Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / egypt / units / air_pyramid / air_pyramid.xml
blobbaf26100fa1d43f203366d5aaf38692e8455763d
1 <?xml version="1.0" standalone="no"?>
2 <unit>
3         <parameters>
4                 <size value="2"/>
5                 <height value="2"/>
6                 <ai-build-size value="3"/>
7                 <max-hp value="3000" regeneration="5"/>
8                 <max-ep value="0"/>
9                 <armor value="20"/>
10                 <armor-type value="wood"/>
11                 <sight value="15"/>
12                 <time value="150"/>
13                 <multi-selection value="false"/>
14                 <cellmap value="false"/>
15                 <levels>
16                         <level name="elite" kills="10"/>
17                 </levels>
18                 <fields>
19                         <field value="land"/>
20                 </fields>
21                 <properties/>
22                 <light enabled="false"/>
23                 <unit-requirements>
24                         <unit name="obelisk"/>
25                 </unit-requirements>
26                 <upgrade-requirements>
27                 </upgrade-requirements>
28                 <resource-requirements>
29                         <resource name="gold" amount="200"/>
30                         <resource name="stone" amount="150"/>
31                 </resource-requirements>
32                 <resources-stored/>
33                 <image path="images/air_pyramid.bmp"/>
34                 <image-cancel path="../spearman/images/tech_cancel.bmp"/>
35                 <meeting-point value="false"/>
36                 <selection-sounds enabled="false">
37                         <sound path="../technician/sounds/technician_select1.wav"/>
38                         <sound path="../technician/sounds/technician_select2.wav"/>
39                         <sound path="../technician/sounds/technician_select3.wav"/>
40                         <sound path="../technician/sounds/technician_select4.wav"/>
41                         <sound path="../technician/sounds/technician_select5.wav"/>
42                         <sound path="../technician/sounds/technician_select6.wav"/>
43                         <sound path="../technician/sounds/technician_select7.wav"/>
44                         <sound path="../technician/sounds/technician_select8.wav"/>
45                 </selection-sounds>
46                 <command-sounds enabled="false">
47                         <sound path="../technician/sounds/technician_ack1.wav"/>
48                         <sound path="../technician/sounds/technician_ack2.wav"/>
49                         <sound path="../technician/sounds/technician_ack3.wav"/>
50                         <sound path="../technician/sounds/technician_ack4.wav"/>
51                         <sound path="../technician/sounds/technician_ack5.wav"/>
52                         <sound path="../technician/sounds/technician_ack6.wav"/>
53                         <sound path="../technician/sounds/technician_ack7.wav"/>
54                         <sound path="../technician/sounds/technician_ack8.wav"/>
55                         <sound path="../technician/sounds/technician_ack9.wav"/>
56                         <sound path="../technician/sounds/technician_ack10.wav"/>
57                         <sound path="../technician/sounds/technician_ack11.wav"/>
58                         <sound path="../technician/sounds/technician_ack12.wav"/>
59                         <sound path="../technician/sounds/technician_ack13.wav"/>
60                         <sound path="../technician/sounds/technician_ack14.wav"/>
61                         <sound path="../technician/sounds/technician_ack15.wav"/>
62                         <sound path="../technician/sounds/technician_ack16.wav"/>
63                         <sound path="../technician/sounds/technician_ack17.wav"/>
64                         <sound path="../technician/sounds/technician_ack18.wav"/>
65                         <sound path="../technician/sounds/technician_ack19.wav"/>
66                 </command-sounds>
67         </parameters>
68         <skills>
69                 <skill>
70                         <type value="stop"/>
71                         <name value="stop_skill"/>
72                         <ep-cost value="0"/>
73                         <speed value="1000"/>
74                         <anim-speed value="45"/>
75                         <animation path="models/air_pyramid.g3d"/>
76                         <sound enabled="false"/>
77                 </skill>
78                 <skill>
79                         <type value="move"/>
80                         <name value="move_skill"/>
81                         <ep-cost value="0"/>
82                         <speed value="220"/>
83                         <anim-speed value="150"/>
84                         <animation path="models/air_pyramid.g3d"/>
85                         <sound enabled="false"/>
86                 </skill>
87                 <skill>
88                         <type value="attack"/>
89                         <name value="attack_skill"/>
90                         <ep-cost value="0"/>
91                         <speed value="180"/>
92                         <anim-speed value="125"/>
93                         <animation path="models/air_pyramid_attacking.g3d"/>
94                         <sound enabled="true" start-time="0">
95                                 <sound-file path="$COMMONDATAPATH/sounds/ab_attack1.wav"/>
96                                 <sound-file path="$COMMONDATAPATH/sounds/ab_attack2.wav"/>
97                         </sound>
98                         <attack-strenght value="200"/>
99                         <attack-var value="75"/>
100                         <attack-range value="15"/>
101                         <attack-type value="piercing"/>
102                         <attack-start-time value="0.0"/>
103                         <attack-fields>
104                                 <field value="air"/>
105                         </attack-fields>
106                         <projectile value="true">
107                                 <particle value="true" path="particle_proj.xml"/>
108                                 <sound enabled="true">
109                                         <sound-file path="$COMMONDATAPATH/sounds/arrow_hit1.wav"/>
110                                         <sound-file path="$COMMONDATAPATH/sounds/arrow_hit2.wav"/>
111                                         <sound-file path="$COMMONDATAPATH/sounds/arrow_hit3.wav"/>
112                                         <sound-file path="$COMMONDATAPATH/sounds/arrow_hit4.wav"/>
113                                         <sound-file path="$COMMONDATAPATH/sounds/arrow_hit5.wav"/>
114                                 </sound>
115                         </projectile>
116                         <splash value="true">
117                                 <radius value="1"/>
118                                 <damage-all value="true"/>
119                                 <particle value="true" path="particle_splash.xml"/>
120                         </splash>
121                 </skill>
122                 <skill>
123                         <type value="die"/>
124                         <name value="die_skill"/>
125                         <ep-cost value="0"/>
126                         <speed value="60"/>
127                         <anim-speed value="60"/>
128                         <animation path="models/air_pyramid_destroyed.g3d"/>
129                         <sound enabled="true" start-time="0">
130                                 <sound-file path="$COMMONDATAPATH/sounds/ab_die1.wav"/>
131                                 <sound-file path="$COMMONDATAPATH/sounds/ab_die2.wav"/>
132                                 <sound-file path="$COMMONDATAPATH/sounds/ab_die3.wav"/>
133                         </sound>
134                         <fade value="false"/>
135                 </skill>
136                 <skill>
137                         <type value="be_built" />
138                         <name value="be_built_skill"/>
139                         <ep-cost value="0" />
140                         <speed value="300" />
141                         <anim-speed value="0" />
142                         <animation path="models/air_pyramid_construction.g3d" />
143                         <sound enabled="false" />
144                 </skill>
145         </skills>
146         <commands>
147                 <command>
148                         <type value= "stop"/>
149                         <name value="attack_off"/>
150                         <image path="images/airpyramid_attack_off.bmp"/>
151                         <unit-requirements/>
152                         <upgrade-requirements/>
153                         <stop-skill value="stop_skill"/>
154                 </command>
155                 <command>
156                         <type value= "attack_stopped"/>
157                         <name value="attack_on"/>
158                         <image path="images/airpyramid_attack.bmp"/>
159                         <unit-requirements/>
160                         <upgrade-requirements/>
161                         <attack-skill value="attack_skill"/>
162                         <stop-skill value="stop_skill"/>
163                 </command>
164         </commands>
165 </unit>