1 <?xml version="1.0" standalone="no"?>
6 <ai-build-size value="3"/>
7 <max-hp value="3000" regeneration="5"/>
10 <armor-type value="wood"/>
13 <multi-selection value="false"/>
14 <cellmap value="false"/>
16 <level name="elite" kills="10"/>
22 <light enabled="false"/>
24 <unit name="obelisk"/>
26 <upgrade-requirements>
27 </upgrade-requirements>
28 <resource-requirements>
29 <resource name="gold" amount="200"/>
30 <resource name="stone" amount="150"/>
31 </resource-requirements>
33 <image path="images/air_pyramid.bmp"/>
34 <image-cancel path="../spearman/images/tech_cancel.bmp"/>
35 <meeting-point value="false"/>
36 <selection-sounds enabled="false">
37 <sound path="../technician/sounds/technician_select1.wav"/>
38 <sound path="../technician/sounds/technician_select2.wav"/>
39 <sound path="../technician/sounds/technician_select3.wav"/>
40 <sound path="../technician/sounds/technician_select4.wav"/>
41 <sound path="../technician/sounds/technician_select5.wav"/>
42 <sound path="../technician/sounds/technician_select6.wav"/>
43 <sound path="../technician/sounds/technician_select7.wav"/>
44 <sound path="../technician/sounds/technician_select8.wav"/>
46 <command-sounds enabled="false">
47 <sound path="../technician/sounds/technician_ack1.wav"/>
48 <sound path="../technician/sounds/technician_ack2.wav"/>
49 <sound path="../technician/sounds/technician_ack3.wav"/>
50 <sound path="../technician/sounds/technician_ack4.wav"/>
51 <sound path="../technician/sounds/technician_ack5.wav"/>
52 <sound path="../technician/sounds/technician_ack6.wav"/>
53 <sound path="../technician/sounds/technician_ack7.wav"/>
54 <sound path="../technician/sounds/technician_ack8.wav"/>
55 <sound path="../technician/sounds/technician_ack9.wav"/>
56 <sound path="../technician/sounds/technician_ack10.wav"/>
57 <sound path="../technician/sounds/technician_ack11.wav"/>
58 <sound path="../technician/sounds/technician_ack12.wav"/>
59 <sound path="../technician/sounds/technician_ack13.wav"/>
60 <sound path="../technician/sounds/technician_ack14.wav"/>
61 <sound path="../technician/sounds/technician_ack15.wav"/>
62 <sound path="../technician/sounds/technician_ack16.wav"/>
63 <sound path="../technician/sounds/technician_ack17.wav"/>
64 <sound path="../technician/sounds/technician_ack18.wav"/>
65 <sound path="../technician/sounds/technician_ack19.wav"/>
71 <name value="stop_skill"/>
74 <anim-speed value="45"/>
75 <animation path="models/air_pyramid.g3d"/>
76 <sound enabled="false"/>
80 <name value="move_skill"/>
83 <anim-speed value="150"/>
84 <animation path="models/air_pyramid.g3d"/>
85 <sound enabled="false"/>
88 <type value="attack"/>
89 <name value="attack_skill"/>
92 <anim-speed value="125"/>
93 <animation path="models/air_pyramid_attacking.g3d"/>
94 <sound enabled="true" start-time="0">
95 <sound-file path="$COMMONDATAPATH/sounds/ab_attack1.wav"/>
96 <sound-file path="$COMMONDATAPATH/sounds/ab_attack2.wav"/>
98 <attack-strenght value="200"/>
99 <attack-var value="75"/>
100 <attack-range value="15"/>
101 <attack-type value="piercing"/>
102 <attack-start-time value="0.0"/>
106 <projectile value="true">
107 <particle value="true" path="particle_proj.xml"/>
108 <sound enabled="true">
109 <sound-file path="$COMMONDATAPATH/sounds/arrow_hit1.wav"/>
110 <sound-file path="$COMMONDATAPATH/sounds/arrow_hit2.wav"/>
111 <sound-file path="$COMMONDATAPATH/sounds/arrow_hit3.wav"/>
112 <sound-file path="$COMMONDATAPATH/sounds/arrow_hit4.wav"/>
113 <sound-file path="$COMMONDATAPATH/sounds/arrow_hit5.wav"/>
116 <splash value="true">
118 <damage-all value="true"/>
119 <particle value="true" path="particle_splash.xml"/>
124 <name value="die_skill"/>
127 <anim-speed value="60"/>
128 <animation path="models/air_pyramid_destroyed.g3d"/>
129 <sound enabled="true" start-time="0">
130 <sound-file path="$COMMONDATAPATH/sounds/ab_die1.wav"/>
131 <sound-file path="$COMMONDATAPATH/sounds/ab_die2.wav"/>
132 <sound-file path="$COMMONDATAPATH/sounds/ab_die3.wav"/>
134 <fade value="false"/>
137 <type value="be_built" />
138 <name value="be_built_skill"/>
139 <ep-cost value="0" />
140 <speed value="300" />
141 <anim-speed value="0" />
142 <animation path="models/air_pyramid_construction.g3d" />
143 <sound enabled="false" />
148 <type value= "stop"/>
149 <name value="attack_off"/>
150 <image path="images/airpyramid_attack_off.bmp"/>
152 <upgrade-requirements/>
153 <stop-skill value="stop_skill"/>
156 <type value= "attack_stopped"/>
157 <name value="attack_on"/>
158 <image path="images/airpyramid_attack.bmp"/>
160 <upgrade-requirements/>
161 <attack-skill value="attack_skill"/>
162 <stop-skill value="stop_skill"/>