Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / egypt / units / sphinx / damage2_particles.xml
blob5c64c61754395f4ee7a82492e707db597c65bc12
1 <?xml version="1.0" standalone="yes"?>
2 <unit-particle-system>
3         <texture value="true" path="images/particle.bmp" luminance="true"/>
4         <mode value="black"/>
5         <primitive value="quad"/>
6         <offset x="-0.1" y="3.5" z="0.7"/>
7         <direction x="0" y="0.2" z="0.1"/>
8         <color red="0.75" green="0.7" blue="0.5" alpha="0.2" />
9         <color-no-energy red="0.4" green="0.4" blue="0.3" alpha="0.1" />
10         <radius value="0.6" />
11         <size value="1.5" />
12         <size-no-energy value="3.7" />
13         <speed value="0.2" />
14         <gravity value="0.01"/>
15         <emission-rate value="1" />
16         <energy-max value="400" />
17         <energy-var value="0" />
18         <relative value="true" />
19         <fixed value="false" />
20         <teamcolorNoEnergy value="false" />
21         <teamcolorEnergy value="false" />
22 </unit-particle-system>