Merge pull request #33 from MegaGlest/tilesets/autumn-add-waves
[megaglest-data.git] / techs / megapack / factions / egypt / units / obelisk / obelisk.xml
blob96fa3d2d580a63e9345b5926ebabdf4c6127aa3c
1 <?xml version="1.0" standalone="no" ?>
2 <unit>
3         <parameters>
4                 <size value="3" />
5                 <height value="5" />
6                 <ai-build-size value="4"/>
7                 <max-hp value="6000" regeneration="0"/>
8                 <max-ep value="0" />
9                 <armor value="0" />
10                 <armor-type value="wood"/>
11                 <sight value="5" />
12                 <time value="150" />
13                 <multi-selection value="true"/>
14                 <uniform-selection value="true"/>
15                 <cellmap value="true">
16                         <row value="010"/>
17                         <row value="010"/>
18                         <row value="000"/>
19                 </cellmap>
20                 <levels/>
21                 <fields>
22                         <field value="land" />
23                 </fields>
24                 <properties>
25                         <property value="burnable"/>
26                 </properties>
27                 <light enabled="false" />
28                 <unit-requirements>
29                         <unit name="pyramid" />
30                         <unit name="temple" />
31                         <unit name="priest" />
32                 </unit-requirements>
33                 <upgrade-requirements />
34                 <resource-requirements>
35                         <resource name="gold" amount="200" />
36                         <resource name="stone" amount="200" />
37                 </resource-requirements>
38                 <resources-stored>
39                 </resources-stored>
40                 <image path="images/obelisk.bmp"/>
41                 <image-cancel path="../spearman/images/tech_cancel.bmp"/>
42                 <meeting-point value="true" image-path="../desert_camp/images/meeting_point.bmp"/>
43                 <selection-sounds enabled="true">
44                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
45                 </selection-sounds>
46                 <command-sounds enabled="true">
47                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
48                 </command-sounds>
49         </parameters>
50         <skills>
51                 <skill>
52                         <name value="be_built_skill"/>
53                         <ep-cost value="0"/>
54                         <speed value="300"/>
55                         <anim-speed value="10"/>
56                         <animation path="models/obelisk_construction.g3d"/>
57                         <sound enabled="false"/>
58                         <type value="be_built"/>
59                 </skill>
60                 <skill>
61                         <type value="stop"/>
62                         <name value="stop_skill"/>
63                         <ep-cost value="0"/>
64                         <speed value="300"/>
65                         <anim-speed value="100"/>
66                         <animation path="models/obelisk.g3d"/>
67                         <sound enabled="false"/>
68                 </skill>
69                 <skill>
70                         <type value="produce"/>
71                         <name value="produce_skill"/>
72                         <ep-cost value="0"/>
73                         <speed value="300"/>
74                         <anim-speed value="50"/>
75                         <animation path="models/obelisk_producing.g3d"/>
76                         <sound enabled="false"/>
77                 </skill>
78                 <skill>
79                         <type value="upgrade"/>
80                         <name value="upgrade_skill"/>
81                         <ep-cost value="0"/>
82                         <speed value="300"/>
83                         <anim-speed value="60"/>
84                         <animation path="models/obelisk_producing.g3d"/>
85                         <sound enabled="false"/>
86                 </skill>
87                 <skill>
88                         <type value="die"/>
89                         <name value="die_skill"/>
90                         <ep-cost value="0" />
91                         <speed value="300"/>
92                         <anim-speed value="20" />
93                         <animation path="models/obelisk_dying.g3d"/>
94                         <sound enabled="true" start-time="0">
95                                 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall5.wav"/>
96                         </sound>
97                         <fade value="false"/>
98                 </skill>
99         </skills>
100         <commands>
101                 <command>
102                         <type value="produce"/>
103                         <name value="produce_scarab" />
104                         <image path="../scarab/images/scarab.bmp" />
105                         <unit-requirements/>
106                         <upgrade-requirements />
107                         <produce-skill value="produce_skill"/>
108                         <produced-unit name="scarab"/>
109                 </command>
110                 <command>
111                         <type value="produce"/>
112                         <name value="produce_snake" />
113                         <image path="../snake/images/snake.bmp" />
114                         <unit-requirements/>
115                         <upgrade-requirements />
116                         <produce-skill value="produce_skill"/>
117                         <produced-unit name="snake"/>
118                 </command>
119                 <command>
120                         <type value="produce"/>
121                         <name value="produce_ibis" />
122                         <image path="../ibis/images/ibis.bmp" />
123                         <unit-requirements/>
124                         <upgrade-requirements />
125                         <produce-skill value="produce_skill"/>
126                         <produced-unit name="ibis"/>
127                 </command>
128         </commands>
129 </unit>