Bump minimum cmake
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52 <h1>Guard - of the Tech Faction (Megapack) </h1>
53 <p>
54 <h4><a href="index.html">Home</a></h4><p><H4>Choose faction: &nbsp;<A HREF=egypt_overview.html>Egypt</a> |&nbsp;
55 &nbsp;<A HREF=indian_overview.html>Indian</a> |&nbsp;
56 &nbsp;<A HREF=magic_overview.html>Magic</a> |&nbsp;
57 &nbsp;<A HREF=norsemen_overview.html>Norsemen</a> |&nbsp;
58 &nbsp;<A HREF=persian_overview.html>Persian</a> |&nbsp;
59 &nbsp;<A HREF=romans_overview.html>Romans</a> |&nbsp;
60 &nbsp;<A HREF=tech_overview.html><I>Tech</I></a>
61 </H4><P>
62 <P>
64 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="guard_full"></A><IMG SRC="../../techs/megapack/factions/tech/units/guard/images/guard.bmp" HEIGHT=64 WIDTH=64 ALT="Guard"></TD><TD WIDTH=500> <B>Guard</B></TD></TR>
65 <TR><TD>Type:</TD><TD>Combat Unit
66 </TD></TR>
67 <TR><TD>Creation:</TD><TD>Morphing from <A HREF="tech_swordman_full.html">Swordman</A><BR>
68 Produced by <A HREF="tech_barracks_full.html">Barracks</A><BR>
69 </TD></TR>
70 <TR><TD>Total Cost when upgraded from Swordman: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">135</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">55</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">2</NOBR>&nbsp; <BR>(Cost for Guard with 60&nbsp;% discount = <IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">&nbsp;60&nbsp;<IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">&nbsp;30&nbsp;<IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">&nbsp;2&nbsp;<BR>&nbsp;+ cost for <A HREF="tech_swordman_full.html">Swordman</A> = <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">75</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">25</NOBR>&nbsp; )
71 <TR><TD>Total Cost when produced by Barracks: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">75</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">2</NOBR>&nbsp;
72 <TR><TD>Production Time:</TD><TD>80</TD></TR>
73 <TR><TD>Maximum Hitpoints:</TD><TD>900</TD></TR>
74 <TR><TD>Regeneration of Hitpoints:</TD><TD>2</TD></TR>
75 <TR><TD>Armor-Strength:</TD><TD>40</TD></TR>
76 <TR><TD>Armor-Type:</TD><TD><a href="attack_and_armor_types.html#metal">Metal</A></TD></TR>
77 <TR><TD>Sight-Range:</TD><TD>10</TD></TR>
78 <TR><TD>Needed to build 'Guard':</TD><TD><A HREF="tech_barracks_full.html">Barracks</A><br>
79 <A HREF="tech_blacksmith_full.html">Blacksmith</A><br>
80 </TD></TR>
81 <TR><TD>Movement Type:</TD><TD>Ground Unit</TD>
82 <TR><TD> Move Command: Move </TD><TD> Speed: 170</TD></TR>
83 <TR><TD>Attack Command: Attack<BR><IMG SRC="../../techs/megapack/factions/tech/units/guard/images/guard_attack.bmp" HEIGHT=32 WIDTH=32 ALT="Attack"></TD><TD>
84 Target: Only ground units<BR>
85 Strength: 110+-30<BR>
86 Range: 1<BR>
87 Type: <a href="attack_and_armor_types.html#slashing">Slashing</A> <BR>
88 Attack Speed: 120<BR>
89 Start Time: 0<BR>
90 This Attack Skill is used on "Hold Position"<BR>
91 ("Hold Position" requires <A HREF="tech_training_field_full.html">Training Field</A>)<BR>
92 </TD></TR>
93 <TR><TD>Level(s):</TD><TD>
94 <B>Elite</b> at 4 kills<BR>
95 Hitpoints: 900 -> 1350<BR>
96 Armor Strength: 40 -> 60<BR>
97 Sight: 10 -> 12<BR>
98 </TD></TR>
99 <TR><TD>Upgrades Available:</TD><TD><A HREF="tech_shield_level_1_full.html">Shield Level 1</A> (Armor:&nbsp;+10)<BR>
100 <A HREF="tech_shield_level_2_full.html">Shield Level 2</A> (Armor:&nbsp;+10)<BR>
101 <A HREF="tech_blade_weapons_full.html">Blade Weapons</A> (Attack&nbsp;Strength:&nbsp;+20)<BR>
102 </TD></TR>
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