Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / egypt / units / ibis / ibis.xml
blob23318871dcc9f7e322974f8a6c610ce2c3559df6
1 <?xml version="1.0" standalone="no"?>
3 <unit>
4         <parameters>
5                 <size value="2"/>
6                 <height value="1"/>
7                 <max-hp value="1300" regeneration="3"/>
8                 <max-ep value="0"/>
9                 <armor value="10"/>
10                 <armor-type value="leather"/>
11                 <sight value="15"/>
12                 <time value="250"/>
13                 <multi-selection value="true"/>
14                 <cellmap value="false"/>
15                 <levels>
16                         <level name="elite" kills="6"/>
17                 </levels>
18                 <fields>
19                         <field value="air"/>
20                 </fields>
21                 <properties/>
22                 <light enabled="false"/>
23                 <unit-requirements>
24                         <unit name="farm"/>
25                 </unit-requirements>
26                 <upgrade-requirements>
27                         <upgrade name="summon_ibis"/>
28                 </upgrade-requirements>
29                 <resource-requirements>
30                         <resource name="wood" amount="100"/>
31                         <resource name="gold" amount="250"/>
32                         <resource name="food" amount="2"/>
33                 </resource-requirements>
34                 <resources-stored/>
35                 <image path="images/ibis.bmp"/>
36                 <image-cancel path="../spearman/images/tech_cancel.bmp"/>
37                 <meeting-point value="false"/>
38                 <selection-sounds enabled="true">
39                         <sound path="$COMMONDATAPATH/sounds/horseman_select1.wav"/>
40                         <sound path="$COMMONDATAPATH/sounds/horseman_select2.wav"/>
41                         <sound path="$COMMONDATAPATH/sounds/horseman_select3.wav"/>
42                         <sound path="$COMMONDATAPATH/sounds/horseman_select4.wav"/>
43                         <sound path="$COMMONDATAPATH/sounds/horseman_select5.wav"/>
44                         <sound path="$COMMONDATAPATH/sounds/horseman_select6.wav"/>
45                         <sound path="$COMMONDATAPATH/sounds/horseman_select7.wav"/>
46                         <sound path="$COMMONDATAPATH/sounds/horseman_select8.wav"/>
47                         <sound path="$COMMONDATAPATH/sounds/horseman_select9.wav"/>
48                         <sound path="$COMMONDATAPATH/sounds/horseman_select10.wav"/>
49                         <sound path="$COMMONDATAPATH/sounds/horseman_select11.wav"/>
50                         <sound path="$COMMONDATAPATH/sounds/horseman_select12.wav"/>
51                 </selection-sounds>
52                 <command-sounds enabled="true">
53                         <sound path="$COMMONDATAPATH/sounds/horseman_ack1.wav"/>
54                         <sound path="$COMMONDATAPATH/sounds/horseman_ack2.wav"/>
55                         <sound path="$COMMONDATAPATH/sounds/horseman_ack3.wav"/>
56                         <sound path="$COMMONDATAPATH/sounds/horseman_ack4.wav"/>
57                         <sound path="$COMMONDATAPATH/sounds/horseman_ack5.wav"/>
58                         <sound path="$COMMONDATAPATH/sounds/horseman_ack6.wav"/>
59                         <sound path="$COMMONDATAPATH/sounds/horseman_ack7.wav"/>
60                         <sound path="$COMMONDATAPATH/sounds/horseman_ack8.wav"/>
61                         <sound path="$COMMONDATAPATH/sounds/horseman_ack9.wav"/>
62                         <sound path="$COMMONDATAPATH/sounds/horseman_ack10.wav"/>
63                         <sound path="$COMMONDATAPATH/sounds/horseman_ack11.wav"/>
64                         <sound path="$COMMONDATAPATH/sounds/horseman_ack12.wav"/>
65                         <sound path="$COMMONDATAPATH/sounds/horseman_ack13.wav"/>
66                         <sound path="$COMMONDATAPATH/sounds/horseman_ack14.wav"/>
67                         <sound path="$COMMONDATAPATH/sounds/horseman_ack15.wav"/>
68                 </command-sounds>
70         </parameters>
72         <skills>
74                 <skill>
75                         <type value="stop"/>
76                         <name value="stop_skill"/>
77                         <ep-cost value="0"/>
78                         <speed value="1000"/>
79                         <anim-speed value="50"/>
80                         <animation path="models/ibis_standing.g3d"/>
81                         <sound enabled="false"/>
82                 </skill>
84                 <skill>
85                         <type value="move"/>
86                         <name value="move_skill"/>
87                         <ep-cost value="0"/>
88                         <speed value="250"/>
89                         <anim-speed value="100"/>
90                         <animation path="models/ibis_fly.g3d"/>
91                         <sound enabled="true" start-time="0">
92                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_walk1.wav"/>
93                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_walk2.wav"/>
94                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_walk3.wav"/>
95                         </sound>
96                 </skill>
98                 <skill>
99                         <type value="attack"/>
100                         <name value="attack_skill"/>
101                         <ep-cost value="0"/>
102                         <speed value="100"/>
103                         <anim-speed value="100"/>
104                         <animation path="models/ibis_attack.g3d"/>
105                         <sound enabled="true" start-time="0.4">
106                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack1.wav"/>
107                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack2.wav"/>
108                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack3.wav"/>
109                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack4.wav"/>
110                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack5.wav"/>
111                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack6.wav"/>
112                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack7.wav"/>
113                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack8.wav"/>
114                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack9.wav"/>
115                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack10.wav"/>
116                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack11.wav"/>
117                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack12.wav"/>
118                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack13.wav"/>
119                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack14.wav"/>
120                         </sound>
121                         <attack-strenght value="170"/>
122                         <attack-var value="50"/>
123                         <attack-range value="8"/>
124                         <attack-type value="energy"/>
125                         <attack-fields>
126                                 <field value="land"/>
127                                 <field value="air"/>
128                         </attack-fields>
129                         <attack-start-time value="0.3"/>
130                         <projectile value="true">
131                                 <particle value="true" path="particle_proj.xml"/>
132                                 <sound enabled="true">
133                                 <sound-file path="$COMMONDATAPATH/sounds/dragon_hit1.wav"/>
134                                 <sound-file path="$COMMONDATAPATH/sounds/dragon_hit2.wav"/>
135                                 <sound-file path="$COMMONDATAPATH/sounds/dragon_hit3.wav"/>
136                                 <sound-file path="$COMMONDATAPATH/sounds/dragon_hit4.wav"/>
137                         </sound>
138                         </projectile>
139                         <splash value="true">
140                                 <radius value="1"/>
141                                 <damage-all value="true"/>
142                                 <particle value="true" path="particle_splash.xml"/>
143                         </splash>
144                 </skill>
146                 <skill>
147                         <type value="die"/>
148                         <name value="die_skill"/>
149                         <ep-cost value="0"/>
150                         <speed value="60"/>
151                         <anim-speed value="50"/>
152                         <animation path="models/ibis_dying.g3d"/>
153                         <sound enabled="true" start-time="0">
154                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_die1.wav"/>
155                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_die2.wav"/>
156                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_die3.wav"/>
157                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_die4.wav"/>
158                         </sound>
159                         <fade value="false"/>
160                 </skill>
162         </skills>
164         <commands>
166                 <command>
167                         <type value="stop"/>
168                         <name value="stop"/>
169                         <image path="../spearman/images/tech_stop.bmp"/>
170                         <unit-requirements/>
171                         <upgrade-requirements/>
172                         <stop-skill value="stop_skill"/>
173                 </command>
175                 <command>
176                         <type value="move"/>
177                         <name value="move"/>
178                         <image path="../spearman/images/tech_move.bmp"/>
179                         <unit-requirements/>
180                         <upgrade-requirements/>
181                         <move-skill value="move_skill"/>
182                 </command>
184                 <command>
185                         <type value="attack"/>
186                         <name value="attack"/>
187                         <image path="images/ibis_attack.bmp"/>
188                         <unit-requirements/>
189                         <upgrade-requirements/>
190                         <move-skill value="move_skill"/>
191                         <attack-skill value="attack_skill"/>
192                 </command>
194                 <command>
195                         <type value="attack_stopped"/>
196                         <name value="hold_position"/>
197                         <image path="../spearman/images/tech_hold.bmp"/>
198                         <unit-requirements/>
199                         <upgrade-requirements>
200                                 <!--upgrade name="training_field"/-->
201                         </upgrade-requirements>
202                         <stop-skill value="stop_skill"/>
203                         <attack-skill value="attack_skill"/>
204                 </command>
206         </commands>
207 </unit>