Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / egypt / units / mummy / mummy.xml
blobee9a835ce16a3b53be6e170b857ff8f1ad691db4
1 <?xml version="1.0" standalone="no"?>
3 <unit>
4         <parameters>
5                 <size value="1"/>
6                 <height value="2"/>
7                 <max-hp value="600" regeneration="1"/>
8                 <max-ep value="0"/>
9                 <armor value="10"/>
10                 <armor-type value="organic"/>
11                 <sight value="12"/>
12                 <time value="25"/>
13                 <multi-selection value="true"/>
14                 <cellmap value="false"/>
15                 <levels/>
16                 <fields>
17                         <field value="land"/>
18                 </fields>
19                 <properties/>
20                         <light enabled="false"/>
21                 <unit-requirements/>
22                 <upgrade-requirements/>
23                 <resource-requirements>
24                         <resource name="gold" amount="45"/>
25                         <resource name="food" amount="1"/>
26                 </resource-requirements>
27                 <resources-stored/>
28                 <image path="images/daemon.bmp"/>
29                 <image-cancel path="../spearman/images/tech_cancel.bmp"/>
30                 <meeting-point value="false"/>
31                 <selection-sounds enabled="true">
32                         <sound path="sounds/mummy_select1.wav"/>
33                         <sound path="sounds/mummy_select2.wav"/>
34                         <sound path="sounds/mummy_select3.wav"/>
35                         <sound path="sounds/mummy_select4.wav"/>
36                         <sound path="sounds/mummy_select5.wav"/>
37                         <sound path="sounds/mummy_select6.wav"/>
38                         <sound path="sounds/mummy_select7.wav"/>
39                 </selection-sounds>
40                 <command-sounds enabled="true">
41                         <sound path="sounds/mummy_ack1.wav"/>
42                         <sound path="sounds/mummy_ack2.wav"/>
43                         <sound path="sounds/mummy_ack3.wav"/>
44                         <sound path="sounds/mummy_ack4.wav"/>
45                         <sound path="sounds/mummy_ack5.wav"/>
46                 </command-sounds>
48         </parameters>
50         <skills>
52                 <skill>
53                         <type value="stop"/>
54                         <name value="stop_skill"/>
55                         <ep-cost value="0"/>
56                         <speed value="1000"/>
57                         <anim-speed value="40"/>
58                         <animation path="models/mummy_standing.g3d"/>
59                         <sound enabled="false"/>
60                 </skill>
62                 <skill>
63                         <type value="move"/>
64                         <name value="move_skill"/>
65                         <ep-cost value="0"/>
66                         <speed value="250"/>
67                         <anim-speed value="120"/>
68                         <animation path="models/mummy_walking.g3d"/>
69                         <sound enabled="false"/>
70                 </skill>
72                 <skill>
73                         <type value="attack"/>
74                         <name value="attack_skill"/>
75                         <ep-cost value="0"/>
76                         <speed value="100"/>
77                         <anim-speed value="100"/>
78                         <animation path="models/mummy_attacking.g3d"/>
79                         <sound enabled="true" start-time="0.0">
80                                 <sound-file path="sounds/mummy_attack11.wav"/>
81                                 <sound-file path="sounds/mummy_attack12.wav"/>
82                                 <sound-file path="sounds/mummy_attack13.wav"/>
83                                 <sound-file path="sounds/mummy_attack14.wav"/>
84                                 <sound-file path="sounds/mummy_attack10.wav"/>
85                                 <!--sound-file path="sounds/mummy_attack1.wav"/>
86                                 <sound-file path="sounds/mummy_attack2.wav"/>
87                                 <sound-file path="sounds/mummy_attack3.wav"/>
88                                 <sound-file path="sounds/mummy_attack4.wav"/>
89                                 <sound-file path="sounds/mummy_attack5.wav"/>
90                                 <sound-file path="sounds/mummy_attack6.wav"/>
91                                 <sound-file path="sounds/mummy_attack7.wav"/>
92                                 <sound-file path="sounds/mummy_attack8.wav"/>
93                                 <sound-file path="sounds/mummy_attack9.wav"/-->
94                         </sound>
95                         <attack-strenght value="70"/>
96                         <attack-var value="40"/>
97                         <attack-range value="1"/>
98                         <attack-type value="slashing"/>
99                         <attack-fields>
100                                 <field value="land"/>
101                         </attack-fields>
102                         <attack-start-time value="0.3"/>
103                         <projectile value="false"/>
104                         <splash value="false"/>
105                 </skill>
107                 <skill>
108                         <type value="die"/>
109                         <name value="die_skill"/>
110                         <ep-cost value="0"/>
111                         <speed value="120"/>
112                         <anim-speed value="20"/>
113                         <animation path="models/mummy_dying.g3d"/>
114                         <sound enabled="true" start-time="0">
115                                 <sound-file path="sounds/mummy_die1.wav"/>
116                                 <sound-file path="sounds/mummy_die2.wav"/>
117                                 <sound-file path="sounds/mummy_die3.wav"/>
118                                 <sound-file path="sounds/mummy_die4.wav"/>
119                         </sound>
120                         <fade value="false"/>
121                 </skill>
122         </skills>
124         <commands>
126                 <command>
127                         <type value="stop"/>
128                         <name value="stop"/>
129                         <image path="../spearman/images/tech_stop.bmp"/>
130                         <unit-requirements/>
131                         <upgrade-requirements/>
132                         <stop-skill value="stop_skill"/>
133                 </command>
135                 <command>
136                         <type value="move"/>
137                         <name value="move"/>
138                         <image path="../spearman/images/tech_move.bmp"/>
139                         <unit-requirements/>
140                         <upgrade-requirements/>
141                         <move-skill value="move_skill"/>
142                 </command>
144                 <command>
145                         <type value="attack"/>
146                         <name value="attack"/>
147                         <image path="images/mummy_attack.bmp"/>
148                         <unit-requirements/>
149                         <upgrade-requirements/>
150                         <move-skill value="move_skill"/>
151                         <attack-skill value="attack_skill"/>
152                 </command>
154         </commands>
155 </unit>