Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / egypt / units / snake / particle_splash.xml
blobc04b77cf37e72840d65098c6b8d81e4ebc873e6f
1 <?xml version="1.0" standalone="yes"?>
2 <splash-particle-system>
3         <texture value="true" path="images/archmage_particle.bmp" luminance="true"/>
4         <model value="false"/>
5         <primitive value="quad"/>
6         <offset x="0" y="0" z="0"/>
7         <color red="0.0" green="1.0" blue="0.0" alpha="1.0" />
8         <color-no-energy red="1.0" green="1.0" blue="1.0" alpha="0.5" />
9         <size value="1" />
10         <size-no-energy value="2" />
11         <speed value="3" />
12         <gravity value="0"/>
13         <emission-rate value="5" />
14         <energy-max value="30" />
15         <energy-var value="10" />
17         <emission-rate-fade value="1"/>
18         <vertical-spread a="1" b="0"/>
19         <horizontal-spread a="1" b="0"/>
20 </splash-particle-system>