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">&nbsp;32&nbsp;<IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">&nbsp;32&nbsp;<IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">&nbsp;1&nbsp;<BR>&nbsp;+ cost for <A HREF="norsemen_battleaxe_full.html">Battleaxe</A> = <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">120</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">55</NOBR>&nbsp; )
70 <TR><TD>Production Time:</TD><TD>50</TD></TR>
71 <TR><TD>Maximum Hitpoints:</TD><TD>700</TD></TR>
72 <TR><TD>Regeneration of Hitpoints:</TD><TD>1</TD></TR>
73 <TR><TD>Armor-Strength:</TD><TD>50</TD></TR>
74 <TR><TD>Armor-Type:</TD><TD><a href="attack_and_armor_types.html#leather">Leather</A></TD></TR>
75 <TR><TD>Sight-Range:</TD><TD>12</TD></TR>
76 <TR><TD>Needed to build 'Battleaxe Berserk':</TD><TD><A HREF="norsemen_root_full.html">Root</A><br>
77 <A HREF="norsemen_mead_full.html">Mead</A><br>
78 </TD></TR>
79 <TR><TD>Movement Type:</TD><TD>Ground Unit</TD>
80 <TR><TD> Move Command: Move </TD><TD> Speed: 330</TD></TR>
81 <TR><TD>Attack Command: Attack<BR><IMG SRC="../../techs/megapack/factions/norsemen/units/battleaxe_berserk/images/axe_attack.bmp" HEIGHT=32 WIDTH=32 ALT="Attack"></TD><TD>
82 Target: Only ground units<BR>
83 Strength: 160+-40<BR>
84 Range: 1<BR>
85 Type: <a href="attack_and_armor_types.html#sword">Sword</A> <BR>
86 Attack Speed: 200<BR>
87 Start Time: 0.3<BR>
88 </TD></TR>
89 <TR><TD>Upgrades Available:</TD><TD><A HREF="norsemen_advanced_iron_full.html">Advanced Iron</A> (Attack&nbsp;Strength:&nbsp;+25,
90 Armor:&nbsp;+5)<BR>
91 </TD></TR>
92 </TABLE><P>
93 <!-- start footer -->
94 This page was generated by: <I><A HREF="http://rupp.de/glest/">convert_faction_xml2html.pl</A></I>, version: <I>0.8.1 beta</I>, using config-file: <I>megapack-temp.ini</I>
95 <br>
97 <div id="footer">
98 <div id="footer_left"></div>
99 <div id="footer_right"></div>
100 <ul>
101 <li><a href="https://megaglest.org/privacy.html">Privacy</a></li>
102 <li><a href="https://megaglest.org/license.html"><img src="images/footer_logo.png" alt="GNU GPL and OSI logos" /></a></li>
103 <li><a href="https://megaglest.org/credits.html">Credits</a></li>
104 </ul>
105 </div>
106 </body>
107 </html>
108 <!-- end footer -->