1 <?xml version="1.0" standalone="no" ?>
6 <ai-build-size value="4"/>
7 <max-hp value="6000" regeneration="0"/>
10 <armor-type value="wood"/>
13 <multi-selection value="true"/>
14 <uniform-selection value="true"/>
15 <cellmap value="true">
22 <field value="land" />
25 <property value="burnable"/>
27 <light enabled="false" />
29 <unit name="pyramid" />
30 <unit name="temple" />
31 <unit name="priest" />
33 <upgrade-requirements />
34 <resource-requirements>
35 <resource name="gold" amount="200" />
36 <resource name="stone" amount="200" />
37 </resource-requirements>
40 <image path="images/obelisk.bmp"/>
41 <image-cancel path="../spearman/images/tech_cancel.bmp"/>
42 <meeting-point value="true" image-path="../desert_camp/images/meeting_point.bmp"/>
43 <selection-sounds enabled="true">
44 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
46 <command-sounds enabled="true">
47 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
52 <name value="be_built_skill"/>
55 <anim-speed value="10"/>
56 <animation path="models/obelisk_construction.g3d"/>
57 <sound enabled="false"/>
58 <type value="be_built"/>
62 <name value="stop_skill"/>
65 <anim-speed value="100"/>
66 <animation path="models/obelisk.g3d"/>
67 <sound enabled="false"/>
70 <type value="produce"/>
71 <name value="produce_skill"/>
74 <anim-speed value="50"/>
75 <animation path="models/obelisk_producing.g3d"/>
76 <sound enabled="false"/>
79 <type value="upgrade"/>
80 <name value="upgrade_skill"/>
83 <anim-speed value="60"/>
84 <animation path="models/obelisk_producing.g3d"/>
85 <sound enabled="false"/>
89 <name value="die_skill"/>
92 <anim-speed value="20" />
93 <animation path="models/obelisk_dying.g3d"/>
94 <sound enabled="true" start-time="0">
95 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall5.wav"/>
102 <type value="produce"/>
103 <name value="produce_scarab" />
104 <image path="../scarab/images/scarab.bmp" />
106 <upgrade-requirements />
107 <produce-skill value="produce_skill"/>
108 <produced-unit name="scarab"/>
111 <type value="produce"/>
112 <name value="produce_snake" />
113 <image path="../snake/images/snake.bmp" />
115 <upgrade-requirements />
116 <produce-skill value="produce_skill"/>
117 <produced-unit name="snake"/>
120 <type value="produce"/>
121 <name value="produce_ibis" />
122 <image path="../ibis/images/ibis.bmp" />
124 <upgrade-requirements />
125 <produce-skill value="produce_skill"/>
126 <produced-unit name="ibis"/>