1 <?xml version="1.0" standalone="no"?>
7 <max-hp value="1300" regeneration="3"/>
10 <armor-type value="leather"/>
13 <multi-selection value="true"/>
14 <cellmap value="false"/>
16 <level name="elite" kills="6"/>
22 <light enabled="false"/>
26 <upgrade-requirements>
27 <upgrade name="summon_ibis"/>
28 </upgrade-requirements>
29 <resource-requirements>
30 <resource name="wood" amount="100"/>
31 <resource name="gold" amount="250"/>
32 <resource name="food" amount="2"/>
33 </resource-requirements>
35 <image path="images/ibis.bmp"/>
36 <image-cancel path="../spearman/images/tech_cancel.bmp"/>
37 <meeting-point value="false"/>
38 <selection-sounds enabled="true">
39 <sound path="$COMMONDATAPATH/sounds/horseman_select1.wav"/>
40 <sound path="$COMMONDATAPATH/sounds/horseman_select2.wav"/>
41 <sound path="$COMMONDATAPATH/sounds/horseman_select3.wav"/>
42 <sound path="$COMMONDATAPATH/sounds/horseman_select4.wav"/>
43 <sound path="$COMMONDATAPATH/sounds/horseman_select5.wav"/>
44 <sound path="$COMMONDATAPATH/sounds/horseman_select6.wav"/>
45 <sound path="$COMMONDATAPATH/sounds/horseman_select7.wav"/>
46 <sound path="$COMMONDATAPATH/sounds/horseman_select8.wav"/>
47 <sound path="$COMMONDATAPATH/sounds/horseman_select9.wav"/>
48 <sound path="$COMMONDATAPATH/sounds/horseman_select10.wav"/>
49 <sound path="$COMMONDATAPATH/sounds/horseman_select11.wav"/>
50 <sound path="$COMMONDATAPATH/sounds/horseman_select12.wav"/>
52 <command-sounds enabled="true">
53 <sound path="$COMMONDATAPATH/sounds/horseman_ack1.wav"/>
54 <sound path="$COMMONDATAPATH/sounds/horseman_ack2.wav"/>
55 <sound path="$COMMONDATAPATH/sounds/horseman_ack3.wav"/>
56 <sound path="$COMMONDATAPATH/sounds/horseman_ack4.wav"/>
57 <sound path="$COMMONDATAPATH/sounds/horseman_ack5.wav"/>
58 <sound path="$COMMONDATAPATH/sounds/horseman_ack6.wav"/>
59 <sound path="$COMMONDATAPATH/sounds/horseman_ack7.wav"/>
60 <sound path="$COMMONDATAPATH/sounds/horseman_ack8.wav"/>
61 <sound path="$COMMONDATAPATH/sounds/horseman_ack9.wav"/>
62 <sound path="$COMMONDATAPATH/sounds/horseman_ack10.wav"/>
63 <sound path="$COMMONDATAPATH/sounds/horseman_ack11.wav"/>
64 <sound path="$COMMONDATAPATH/sounds/horseman_ack12.wav"/>
65 <sound path="$COMMONDATAPATH/sounds/horseman_ack13.wav"/>
66 <sound path="$COMMONDATAPATH/sounds/horseman_ack14.wav"/>
67 <sound path="$COMMONDATAPATH/sounds/horseman_ack15.wav"/>
76 <name value="stop_skill"/>
79 <anim-speed value="50"/>
80 <animation path="models/ibis_standing.g3d"/>
81 <sound enabled="false"/>
86 <name value="move_skill"/>
89 <anim-speed value="100"/>
90 <animation path="models/ibis_fly.g3d"/>
91 <sound enabled="true" start-time="0">
92 <sound-file path="$COMMONDATAPATH/sounds/horseman_walk1.wav"/>
93 <sound-file path="$COMMONDATAPATH/sounds/horseman_walk2.wav"/>
94 <sound-file path="$COMMONDATAPATH/sounds/horseman_walk3.wav"/>
99 <type value="attack"/>
100 <name value="attack_skill"/>
103 <anim-speed value="100"/>
104 <animation path="models/ibis_attack.g3d"/>
105 <sound enabled="true" start-time="0.4">
106 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack1.wav"/>
107 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack2.wav"/>
108 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack3.wav"/>
109 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack4.wav"/>
110 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack5.wav"/>
111 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack6.wav"/>
112 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack7.wav"/>
113 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack8.wav"/>
114 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack9.wav"/>
115 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack10.wav"/>
116 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack11.wav"/>
117 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack12.wav"/>
118 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack13.wav"/>
119 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack14.wav"/>
121 <attack-strenght value="170"/>
122 <attack-var value="50"/>
123 <attack-range value="8"/>
124 <attack-type value="energy"/>
126 <field value="land"/>
129 <attack-start-time value="0.3"/>
130 <projectile value="true">
131 <particle value="true" path="particle_proj.xml"/>
132 <sound enabled="true">
133 <sound-file path="$COMMONDATAPATH/sounds/dragon_hit1.wav"/>
134 <sound-file path="$COMMONDATAPATH/sounds/dragon_hit2.wav"/>
135 <sound-file path="$COMMONDATAPATH/sounds/dragon_hit3.wav"/>
136 <sound-file path="$COMMONDATAPATH/sounds/dragon_hit4.wav"/>
139 <splash value="true">
141 <damage-all value="true"/>
142 <particle value="true" path="particle_splash.xml"/>
148 <name value="die_skill"/>
151 <anim-speed value="50"/>
152 <animation path="models/ibis_dying.g3d"/>
153 <sound enabled="true" start-time="0">
154 <sound-file path="$COMMONDATAPATH/sounds/horseman_die1.wav"/>
155 <sound-file path="$COMMONDATAPATH/sounds/horseman_die2.wav"/>
156 <sound-file path="$COMMONDATAPATH/sounds/horseman_die3.wav"/>
157 <sound-file path="$COMMONDATAPATH/sounds/horseman_die4.wav"/>
159 <fade value="false"/>
169 <image path="../spearman/images/tech_stop.bmp"/>
171 <upgrade-requirements/>
172 <stop-skill value="stop_skill"/>
178 <image path="../spearman/images/tech_move.bmp"/>
180 <upgrade-requirements/>
181 <move-skill value="move_skill"/>
185 <type value="attack"/>
186 <name value="attack"/>
187 <image path="images/ibis_attack.bmp"/>
189 <upgrade-requirements/>
190 <move-skill value="move_skill"/>
191 <attack-skill value="attack_skill"/>
195 <type value="attack_stopped"/>
196 <name value="hold_position"/>
197 <image path="../spearman/images/tech_hold.bmp"/>
199 <upgrade-requirements>
200 <!--upgrade name="training_field"/-->
201 </upgrade-requirements>
202 <stop-skill value="stop_skill"/>
203 <attack-skill value="attack_skill"/>