Bump minimum cmake
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52 <h1>Battering Ram - of the Romans Faction (Megapack) </h1>
53 <p>
54 <h4><a href="index.html">Home</a></h4><p><H4>Choose faction: &nbsp;<A HREF=egypt_overview.html>Egypt</a> |&nbsp;
55 &nbsp;<A HREF=indian_overview.html>Indian</a> |&nbsp;
56 &nbsp;<A HREF=magic_overview.html>Magic</a> |&nbsp;
57 &nbsp;<A HREF=norsemen_overview.html>Norsemen</a> |&nbsp;
58 &nbsp;<A HREF=persian_overview.html>Persian</a> |&nbsp;
59 &nbsp;<A HREF=romans_overview.html><I>Romans</I></a> |&nbsp;
60 &nbsp;<A HREF=tech_overview.html>Tech</a>
61 </H4><P>
62 <P>
64 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="battering_ram_full"></A><IMG SRC="../../techs/megapack/factions/romans/units/battering_ram/images/br.bmp" HEIGHT=64 WIDTH=64 ALT="Battering Ram"></TD><TD WIDTH=500> <B>Battering Ram</B></TD></TR>
65 <TR><TD>Type:</TD><TD>Combat Unit
66 </TD></TR>
67 <TR><TD>Creation:</TD><TD>Morphing from <A HREF="romans_wartime_mechanic_full.html">Wartime Mechanic</A><BR>
68 </TD></TR>
69 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">180</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">210</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">2</NOBR>&nbsp; <BR>(Cost for Battering Ram with 20&nbsp;% discount = <IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">&nbsp;80&nbsp;<IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">&nbsp;160&nbsp;<IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">&nbsp;2&nbsp;<BR>&nbsp;+ cost for <A HREF="romans_wartime_mechanic_full.html">Wartime Mechanic</A> = <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">100</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">50</NOBR>&nbsp; )
70 <TR><TD>Production Time:</TD><TD>120</TD></TR>
71 <TR><TD>Maximum Hitpoints:</TD><TD>2700</TD></TR>
72 <TR><TD>Regeneration of Hitpoints:</TD><TD>4</TD></TR>
73 <TR><TD>Armor-Strength:</TD><TD>45</TD></TR>
74 <TR><TD>Armor-Type:</TD><TD><a href="attack_and_armor_types.html#leather">Leather</A></TD></TR>
75 <TR><TD>Sight-Range:</TD><TD>15</TD></TR>
76 <TR><TD>Needed to build 'Battering Ram':</TD><TD><A HREF="romans_blacksmith_shop_full.html">Blacksmith Shop</A><br>
77 <A HREF="romans_advanced_architecture_full.html">Advanced Architecture</A><br>
78 </TD></TR>
79 <TR><TD>Movement Type:</TD><TD>Ground Unit</TD>
80 <TR><TD> Move Command: Move </TD><TD> Speed: 220</TD></TR>
81 <TR><TD>Attack Command: Attack Land<BR><IMG SRC="../../techs/megapack/factions/romans/units/battering_ram/images/thor_attack.bmp" HEIGHT=32 WIDTH=32 ALT="Attack Land"></TD><TD>
82 Target: Only ground units<BR>
83 Strength: 500+-100<BR>
84 Range: 2<BR>
85 Type: <a href="attack_and_armor_types.html#beat">Beat</A> <BR>
86 Attack Speed: 150<BR>
87 Start Time: 0.5<BR>
88 This Attack Skill is used on "Hold Position"<BR>
89 </TD></TR>
90 <TR><TD>Attack Command: Attack Air<BR><IMG SRC="../../techs/megapack/factions/romans/units/battering_ram/images/air_attack.bmp" HEIGHT=32 WIDTH=32 ALT="Attack Air"></TD><TD>
91 Target: Only air units<BR>
92 Strength: 445+-20<BR>
93 Range: 10<BR>
94 Type: <a href="attack_and_armor_types.html#piercing">Piercing</A> <BR>
95 Attack Speed: 150<BR>
96 Start Time: 0.25<BR>
97 </TD></TR>
98 <TR><TD>Level(s):</TD><TD>
99 <B>Elite</b> at 8 kills<BR>
100 Hitpoints: 2700 -> 4050<BR>
101 Armor Strength: 45 -> 67<BR>
102 Sight: 15 -> 18<BR>
103 </TD></TR>
104 <TR><TD>Upgrades Available:</TD><TD><A HREF="romans_sign_of_mars_full.html">Sign Of Mars</A> (Sight:&nbsp;+1,
105 Attack&nbsp;Strength:&nbsp;+10,
106 Armor:&nbsp;+10,
107 Move:&nbsp;+8)<BR>
108 </TD></TR>
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