Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / egypt / units / snake / snake.xml
blob4590ffda67957d524f2fe7929476d3a43c03d887
1 <?xml version="1.0" standalone="no"?>
3 <unit>
4         <parameters>
5                 <size value="1"/>
6                 <height value="1"/>
7                 <max-hp value="450" regeneration="5"/>
8                 <max-ep value="0" regeneration="0"/>
9                 <armor value="15"/>
10                 <armor-type value="leather"/>
11                 <sight value="12"/>
12                 <time value="70"/>
13                 <multi-selection value="true"/>
14                 <cellmap value="false"/>
15                 <levels>
16                         <level name="expert" kills="5"/>
17                         <level name="master" kills="15"/>
18                 </levels>
19                 <fields>
20                         <field value="land"/>
21                 </fields>
22                 <properties/>
23                 <light enabled="false"/>
24                 <unit-requirements>
25                 </unit-requirements>
26                 <upgrade-requirements>
27                 </upgrade-requirements>
28                 <resource-requirements>
29                         <resource name="gold" amount="140"/>
30                         <resource name="stone" amount="50"/>
31                         <resource name="food" amount="1"/>
32                 </resource-requirements>
33                 <resources-stored/>
34                 <image path="images/snake.bmp"/>
35                 <image-cancel path="../spearman/images/tech_cancel.bmp"/>
36                 <meeting-point value="false"/>
37                 <selection-sounds enabled="true">
38                         <sound path="$COMMONDATAPATH/sounds/archmage_select1.wav"/>
39                         <sound path="$COMMONDATAPATH/sounds/archmage_select2.wav"/>
40                         <sound path="$COMMONDATAPATH/sounds/archmage_select3.wav"/>
41                         <sound path="$COMMONDATAPATH/sounds/archmage_select4.wav"/>
42                         <sound path="$COMMONDATAPATH/sounds/archmage_select5.wav"/>
43                 </selection-sounds>
44                 <command-sounds enabled="true">
45                         <sound path="$COMMONDATAPATH/sounds/archmage_ack1.wav"/>
46                         <sound path="$COMMONDATAPATH/sounds/archmage_ack2.wav"/>
47                         <sound path="$COMMONDATAPATH/sounds/archmage_ack3.wav"/>
48                         <sound path="$COMMONDATAPATH/sounds/archmage_ack4.wav"/>
49                         <sound path="$COMMONDATAPATH/sounds/archmage_ack5.wav"/>
50                         <sound path="$COMMONDATAPATH/sounds/archmage_ack6.wav"/>
51                         <sound path="$COMMONDATAPATH/sounds/archmage_ack7.wav"/>
52                 </command-sounds>
53         </parameters>
55         <skills>
57                 <skill>
58                         <type value="stop"/>
59                         <name value="stop_skill"/>
60                         <ep-cost value="0"/>
61                         <speed value="1000"/>
62                         <anim-speed value="60"/>
63                         <animation path="models/snake_standing.g3d"/>
64                         <sound enabled="false"/>
65                 </skill>
67                 <skill>
68                         <type value="move"/>
69                         <name value="move_skill"/>
70                         <ep-cost value="0"/>
71                         <speed value="140"/>
72                         <anim-speed value="90"/>
73                         <animation path="models/snake_walking.g3d"/>
74                         <sound enabled="false"/>
75                 </skill>
77                 <skill>
78                         <type value="attack"/>
79                         <name value="poison_shot_skill"/>
80                         <ep-cost value="0"/>
81                         <speed value="75"/>
82                         <anim-speed value="75"/>
83                         <animation path="models/snake_attacking.g3d"/>
84                         <sound enabled="true" start-time="0.4">
85                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack1.wav"/>
86                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack2.wav"/>
87                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack3.wav"/>
88                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack4.wav"/>
89                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack6.wav"/>
90                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack8.wav"/>
91                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack11.wav"/>
92                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack12.wav"/>
93                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack13.wav"/>
94                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack15.wav"/>
95                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack16.wav"/>
96                         </sound>
97                         <attack-strenght value="140"/>
98                         <attack-var value="30"/>
99                         <attack-range value="9"/>
100                         <attack-type value="energy"/>
101                         <attack-fields>
102                                 <field value="land"/>
103                                 <field value="air"/>
104                         </attack-fields>
105                         <attack-start-time value="0.5"/>
106                         <projectile value="true">
107                                 <particle value="true" path="particle_proj.xml"/>
108                                 <sound enabled="true">
109                                         <sound-file path="$COMMONDATAPATH/sounds/archmage_hit1.wav"/>
110                                         <sound-file path="$COMMONDATAPATH/sounds/archmage_hit2.wav"/>
111                                         <sound-file path="$COMMONDATAPATH/sounds/archmage_hit3.wav"/>
112                                         <sound-file path="$COMMONDATAPATH/sounds/archmage_hit4.wav"/>
113                                 </sound>
114                         </projectile>
115                         <splash value="true">
116                                 <radius value="3"/>
117                                 <damage-all value="false"/>
118                                 <particle value="true" path="particle_splash.xml"/>
119                         </splash>
120                 </skill>
122                 <skill>
123                         <type value="die"/>
124                         <name value="die_skill"/>
125                         <ep-cost value="0"/>
126                         <speed value="120"/>
127                         <anim-speed value="60"/>
128                         <animation path="models/snake_dying.g3d"/>
129                         <sound enabled="true" start-time="0">
130                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_die1.wav"/>
131                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_die2.wav"/>
132                         </sound>
133                         <fade value="false"/>
134                 </skill>
136         </skills>
138         <!-- *** commands *** -->
140         <commands>
142                 <command>
143                         <type value="stop"/>
144                         <name value="stop"/>
145                         <image path="../spearman/images/tech_stop.bmp"/>
146                         <unit-requirements/>
147                         <upgrade-requirements/>
148                         <stop-skill value="stop_skill"/>
149                 </command>
151                 <command>
152                         <type value="move"/>
153                         <name value="move"/>
154                         <image path="../spearman/images/tech_move.bmp"/>
155                         <unit-requirements/>
156                         <upgrade-requirements/>
157                         <move-skill value="move_skill"/>
158                 </command>
160                 <command>
161                         <type value="attack"/>
162                         <name value="poison_shot"/>
163                         <image path="images/snake_attack.bmp"/>
164                         <unit-requirements/>
165                         <upgrade-requirements/>
166                         <move-skill value="move_skill"/>
167                         <attack-skill value="poison_shot_skill"/>
168                 </command>
170                 <command>
171                         <type value="attack_stopped"/>
172                         <name value="hold_position"/>
173                         <image path="../spearman/images/tech_hold.bmp"/>
174                         <unit-requirements/>
175                         <upgrade-requirements/>
176                         <stop-skill value="stop_skill"/>
177                         <attack-skill value="poison_shot_skill"/>
178                 </command>
180         </commands>
181 </unit>