Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / egypt / units / air_pyramid / particle_splash.xml
blob8a966c323f73fd379c45e95025c0f66b50f94ea7
1 <?xml version="1.0" standalone="yes"?>
2 <splash-particle-system>
3         <texture value="true" path="images/battlemage_particle.bmp" luminance="true"/>
4         <model value="false"/>
5         <primitive value="quad"/>
6         <offset x="0" y="0" z="0"/>
7         <color red="1.0" green="0.5" blue="0.0" alpha="0.7" />
8         <color-no-energy red="1.0" green="0.0" blue="0.0" alpha="0.2" />
9         <size value="0.6" />
10         <size-no-energy value="0.1" />
11         <speed value="5" />
12         <gravity value="0.8"/>
13         <emission-rate value="30" />
14         <energy-max value="50" />
15         <energy-var value="10" />
16         <emission-rate-fade value="30"/>
17         <vertical-spread a="1" b="0"/>
18         <horizontal-spread a="1" b="0"/>
19 </splash-particle-system>