Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / egypt / units / desert_camp / desert_camp.xml
blob179bc114c3feb66adeb67cfa007312ec787b129a
1 <?xml version="1.0" standalone="no" ?>
2 <unit>
3         <parameters>
4                 <size value="3" />
5                 <height value="2" />
6                 <max-hp value="6000" regeneration="0"/>
7                 <max-ep value="0" />
8                 <armor value="0" />
9                 <armor-type value="stone"/>
10                 <sight value="6" />
11                 <time value="100" />
12                 <multi-selection value="true"/>
13                 <uniform-selection value="true"/>
14                 <cellmap value="true">
15                         <row value="111"/>
16                         <row value="101"/>
17                         <row value="001"/>
18                 </cellmap>
19                 <levels/>
20                 <fields>
21                         <field value="land" />
22                 </fields>
23                 <properties>
24                         <property value="burnable"/>
25                 </properties>
26                 <light enabled="false" />
27                 <unit-requirements>
28                         <unit name="pyramid" />
29                 </unit-requirements>
30                 <upgrade-requirements />
31                 <resource-requirements>
32                         <resource name="gold" amount="100" />
33                         <resource name="stone" amount="150" />
34                         <resource name="wood" amount="50" />
35                 </resource-requirements>
36                 <resources-stored />
37                 <image path="images/barracks.bmp" />
38                 <image-cancel path="../spearman/images/tech_cancel.bmp"/>
39                 <meeting-point value="true" image-path="images/meeting_point.bmp"/>
40                 <selection-sounds enabled="true">
41                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
42                 </selection-sounds>
43                 <command-sounds enabled="true">
44                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
45                 </command-sounds>
46         </parameters>
47         <skills>
48                 <skill>
49                         <type value="stop"/>
50                         <name value="stop_skill"/>
51                         <ep-cost value="0" />
52                         <speed value="50" />
53                         <anim-speed value="100" />
54                         <animation path="models/desert_camp.g3d" />
55                         <sound enabled="false" />
56                 </skill>
57                 <skill>
58                         <type value="be_built" />
59                         <name value="be_built_skill"/>
60                         <ep-cost value="0" />
61                         <speed value="300" />
62                         <anim-speed value="300" />
63                         <animation path="models/desert_camp_construction.g3d" />
64                         <sound enabled="false" />
65                 </skill>
66                 <skill>
67                         <type value="upgrade"/>
68                         <name value="upgrade_skill"/>
69                         <ep-cost value="0" />
70                         <speed value="300" />
71                         <anim-speed value="300" />
72                         <animation path="models/desert_camp.g3d" />
73                         <sound enabled="false" />
74                 </skill>
75                 <skill>
76                         <type value="produce"/>
77                         <name value="produce_black_skill"/>
78                         <ep-cost value="0" />
79                         <speed value="300" />
80                         <anim-speed value="100" />
81                         <animation path="models/desert_camp_produce_black.g3d" />
82                         <sound enabled="false" />
83                 </skill>
84                 <skill>
85                         <type value="produce"/>
86                         <name value="produce_white_skill"/>
87                         <ep-cost value="0" />
88                         <speed value="300" />
89                         <anim-speed value="200" />
90                         <animation path="models/desert_camp_produce_white.g3d" />
91                         <sound enabled="false" />
92                 </skill>
93                 <skill>
94                         <type value="die" />
95                         <name value="die_skill"/>
96                         <ep-cost value="0" />
97                         <speed value="300" />
98                         <anim-speed value="300" />
99                         <animation path="models/desert_camp_destroyed.g3d" />
100                         <particles value="true">
101                                 <particle-file path="smoke_particles.xml"/>
102                                 <particle-file path="glow_particles.xml"/>
103                         </particles>
104                         <sound enabled="true" start-time="0">
105                                 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall4.wav"/>
106                         </sound>
107                         <fade value="false"/>
108                 </skill>
109         </skills>
110         <commands>
111                 <command>
112                         <type value="produce"/>
113                         <name value="produce_spearthrower" />
114                         <image path="../spearthrower/images/archer.bmp" />
115                         <unit-requirements />
116                         <upgrade-requirements />
117                         <produce-skill value="produce_white_skill"/>
118                         <produced-unit name="spearthrower"/>
119                 </command>
120                 <command>
121                         <type value="produce"/>
122                         <name value="produce_spearman" />
123                         <image path="../spearman/images/swordman.bmp" />
124                         <unit-requirements />
125                         <upgrade-requirements />
126                         <produce-skill value="produce_black_skill"/>
127                         <produced-unit name="spearman"/>
128                 </command>
129                 <command>
130                         <type value="upgrade"/>
131                         <name value="upgrade_spear_weapons" />
132                         <image path="../../upgrades/spear_weapons/images/piercing.bmp" />
133                         <unit-requirements>
134                                 <unit name="temple"/>
135                         </unit-requirements>
136                         <upgrade-requirements />
137                         <upgrade-skill value="upgrade_skill"/>
138                         <produced-upgrade name="spear_weapons"/>
139                 </command>
140         </commands>
141 </unit>