1 <?xml version="1.0" standalone="no" ?>
6 <max-hp value="6000" regeneration="0"/>
9 <armor-type value="stone"/>
12 <multi-selection value="true"/>
13 <uniform-selection value="true"/>
14 <cellmap value="true">
21 <field value="land" />
24 <property value="burnable"/>
26 <light enabled="false" />
28 <unit name="pyramid" />
30 <upgrade-requirements />
31 <resource-requirements>
32 <resource name="gold" amount="100" />
33 <resource name="stone" amount="150" />
34 <resource name="wood" amount="50" />
35 </resource-requirements>
37 <image path="images/barracks.bmp" />
38 <image-cancel path="../spearman/images/tech_cancel.bmp"/>
39 <meeting-point value="true" image-path="images/meeting_point.bmp"/>
40 <selection-sounds enabled="true">
41 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
43 <command-sounds enabled="true">
44 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
50 <name value="stop_skill"/>
53 <anim-speed value="100" />
54 <animation path="models/desert_camp.g3d" />
55 <sound enabled="false" />
58 <type value="be_built" />
59 <name value="be_built_skill"/>
62 <anim-speed value="300" />
63 <animation path="models/desert_camp_construction.g3d" />
64 <sound enabled="false" />
67 <type value="upgrade"/>
68 <name value="upgrade_skill"/>
71 <anim-speed value="300" />
72 <animation path="models/desert_camp.g3d" />
73 <sound enabled="false" />
76 <type value="produce"/>
77 <name value="produce_black_skill"/>
80 <anim-speed value="100" />
81 <animation path="models/desert_camp_produce_black.g3d" />
82 <sound enabled="false" />
85 <type value="produce"/>
86 <name value="produce_white_skill"/>
89 <anim-speed value="200" />
90 <animation path="models/desert_camp_produce_white.g3d" />
91 <sound enabled="false" />
95 <name value="die_skill"/>
98 <anim-speed value="300" />
99 <animation path="models/desert_camp_destroyed.g3d" />
100 <particles value="true">
101 <particle-file path="smoke_particles.xml"/>
102 <particle-file path="glow_particles.xml"/>
104 <sound enabled="true" start-time="0">
105 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall4.wav"/>
107 <fade value="false"/>
112 <type value="produce"/>
113 <name value="produce_spearthrower" />
114 <image path="../spearthrower/images/archer.bmp" />
115 <unit-requirements />
116 <upgrade-requirements />
117 <produce-skill value="produce_white_skill"/>
118 <produced-unit name="spearthrower"/>
121 <type value="produce"/>
122 <name value="produce_spearman" />
123 <image path="../spearman/images/swordman.bmp" />
124 <unit-requirements />
125 <upgrade-requirements />
126 <produce-skill value="produce_black_skill"/>
127 <produced-unit name="spearman"/>
130 <type value="upgrade"/>
131 <name value="upgrade_spear_weapons" />
132 <image path="../../upgrades/spear_weapons/images/piercing.bmp" />
134 <unit name="temple"/>
136 <upgrade-requirements />
137 <upgrade-skill value="upgrade_skill"/>
138 <produced-upgrade name="spear_weapons"/>