1 <?xml version="1.0" standalone="no"?>
7 <max-hp value="530" regeneration="1"/>
10 <armor-type value="leather"/>
13 <multi-selection value="true"/>
14 <cellmap value="false"/>
16 <level name="elite" kills="3"/>
22 <light enabled="false"/>
24 <unit name="desert_camp"/>
26 <upgrade-requirements/>
27 <resource-requirements>
28 <resource name="wood" amount="25"/>
29 <resource name="gold" amount="50"/>
30 <resource name="food" amount="1"/>
31 </resource-requirements>
33 <image path="images/swordman.bmp"/>
34 <image-cancel path="../spearman/images/tech_cancel.bmp"/>
35 <meeting-point value="false"/>
36 <selection-sounds enabled="true">
37 <sound path="sounds/spearman_select1.wav"/>
38 <sound path="sounds/spearman_select2.wav"/>
39 <sound path="sounds/spearman_select3.wav"/>
40 <sound path="sounds/spearman_select4.wav"/>
42 <command-sounds enabled="true">
43 <sound path="sounds/spearman_ack1.wav"/>
44 <sound path="sounds/spearman_ack2.wav"/>
45 <sound path="sounds/spearman_ack3.wav"/>
46 <sound path="sounds/spearman_ack4.wav"/>
47 <sound path="sounds/spearman_ack5.wav"/>
48 <sound path="sounds/spearman_ack6.wav"/>
56 <name value="stop_skill"/>
59 <anim-speed value="45"/>
60 <animation path="models/spearman_standing.g3d"/>
61 <sound enabled="false"/>
66 <name value="move_skill"/>
69 <anim-speed value="90"/>
70 <animation path="models/spearman_charging.g3d"/>
71 <sound enabled="false"/>
76 <name value="charge_skill"/>
79 <anim-speed value="125"/>
80 <animation path="models/spearman_charging.g3d"/>
81 <sound enabled="false"/>
85 <type value="attack"/>
86 <name value="attack_skill"/>
89 <anim-speed value="100"/>
90 <animation path="models/spearman_attacking.g3d"/>
91 <sound enabled="true" start-time="0.20">
92 <sound-file path="sounds/spearman_attack7.wav"/>
93 <sound-file path="sounds/spearman_attack8.wav"/>
94 <sound-file path="sounds/spearman_attack1.wav"/>
95 <sound-file path="sounds/spearman_attack2.wav"/>
96 <sound-file path="sounds/spearman_attack3.wav"/>
97 <sound-file path="sounds/spearman_attack4.wav"/>
98 <sound-file path="sounds/spearman_attack5.wav"/>
99 <sound-file path="sounds/spearman_attack6.wav"/>
100 <sound-file path="sounds/spearman_attack9.wav"/>
102 <attack-strenght value="80"/>
103 <attack-var value="30"/>
104 <attack-range value="1"/>
105 <attack-type value="slashing"/>
107 <field value="land"/>
109 <attack-start-time value="0"/>
110 <projectile value="false"/>
111 <splash value="false"/>
115 <type value="morph"/>
116 <name value="morph_skill"/>
119 <anim-speed value="80"/>
120 <animation path="models/spearman_standing.g3d"/>
121 <sound enabled="false"/>
126 <name value="die_skill"/>
129 <anim-speed value="40"/>
130 <animation path="models/spearman_dying.g3d"/>
131 <sound enabled="true" start-time="0">
132 <sound-file path="sounds/spearman_die1.wav"/>
133 <sound-file path="sounds/spearman_die2.wav"/>
134 <sound-file path="sounds/spearman_die3.wav"/>
136 <fade value="false"/>
146 <image path="../spearman/images/tech_stop.bmp"/>
148 <upgrade-requirements/>
149 <stop-skill value="stop_skill"/>
155 <image path="../spearman/images/tech_move.bmp"/>
157 <upgrade-requirements/>
158 <move-skill value="move_skill"/>
162 <type value="attack"/>
163 <name value="attack"/>
164 <image path="images/swordman_attack.bmp"/>
166 <upgrade-requirements/>
167 <move-skill value="charge_skill"/>
168 <attack-skill value="attack_skill"/>
172 <type value="attack_stopped"/>
173 <name value="hold_position"/>
174 <image path="../spearman/images/tech_hold.bmp"/>
176 <upgrade-requirements>
177 <upgrade name="training_field"/>
178 </upgrade-requirements>
179 <stop-skill value="stop_skill"/>
180 <attack-skill value="attack_skill"/>
184 <type value="morph"/>
185 <name value="promote_to_guard"/>
186 <image path="../guard/images/guard.bmp"/>
188 <upgrade-requirements/>
189 <morph-skill value="morph_skill"/>
190 <morph-unit name= "guard"/>
191 <discount value="60"/>