1 <?xml version="1.0" standalone="no"?>
7 <max-hp value="600" regeneration="1"/>
10 <armor-type value="organic"/>
13 <multi-selection value="true"/>
14 <cellmap value="false"/>
20 <light enabled="false"/>
22 <upgrade-requirements/>
23 <resource-requirements>
24 <resource name="gold" amount="45"/>
25 <resource name="food" amount="1"/>
26 </resource-requirements>
28 <image path="images/daemon.bmp"/>
29 <image-cancel path="../spearman/images/tech_cancel.bmp"/>
30 <meeting-point value="false"/>
31 <selection-sounds enabled="true">
32 <sound path="sounds/mummy_select1.wav"/>
33 <sound path="sounds/mummy_select2.wav"/>
34 <sound path="sounds/mummy_select3.wav"/>
35 <sound path="sounds/mummy_select4.wav"/>
36 <sound path="sounds/mummy_select5.wav"/>
37 <sound path="sounds/mummy_select6.wav"/>
38 <sound path="sounds/mummy_select7.wav"/>
40 <command-sounds enabled="true">
41 <sound path="sounds/mummy_ack1.wav"/>
42 <sound path="sounds/mummy_ack2.wav"/>
43 <sound path="sounds/mummy_ack3.wav"/>
44 <sound path="sounds/mummy_ack4.wav"/>
45 <sound path="sounds/mummy_ack5.wav"/>
54 <name value="stop_skill"/>
57 <anim-speed value="40"/>
58 <animation path="models/mummy_standing.g3d"/>
59 <sound enabled="false"/>
64 <name value="move_skill"/>
67 <anim-speed value="120"/>
68 <animation path="models/mummy_walking.g3d"/>
69 <sound enabled="false"/>
73 <type value="attack"/>
74 <name value="attack_skill"/>
77 <anim-speed value="100"/>
78 <animation path="models/mummy_attacking.g3d"/>
79 <sound enabled="true" start-time="0.0">
80 <sound-file path="sounds/mummy_attack11.wav"/>
81 <sound-file path="sounds/mummy_attack12.wav"/>
82 <sound-file path="sounds/mummy_attack13.wav"/>
83 <sound-file path="sounds/mummy_attack14.wav"/>
84 <sound-file path="sounds/mummy_attack10.wav"/>
85 <!--sound-file path="sounds/mummy_attack1.wav"/>
86 <sound-file path="sounds/mummy_attack2.wav"/>
87 <sound-file path="sounds/mummy_attack3.wav"/>
88 <sound-file path="sounds/mummy_attack4.wav"/>
89 <sound-file path="sounds/mummy_attack5.wav"/>
90 <sound-file path="sounds/mummy_attack6.wav"/>
91 <sound-file path="sounds/mummy_attack7.wav"/>
92 <sound-file path="sounds/mummy_attack8.wav"/>
93 <sound-file path="sounds/mummy_attack9.wav"/-->
95 <attack-strenght value="70"/>
96 <attack-var value="40"/>
97 <attack-range value="1"/>
98 <attack-type value="slashing"/>
100 <field value="land"/>
102 <attack-start-time value="0.3"/>
103 <projectile value="false"/>
104 <splash value="false"/>
109 <name value="die_skill"/>
112 <anim-speed value="20"/>
113 <animation path="models/mummy_dying.g3d"/>
114 <sound enabled="true" start-time="0">
115 <sound-file path="sounds/mummy_die1.wav"/>
116 <sound-file path="sounds/mummy_die2.wav"/>
117 <sound-file path="sounds/mummy_die3.wav"/>
118 <sound-file path="sounds/mummy_die4.wav"/>
120 <fade value="false"/>
129 <image path="../spearman/images/tech_stop.bmp"/>
131 <upgrade-requirements/>
132 <stop-skill value="stop_skill"/>
138 <image path="../spearman/images/tech_move.bmp"/>
140 <upgrade-requirements/>
141 <move-skill value="move_skill"/>
145 <type value="attack"/>
146 <name value="attack"/>
147 <image path="images/mummy_attack.bmp"/>
149 <upgrade-requirements/>
150 <move-skill value="move_skill"/>
151 <attack-skill value="attack_skill"/>