Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / egypt / units / farm / farm.xml
blobd2edb38b958fc83be74bc11bfd90ad60e30c7e39
1 <?xml version="1.0" standalone="no" ?>
2 <unit>
3         <parameters>
4                 <size value="4" />
5                 <height value="2" />
6                 <max-hp value="3000" regeneration="0"/>
7                 <max-ep value="0" />
8                 <armor value="0" />
9                 <armor-type value="wood"/>
10                 <sight value="5" />
11                 <time value="50" />
12                 <multi-selection value="true"/>
13                 <uniform-selection value="true"/>
14                 <max-unit-count value="5"/>
15                 <cellmap value="true">
16                         <row value="0111" />
17                         <row value="0111" />
18                         <row value="0111" />
19                         <row value="0011" />
20                 </cellmap>
21                 <levels/>
22                 <fields>
23                         <field value="land" />
24                 </fields>
25                 <properties>
26                         <property value="burnable"/>
27                 </properties>
28                 <light enabled="false" />
29                 <unit-requirements>
30                         <unit name="pyramid" />
31                 </unit-requirements>
32                 <upgrade-requirements />
33                 <resource-requirements>
34                         <resource name="gold" amount="100"/>
35                         <resource name="wood" amount="150"/>
36                         <resource name="stone" amount="50"/>
37                         <resource name="food" amount="-10"/>
38                 </resource-requirements>
39                 <resources-stored>
40                         <resource name="food" amount="20"/>
41                 </resources-stored>
42                 <image path="images/farm.bmp"/>
43                 <image-cancel path="../spearman/images/tech_cancel.bmp"/>
44                 <meeting-point value="true" image-path="../desert_camp/images/meeting_point.bmp"/>
45                 <selection-sounds enabled="true">
46                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav"/>
47                 </selection-sounds>
48                 <command-sounds enabled="true">
49                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav"/>
50                 </command-sounds>
51         </parameters>
52         <skills>
53                 <skill>
54                         <type value="be_built" />
55                         <name value="be_built_skill"/>
56                         <ep-cost value="0" />
57                         <speed value="120"/>
58                         <speed value="120"/>
59                         <anim-speed value="50" />
60                         <animation path="models/chickenfarm_contruction.g3d" />
61                         <sound enabled="false" />
62                 </skill>
63                 <skill>
64                         <type value="stop" />
65                         <name value="stop_skill"/>
66                         <ep-cost value="0" />
67                         <speed value="300" />
68                         <anim-speed value="50" />
69                         <animation path="models/chickenfarm.g3d" />
70                         <sound enabled="false" />
71                 </skill>
72                 <skill>
73                         <type value="produce" />
74                         <name value="produce_skill"/>
75                         <ep-cost value="0" />
76                         <speed value="300" />
77                         <anim-speed value="50" />
78                         <animation path="models/chickenfarm.g3d" />
79                         <sound enabled="false" />
80                 </skill>
81                 <skill>
82                         <type value="produce" />
83                         <name value="produce_fast_skill"/>
84                         <ep-cost value="0" />
85                         <speed value="400" />
86                         <!-- faster production, because chicken is giving less food -->
87                         <anim-speed value="50" />
88                         <animation path="models/chickenfarm.g3d" />
89                         <sound enabled="false" />
90                 </skill>
91                 <skill>
92                         <type value="die" />
93                         <name value="die_skill"/>
94                         <ep-cost value="0" />
95                         <speed value="300" />
96                         <anim-speed value="300" />
97                         <animation path="../pyramid/destruction_models/farm_destruction.g3d" />
98                         <sound enabled="true" start-time="0">
99                                 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall3.wav"/>
100                         </sound>
101                         <fade value="false"/>
102                 </skill>
103                 <skill>
104                         <type value="upgrade"/>
105                         <name value="upgrade_skill"/>
106                         <ep-cost value="0"/>
107                         <speed value="300"/>
108                         <anim-speed value="300"/>
109                         <animation path="models/chickenfarm.g3d"/>
110                         <sound enabled="false"/>
111                 </skill>
112         </skills>
113         <commands>
114                 <command>
115                         <type value="produce"/>
116                         <name value="produce_chicken" />
117                         <image path="../chicken/images/chicken.bmp" />
118                         <unit-requirements />
119                         <upgrade-requirements />
120                         <produce-skill value="produce_fast_skill"/>
121                         <produced-unit name="chicken"/>
122                 </command>
123         </commands>
124 </unit>