1 <?xml version="1.0" standalone="no" ?>
6 <max-hp value="9000" regeneration="0"/>
9 <armor-type value="stone"/>
12 <multi-selection value="true"/>
13 <uniform-selection value="true"/>
14 <cellmap value="true">
15 <row value="0100010"/>
16 <row value="1111111"/>
17 <row value="0111110"/>
18 <row value="0110110"/>
19 <row value="0110110"/>
20 <row value="1110111"/>
21 <row value="0110110"/>
25 <field value="land" />
28 <property value="burnable"/>
30 <light enabled="true" red="0.8" green="0.8" blue="0.5"/>
32 <upgrade-requirements />
33 <resource-requirements>
34 <resource name="gold" amount="100" />
35 <resource name="stone" amount="300" />
36 <resource name="wood" amount="150" />
37 </resource-requirements>
39 <resource name= "gold" amount="2000"/>
40 <resource name= "wood" amount="1200"/>
41 <resource name= "stone" amount="1500"/>
42 <resource name= "food" amount="150"/>
44 <image path="images/pyramid.bmp" />
45 <image-cancel path="../spearman/images/tech_cancel.bmp"/>
46 <meeting-point value="true" image-path="../desert_camp/images/meeting_point.bmp"/>
47 <selection-sounds enabled="true">
48 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
50 <command-sounds enabled="true">
51 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
57 <name value="stop_skill"/>
60 <anim-speed value="100" />
61 <animation path="models/pyramid.g3d" />
62 <sound enabled="false" />
65 <type value="be_built" />
66 <name value="be_built_skill"/>
69 <anim-speed value="300" />
70 <animation path="models/pyramid_construction.g3d" />
71 <sound enabled="false" />
74 <type value="produce" />
75 <name value="produce_skill"/>
78 <anim-speed value="300" />
79 <animation path="models/pyramid.g3d" />
80 <sound enabled="false" />
84 <name value="die_skill"/>
87 <anim-speed value="300" />
88 <animation path="destruction_models/pyramid_destruction.g3d" />
89 <sound enabled="true" start-time="0">
90 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall2.wav"/>
92 <shake enabled="true" intensity="1000" duration="120" start-time="0.0">
93 <self enabled="true" visible="false" in-camera-view="false" camera-distance-affected="false"/>
94 <team enabled="true" visible="false" in-camera-view="false" camera-distance-affected="false"/>
95 <enemy enabled="true" visible="true" in-camera-view="false" camera-distance-affected="true"/>
102 <type value="produce"/>
103 <name value="produce_slave" />
104 <image path="../slave/images/worker.bmp" />
105 <unit-requirements />
106 <upgrade-requirements />
107 <produce-skill value="produce_skill"/>
108 <produced-unit name="slave"/>