Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / egypt / units / scarab / scarab.xml
blobb753b38425e5874f058c2d71186be5dd4afa771c
1 <?xml version="1.0" standalone="no"?>
3 <unit>
4         <parameters>
5                 <size value="1"/>
6                 <height value="1"/>
7                 <max-hp value="1400" regeneration="5"/>
8                 <max-ep value="0" regeneration="0"/>
9                 <armor value="23"/>
10                 <armor-type value="leather"/>
11                 <sight value="12"/>
12                 <time value="90"/>
13                 <multi-selection value="true"/>
14                 <cellmap value="false"/>
15                 <levels>
16                         <level name="expert" kills="5"/>
17                         <level name="master" kills="15"/>
18                         <level name="legendary" kills="30"/>
19                 </levels>
20                 <fields>
21                         <field value="land"/>
22                 </fields>
23                 <properties/>
24                 <light enabled="false"/>
25                 <unit-requirements>
26                 </unit-requirements>
27                 <upgrade-requirements>
28                         <upgrade name="summon_scarab"/>
29                 </upgrade-requirements>
31                 <resource-requirements>
32                         <resource name="gold" amount="150"/>
33                         <resource name="stone" amount="100"/>
34                         <resource name="food" amount="2"/>
35                 </resource-requirements>
36                 <resources-stored/>
37                 <image path="images/scarab.bmp"/>
38                 <image-cancel path="../spearman/images/tech_cancel.bmp"/>
39                 <meeting-point value="false"/>
40                 <selection-sounds enabled="true">
41                         <sound path="$COMMONDATAPATH/sounds/archmage_select1.wav"/>
42                         <sound path="$COMMONDATAPATH/sounds/archmage_select2.wav"/>
43                         <sound path="$COMMONDATAPATH/sounds/archmage_select3.wav"/>
44                         <sound path="$COMMONDATAPATH/sounds/archmage_select4.wav"/>
45                         <sound path="$COMMONDATAPATH/sounds/archmage_select5.wav"/>
46                 </selection-sounds>
47                 <command-sounds enabled="true">
48                         <sound path="$COMMONDATAPATH/sounds/archmage_ack1.wav"/>
49                         <sound path="$COMMONDATAPATH/sounds/archmage_ack2.wav"/>
50                         <sound path="$COMMONDATAPATH/sounds/archmage_ack3.wav"/>
51                         <sound path="$COMMONDATAPATH/sounds/archmage_ack4.wav"/>
52                         <sound path="$COMMONDATAPATH/sounds/archmage_ack5.wav"/>
53                         <sound path="$COMMONDATAPATH/sounds/archmage_ack6.wav"/>
54                         <sound path="$COMMONDATAPATH/sounds/archmage_ack7.wav"/>
55                 </command-sounds>
56         </parameters>
58         <skills>
60                 <skill>
61                         <type value="stop"/>
62                         <name value="stop_skill"/>
63                         <ep-cost value="0"/>
64                         <speed value="1000"/>
65                         <anim-speed value="60"/>
66                         <animation path="models/scarab_standing.g3d"/>
67                         <sound enabled="false"/>
68                 </skill>
70                 <skill>
71                         <type value="move"/>
72                         <name value="move_skill"/>
73                         <ep-cost value="0"/>
74                         <speed value="140"/>
75                         <anim-speed value="140"/>
76                         <animation path="models/scarab_walking.g3d"/>
77                         <sound enabled="false"/>
78                 </skill>
80                 <skill>
81                         <type value="attack"/>
82                         <name value="dung_attack_skill"/>
83                         <ep-cost value="0"/>
84                         <speed value="75"/>
85                         <anim-speed value="75"/>
86                         <animation path="models/scarab_attacking.g3d"/>
87                         <sound enabled="true" start-time="0">
88                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack1.wav"/>
89                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack2.wav"/>
90                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack3.wav"/>
91                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack4.wav"/>
92                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack6.wav"/>
93                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack8.wav"/>
94                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack11.wav"/>
95                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack12.wav"/>
96                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack13.wav"/>
97                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack15.wav"/>
98                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack16.wav"/>
99                         </sound>
100                         <attack-strenght value="180"/>
101                         <attack-var value="90"/>
102                         <attack-range value="4"/>
103                         <attack-type value="energy"/>
104                         <attack-fields>
105                                 <field value="land"/>
106                         </attack-fields>
107                         <attack-start-time value="0.2"/>
108                         <projectile value="true">
109                                 <particle value="true" path="particle_proj.xml"/>
110                                 <sound enabled="true">
111                                         <sound-file path="$COMMONDATAPATH/sounds/archmage_hit1.wav"/>
112                                         <sound-file path="$COMMONDATAPATH/sounds/archmage_hit2.wav"/>
113                                         <sound-file path="$COMMONDATAPATH/sounds/archmage_hit3.wav"/>
114                                         <sound-file path="$COMMONDATAPATH/sounds/archmage_hit4.wav"/>
115                                 </sound>
116                         </projectile>
117                         <splash value="true">
118                                 <radius value="2"/>
119                                 <damage-all value="false"/>
120                                 <particle value="true" path="particle_splash.xml"/>
121                         </splash>
122                 </skill>
124                 <skill>
125                         <type value="die"/>
126                         <name value="die_skill"/>
127                         <ep-cost value="0"/>
128                         <speed value="120"/>
129                         <anim-speed value="60"/>
130                         <animation path="models/scarab_dying.g3d"/>
131                         <sound enabled="true" start-time="0">
132                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_die1.wav"/>
133                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_die2.wav"/>
134                         </sound>
135                         <fade value="false"/>
136                 </skill>
138         </skills>
140         <!-- *** commands *** -->
142         <commands>
144                 <command>
145                         <type value="stop"/>
146                         <name value="stop"/>
147                         <image path="../spearman/images/tech_stop.bmp"/>
148                         <unit-requirements/>
149                         <upgrade-requirements/>
150                         <stop-skill value="stop_skill"/>
151                 </command>
153                 <command>
154                         <type value="move"/>
155                         <name value="move"/>
156                         <image path="../spearman/images/tech_move.bmp"/>
157                         <unit-requirements/>
158                         <upgrade-requirements/>
159                         <move-skill value="move_skill"/>
160                 </command>
162                 <command>
163                         <type value="attack"/>
164                         <name value="dung_attack"/>
165                         <image path="images/scarab_attack.bmp"/>
166                         <unit-requirements/>
167                         <upgrade-requirements/>
168                         <move-skill value="move_skill"/>
169                         <attack-skill value="dung_attack_skill"/>
170                 </command>
172                 <command>
173                         <type value="attack_stopped"/>
174                         <name value="hold_position"/>
175                         <image path="../spearman/images/tech_hold.bmp"/>
176                         <unit-requirements/>
177                         <upgrade-requirements/>
178                         <stop-skill value="stop_skill"/>
179                         <attack-skill value="dung_attack_skill"/>
180                 </command>
182         </commands>
183 </unit>