Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / egypt / units / pyramid / pyramid.xml
blob99618163c40af33c4688eb2827e5cf651ebdcd1b
1 <?xml version="1.0" standalone="no" ?>
2 <unit>
3         <parameters>
4                 <size value="7" />
5                 <height value="5" />
6                 <max-hp value="9000" regeneration="0"/>
7                 <max-ep value="0" />
8                 <armor value="0" />
9                 <armor-type value="stone"/>
10                 <sight value="15" />
11                 <time value="300" />
12                 <multi-selection value="true"/>
13                 <uniform-selection value="true"/>
14                 <cellmap value="true">
15                         <row value="0100010"/>
16                         <row value="1111111"/>
17                         <row value="0111110"/>
18                         <row value="0110110"/>
19                         <row value="0110110"/>
20                         <row value="1110111"/>
21                         <row value="0110110"/>
22                 </cellmap>
23                 <levels/>
24                 <fields>
25                         <field value="land" />
26                 </fields>
27                 <properties>
28                         <property value="burnable"/>
29                 </properties>
30                 <light enabled="true" red="0.8" green="0.8" blue="0.5"/>
31                 <unit-requirements/>
32                 <upgrade-requirements />
33                 <resource-requirements>
34                         <resource name="gold" amount="100" />
35                         <resource name="stone" amount="300" />
36                         <resource name="wood" amount="150" />
37                 </resource-requirements>
38                 <resources-stored>
39                         <resource name= "gold" amount="2000"/>
40                         <resource name= "wood" amount="1200"/>
41                         <resource name= "stone" amount="1500"/>
42                         <resource name= "food" amount="150"/>
43                 </resources-stored>
44                 <image path="images/pyramid.bmp" />
45                 <image-cancel path="../spearman/images/tech_cancel.bmp"/>
46                 <meeting-point value="true" image-path="../desert_camp/images/meeting_point.bmp"/>
47                 <selection-sounds enabled="true">
48                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
49                 </selection-sounds>
50                 <command-sounds enabled="true">
51                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
52                 </command-sounds>
53         </parameters>
54         <skills>
55                 <skill>
56                         <type value="stop" />
57                         <name value="stop_skill"/>
58                         <ep-cost value="0" />
59                         <speed value="300" />
60                         <anim-speed value="100" />
61                         <animation path="models/pyramid.g3d" />
62                         <sound enabled="false" />
63                 </skill>
64                 <skill>
65                         <type value="be_built" />
66                         <name value="be_built_skill"/>
67                         <ep-cost value="0" />
68                         <speed value="300" />
69                         <anim-speed value="300" />
70                         <animation path="models/pyramid_construction.g3d" />
71                         <sound enabled="false" />
72                 </skill>
73                 <skill>
74                         <type value="produce" />
75                         <name value="produce_skill"/>
76                         <ep-cost value="0" />
77                         <speed value="300" />
78                         <anim-speed value="300" />
79                         <animation path="models/pyramid.g3d" />
80                         <sound enabled="false" />
81                 </skill>
82                 <skill>
83                         <type value="die" />
84                         <name value="die_skill"/>
85                         <ep-cost value="0" />
86                         <speed value="300" />
87                         <anim-speed value="300" />
88                         <animation path="destruction_models/pyramid_destruction.g3d" />
89                         <sound enabled="true" start-time="0">
90                                 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall2.wav"/>
91                         </sound>
92                         <shake enabled="true" intensity="1000" duration="120" start-time="0.0">
93                                 <self enabled="true" visible="false" in-camera-view="false" camera-distance-affected="false"/>
94                                 <team enabled="true" visible="false" in-camera-view="false" camera-distance-affected="false"/>
95                                 <enemy enabled="true" visible="true" in-camera-view="false" camera-distance-affected="true"/>
96                         </shake>
97                         <fade value="false"/>
98                 </skill>
99         </skills>
100         <commands>
101                 <command>
102                         <type value="produce"/>
103                         <name value="produce_slave" />
104                         <image path="../slave/images/worker.bmp" />
105                         <unit-requirements />
106                         <upgrade-requirements />
107                         <produce-skill value="produce_skill"/>
108                         <produced-unit name="slave"/>
109                 </command>
110         </commands>
111 </unit>