1 <?xml version="1.0" standalone="no"?>
7 <max-hp value="1400" regeneration="5"/>
8 <max-ep value="0" regeneration="0"/>
10 <armor-type value="leather"/>
13 <multi-selection value="true"/>
14 <cellmap value="false"/>
16 <level name="expert" kills="5"/>
17 <level name="master" kills="15"/>
18 <level name="legendary" kills="30"/>
24 <light enabled="false"/>
27 <upgrade-requirements>
28 <upgrade name="summon_scarab"/>
29 </upgrade-requirements>
31 <resource-requirements>
32 <resource name="gold" amount="150"/>
33 <resource name="stone" amount="100"/>
34 <resource name="food" amount="2"/>
35 </resource-requirements>
37 <image path="images/scarab.bmp"/>
38 <image-cancel path="../spearman/images/tech_cancel.bmp"/>
39 <meeting-point value="false"/>
40 <selection-sounds enabled="true">
41 <sound path="$COMMONDATAPATH/sounds/archmage_select1.wav"/>
42 <sound path="$COMMONDATAPATH/sounds/archmage_select2.wav"/>
43 <sound path="$COMMONDATAPATH/sounds/archmage_select3.wav"/>
44 <sound path="$COMMONDATAPATH/sounds/archmage_select4.wav"/>
45 <sound path="$COMMONDATAPATH/sounds/archmage_select5.wav"/>
47 <command-sounds enabled="true">
48 <sound path="$COMMONDATAPATH/sounds/archmage_ack1.wav"/>
49 <sound path="$COMMONDATAPATH/sounds/archmage_ack2.wav"/>
50 <sound path="$COMMONDATAPATH/sounds/archmage_ack3.wav"/>
51 <sound path="$COMMONDATAPATH/sounds/archmage_ack4.wav"/>
52 <sound path="$COMMONDATAPATH/sounds/archmage_ack5.wav"/>
53 <sound path="$COMMONDATAPATH/sounds/archmage_ack6.wav"/>
54 <sound path="$COMMONDATAPATH/sounds/archmage_ack7.wav"/>
62 <name value="stop_skill"/>
65 <anim-speed value="60"/>
66 <animation path="models/scarab_standing.g3d"/>
67 <sound enabled="false"/>
72 <name value="move_skill"/>
75 <anim-speed value="140"/>
76 <animation path="models/scarab_walking.g3d"/>
77 <sound enabled="false"/>
81 <type value="attack"/>
82 <name value="dung_attack_skill"/>
85 <anim-speed value="75"/>
86 <animation path="models/scarab_attacking.g3d"/>
87 <sound enabled="true" start-time="0">
88 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack1.wav"/>
89 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack2.wav"/>
90 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack3.wav"/>
91 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack4.wav"/>
92 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack6.wav"/>
93 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack8.wav"/>
94 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack11.wav"/>
95 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack12.wav"/>
96 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack13.wav"/>
97 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack15.wav"/>
98 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack16.wav"/>
100 <attack-strenght value="180"/>
101 <attack-var value="90"/>
102 <attack-range value="4"/>
103 <attack-type value="energy"/>
105 <field value="land"/>
107 <attack-start-time value="0.2"/>
108 <projectile value="true">
109 <particle value="true" path="particle_proj.xml"/>
110 <sound enabled="true">
111 <sound-file path="$COMMONDATAPATH/sounds/archmage_hit1.wav"/>
112 <sound-file path="$COMMONDATAPATH/sounds/archmage_hit2.wav"/>
113 <sound-file path="$COMMONDATAPATH/sounds/archmage_hit3.wav"/>
114 <sound-file path="$COMMONDATAPATH/sounds/archmage_hit4.wav"/>
117 <splash value="true">
119 <damage-all value="false"/>
120 <particle value="true" path="particle_splash.xml"/>
126 <name value="die_skill"/>
129 <anim-speed value="60"/>
130 <animation path="models/scarab_dying.g3d"/>
131 <sound enabled="true" start-time="0">
132 <sound-file path="$COMMONDATAPATH/sounds/archmage_die1.wav"/>
133 <sound-file path="$COMMONDATAPATH/sounds/archmage_die2.wav"/>
135 <fade value="false"/>
140 <!-- *** commands *** -->
147 <image path="../spearman/images/tech_stop.bmp"/>
149 <upgrade-requirements/>
150 <stop-skill value="stop_skill"/>
156 <image path="../spearman/images/tech_move.bmp"/>
158 <upgrade-requirements/>
159 <move-skill value="move_skill"/>
163 <type value="attack"/>
164 <name value="dung_attack"/>
165 <image path="images/scarab_attack.bmp"/>
167 <upgrade-requirements/>
168 <move-skill value="move_skill"/>
169 <attack-skill value="dung_attack_skill"/>
173 <type value="attack_stopped"/>
174 <name value="hold_position"/>
175 <image path="../spearman/images/tech_hold.bmp"/>
177 <upgrade-requirements/>
178 <stop-skill value="stop_skill"/>
179 <attack-skill value="dung_attack_skill"/>