Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / egypt / units / sphinx / sphinx.xml
blob27b0535a472a9144a9f45e6add82934e16480692
1 <?xml version="1.0" standalone="no"?>
2 <unit>
3         <parameters>
4                 <size value="4"/>
5                 <height value="4"/>
6                 <ai-build-size value="5"/>
7                 <max-hp value="7000" regeneration="0"/>
8                 <max-ep value="0"/>
9                 <armor value="20"/>
10                 <armor-type value="wood"/>
11                 <sight value="16"/>
12                 <time value="140"/>
13                 <multi-selection value="false"/>
14                 <cellmap value="true">
15                         <row value="0110"/>
16                         <row value="0110"/>
17                         <row value="0110"/>
18                         <row value="0110"/>
19                 </cellmap>
20                 <levels/>
21                 <fields>
22                         <field value="land"/>
23                 </fields>
24                 <properties>
25                 </properties>
26                 <light enabled="false"/>
27                 <damage-particles value="true">
28                         <particle-file path="damage_particles.xml"/>
29                         <particle-file path="damage2_particles.xml"/>
30                 </damage-particles>
31                 <unit-requirements>
32                         <unit name="obelisk"/>
33                 </unit-requirements>
34                 <upgrade-requirements>
35                         <!--upgrade name="advanced_architecture"/-->
36                 </upgrade-requirements>
37                 <resource-requirements>
38                         <resource name="gold" amount="250"/>
39                         <resource name="wood" amount="250"/>
40                 </resource-requirements>
41                 <resources-stored/>
42                 <image path="images/sphinx.bmp"/>
43                 <image-cancel path="../spearman/images/tech_cancel.bmp"/>
44                 <meeting-point value="false"/>
45                 <selection-sounds enabled="true">
46                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav"/>
47                 </selection-sounds>
48                 <command-sounds enabled="true">
49                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav"/>
50                 </command-sounds>
51         </parameters>
52         <skills>
53                 <skill>
54                         <type value="stop"/>
55                         <name value="stop_skill"/>
56                         <ep-cost value="0"/>
57                         <speed value="300"/>
58                         <anim-speed value="100"/>
59                         <animation path="models/sphinx.g3d"/>
60                         <sound enabled="false"/>
61                 </skill>
62                 <skill>
63                         <type value="be_built"/>
64                         <name value="be_built_skill"/>
65                         <ep-cost value="0"/>
66                         <speed value="300"/>
67                         <anim-speed value="300"/>
68                         <animation path="models/sphinx_construction.g3d"/>
69                         <sound enabled="false"/>
70                 </skill>
71                 <skill>
72                         <type value="attack"/>
73                         <name value="attack_skill"/>
74                         <ep-cost value="0"/>
75                         <speed value="80"/>
76                         <anim-speed value="90"/>
77                         <animation path="models/sphinx.g3d"/>
78                         <sound enabled="true" start-time="0">
79                                 <sound-file path="$COMMONDATAPATH/sounds/defense_tower_attack1.wav"/>
80                                 <sound-file path="$COMMONDATAPATH/sounds/defense_tower_attack2.wav"/>
81                         </sound>
82                         <attack-strenght value="120"/>
83                         <attack-var value="50"/>
84                         <attack-range value="12"/>
85                         <attack-type value="piercing"/>
86                         <attack-start-time value="0.3"/>
87                         <attack-fields>
88                                 <field value="land"/>
89                                 <field value="air"/>
90                         </attack-fields>
91                         <projectile value="true">
92                                 <particle value="true" path="particle_proj.xml"/>
93                                 <sound enabled="true">
94                                         <sound-file path="$COMMONDATAPATH/sounds/archmage_hit1.wav"/>
95                                         <sound-file path="$COMMONDATAPATH/sounds/archmage_hit2.wav"/>
96                                         <sound-file path="$COMMONDATAPATH/sounds/archmage_hit3.wav"/>
97                                         <sound-file path="$COMMONDATAPATH/sounds/archmage_hit4.wav"/>
98                                         <!--sound-file path="$COMMONDATAPATH/sounds/archmage_hit1.wav"/-->
99                                 </sound>
100                         </projectile>
101                         <splash value="true">
102                                 <radius value="4"/>
103                                 <damage-all value="true"/>
104                                 <particle value="true" path="particle_splash.xml"/>
105                         </splash>
106                 </skill>
107                 <skill>
108                         <type value="die"/>
109                         <name value="die_skill"/>
110                         <ep-cost value="0"/>
111                         <speed value="300"/>
112                         <anim-speed value="300"/>
113                         <animation path="models/sphinx_destroyed.g3d"/>
114                         <sound enabled="true" start-time="0">
115                                 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall5.wav"/>
116                         </sound>
117                         <fade value="false"/>
118                 </skill>
119         </skills>
120         <commands>
121                 <command>
122                         <type value="stop"/>
123                         <name value="attack_off"/>
124                         <image path="images/sphinx_attack_off.bmp"/>
125                         <unit-requirements/>
126                         <upgrade-requirements/>
127                         <stop-skill value="stop_skill"/>
128                 </command>
129                 <command>
130                         <type value="attack_stopped"/>
131                         <name value="attack_on"/>
132                         <image path="images/sphinx_attack.bmp"/>
133                         <unit-requirements/>
134                         <upgrade-requirements/>
135                         <attack-skill value="attack_skill"/>
136                         <stop-skill value="stop_skill"/>
137                 </command>
138         </commands>
139 </unit>