Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / egypt / units / spearthrower / spearthrower.xml
blobb3ff5c8a2a1d85bad5c4b719ffae552bae4173a1
1 <?xml version="1.0" standalone="no"?>
3 <unit>
4         <parameters>
5                 <size value="1"/>
6                 <height value="2"/>
7                 <max-hp value="700" regeneration="1"/>
8                 <max-ep value="0"/>
9                 <armor value="20"/>
10                 <armor-type value="leather"/>
11                 <sight value="15"/>
12                 <time value="60"/>
13                 <multi-selection value="true"/>
14                 <cellmap value="false"/>
15                 <levels>
16                         <level name="elite" kills="5"/>
17                 </levels>
18                 <fields>
19                         <field value="land"/>
20                         <field value="air"/>
21                 </fields>
22                 <properties/>
23                 <light enabled="false"/>
24                 <unit-requirements>
25                         <unit name="desert_camp"/>
26                 </unit-requirements>
27                 <upgrade-requirements/>
28                 <resource-requirements>
29                         <resource name="wood" amount="50"/>
30                         <resource name="gold" amount="100"/>
31                         <resource name="food" amount="1"/>
32                 </resource-requirements>
33                 <resources-stored/>
34                 <image path="images/archer.bmp"/>
35                 <image-cancel path="../spearman/images/tech_cancel.bmp"/>
36                 <meeting-point value="false"/>
37                 <selection-sounds enabled="true">
38                         <sound path="$COMMONDATAPATH/sounds/archer_select1.wav"/>
39                         <sound path="$COMMONDATAPATH/sounds/archer_select2.wav"/>
40                         <sound path="$COMMONDATAPATH/sounds/archer_select3.wav"/>
41                         <sound path="$COMMONDATAPATH/sounds/archer_select4.wav"/>
42                         <sound path="$COMMONDATAPATH/sounds/archer_select5.wav"/>
43                         <sound path="$COMMONDATAPATH/sounds/archer_select6.wav"/>
44                         <sound path="$COMMONDATAPATH/sounds/archer_select7.wav"/>
45                         <sound path="$COMMONDATAPATH/sounds/archer_select8.wav"/>
46                         <sound path="$COMMONDATAPATH/sounds/archer_select9.wav"/>
47                         <sound path="$COMMONDATAPATH/sounds/archer_select10.wav"/>
48                         <sound path="$COMMONDATAPATH/sounds/archer_select11.wav"/>
50                 </selection-sounds>
51                 <command-sounds enabled="true">
52                         <sound path="$COMMONDATAPATH/sounds/archer_ack1.wav"/>
53                         <sound path="$COMMONDATAPATH/sounds/archer_ack2.wav"/>
54                         <sound path="$COMMONDATAPATH/sounds/archer_ack3.wav"/>
55                         <sound path="$COMMONDATAPATH/sounds/archer_ack4.wav"/>
56                         <sound path="$COMMONDATAPATH/sounds/archer_ack5.wav"/>
57                         <sound path="$COMMONDATAPATH/sounds/archer_ack6.wav"/>
58                         <sound path="$COMMONDATAPATH/sounds/archer_ack7.wav"/>
59                         <sound path="$COMMONDATAPATH/sounds/archer_ack8.wav"/>
60                         <sound path="$COMMONDATAPATH/sounds/archer_ack9.wav"/>
61                         <sound path="$COMMONDATAPATH/sounds/archer_ack10.wav"/>
62                         <sound path="$COMMONDATAPATH/sounds/archer_ack11.wav"/>
63                         <sound path="$COMMONDATAPATH/sounds/archer_ack12.wav"/>
64                         <sound path="$COMMONDATAPATH/sounds/archer_ack13.wav"/>
65                         <sound path="$COMMONDATAPATH/sounds/archer_ack14.wav"/>
66                         <sound path="$COMMONDATAPATH/sounds/archer_ack15.wav"/>
67                 </command-sounds>
68         </parameters>
70         <skills>
72                 <skill>
73                         <type value="stop"/>
74                         <name value="stop_skill"/>
75                         <ep-cost value="0"/>
76                         <speed value="1000"/>
77                         <anim-speed value="45"/>
78                         <animation path="models/spearthrower_standing.g3d"/>
79                         <sound enabled="false"/>
80                 </skill>
82                 <skill>
83                         <type value="move"/>
84                         <name value="move_skill"/>
85                         <ep-cost value="0"/>
86                         <speed value="220"/>
87                         <anim-speed value="125"/>
88                         <animation path="models/spearthrower_walking.g3d"/>
89                         <sound enabled="false"/>
90                 </skill>
92                 <skill>
93                         <type value="attack"/>
94                         <name value="attack_skill"/>
95                         <ep-cost value="0"/>
96                         <speed value="50"/>
97                         <anim-speed value="50"/>
98                         <animation path="models/spearthrower_attacking.g3d"/>
99                         <sound enabled="true" start-time="0.5">
100                                 <sound-file path="$COMMONDATAPATH/sounds/archer_attack1.wav"/>
101                                 <sound-file path="$COMMONDATAPATH/sounds/archer_attack2.wav"/>
102                                 <sound-file path="$COMMONDATAPATH/sounds/archer_attack3.wav"/>
103                                 <sound-file path="$COMMONDATAPATH/sounds/archer_attack4.wav"/>
104                         </sound>
105                         <attack-strenght value="95"/>
106                         <attack-var value="65"/>
107                         <attack-range value="9"/>
108                         <attack-type value="piercing"/>
109                         <attack-start-time value="0.5"/>
110                         <attack-fields>
111                                 <field value="land"/>
112                                 <field value="air"/>
113                         </attack-fields>
114                         <projectile value="true">
115                                 <particle value="true" path="particle_proj.xml"/>
116                                 <sound enabled="true">
117                                         <sound-file path="$COMMONDATAPATH/sounds/arrow_hit1.wav"/>
118                                         <sound-file path="$COMMONDATAPATH/sounds/arrow_hit2.wav"/>
119                                         <sound-file path="$COMMONDATAPATH/sounds/arrow_hit3.wav"/>
120                                         <sound-file path="$COMMONDATAPATH/sounds/arrow_hit4.wav"/>
121                                         <sound-file path="$COMMONDATAPATH/sounds/arrow_hit5.wav"/>
122                                 </sound>
123                         </projectile>
124                         <splash value="false"/>
125                 </skill>
127                 <skill>
128                         <type value="die"/>
129                         <name value="die_skill"/>
130                         <ep-cost value="0"/>
131                         <speed value="60"/>
132                         <anim-speed value="50"/>
133                         <animation path="models/spearthrower_dying.g3d"/>
134                         <sound enabled="true" start-time="0">
135                                 <sound-file path="$COMMONDATAPATH/sounds/archer_die1.wav"/>
136                                 <sound-file path="$COMMONDATAPATH/sounds/archer_die2.wav"/>
137                                 <sound-file path="$COMMONDATAPATH/sounds/archer_die3.wav"/>
138                                 <sound-file path="$COMMONDATAPATH/sounds/archer_die4.wav"/>
139                         </sound>
140                         <fade value="false"/>
141                 </skill>
143         </skills>
145         <!-- *** commands *** -->
147         <commands>
149                 <command>
150                         <type value= "stop"/>
151                         <name value="stop"/>
152                         <image path="../spearman/images/tech_stop.bmp"/>
153                         <unit-requirements/>
154                         <upgrade-requirements/>
155                         <stop-skill value="stop_skill"/>
156                 </command>
158                 <command>
159                         <type value="move"/>
160                         <name value="move"/>
161                         <image path="../spearman/images/tech_move.bmp"/>
162                         <unit-requirements/>
163                         <upgrade-requirements/>
164                         <move-skill value="move_skill"/>
165                 </command>
167                 <command>
168                         <type value="attack"/>
169                         <name value="attack"/>
170                         <image path="images/archer_attack.bmp"/>
171                         <unit-requirements/>
172                         <upgrade-requirements/>
173                         <move-skill value="move_skill"/>
174                         <attack-skill value="attack_skill"/>
175                 </command>
177                 <command>
178                         <type value="attack_stopped"/>
179                         <name value="hold_position"/>
180                         <image path="../spearman/images/tech_hold.bmp"/>
181                         <unit-requirements/>
182                         <upgrade-requirements>
183                                 <!--upgrade name="training_field"/-->
184                         </upgrade-requirements>
185                         <stop-skill value="stop_skill"/>
186                         <attack-skill value="attack_skill"/>
187                 </command>
189         </commands>
190 </unit>