1 <?xml version="1.0" standalone="no"?>
6 <ai-build-size value="5"/>
7 <max-hp value="7000" regeneration="0"/>
10 <armor-type value="wood"/>
13 <multi-selection value="false"/>
14 <cellmap value="true">
26 <light enabled="false"/>
27 <damage-particles value="true">
28 <particle-file path="damage_particles.xml"/>
29 <particle-file path="damage2_particles.xml"/>
32 <unit name="obelisk"/>
34 <upgrade-requirements>
35 <!--upgrade name="advanced_architecture"/-->
36 </upgrade-requirements>
37 <resource-requirements>
38 <resource name="gold" amount="250"/>
39 <resource name="wood" amount="250"/>
40 </resource-requirements>
42 <image path="images/sphinx.bmp"/>
43 <image-cancel path="../spearman/images/tech_cancel.bmp"/>
44 <meeting-point value="false"/>
45 <selection-sounds enabled="true">
46 <sound path="$COMMONDATAPATH/sounds/tech_click.wav"/>
48 <command-sounds enabled="true">
49 <sound path="$COMMONDATAPATH/sounds/tech_click.wav"/>
55 <name value="stop_skill"/>
58 <anim-speed value="100"/>
59 <animation path="models/sphinx.g3d"/>
60 <sound enabled="false"/>
63 <type value="be_built"/>
64 <name value="be_built_skill"/>
67 <anim-speed value="300"/>
68 <animation path="models/sphinx_construction.g3d"/>
69 <sound enabled="false"/>
72 <type value="attack"/>
73 <name value="attack_skill"/>
76 <anim-speed value="90"/>
77 <animation path="models/sphinx.g3d"/>
78 <sound enabled="true" start-time="0">
79 <sound-file path="$COMMONDATAPATH/sounds/defense_tower_attack1.wav"/>
80 <sound-file path="$COMMONDATAPATH/sounds/defense_tower_attack2.wav"/>
82 <attack-strenght value="120"/>
83 <attack-var value="50"/>
84 <attack-range value="12"/>
85 <attack-type value="piercing"/>
86 <attack-start-time value="0.3"/>
91 <projectile value="true">
92 <particle value="true" path="particle_proj.xml"/>
93 <sound enabled="true">
94 <sound-file path="$COMMONDATAPATH/sounds/archmage_hit1.wav"/>
95 <sound-file path="$COMMONDATAPATH/sounds/archmage_hit2.wav"/>
96 <sound-file path="$COMMONDATAPATH/sounds/archmage_hit3.wav"/>
97 <sound-file path="$COMMONDATAPATH/sounds/archmage_hit4.wav"/>
98 <!--sound-file path="$COMMONDATAPATH/sounds/archmage_hit1.wav"/-->
101 <splash value="true">
103 <damage-all value="true"/>
104 <particle value="true" path="particle_splash.xml"/>
109 <name value="die_skill"/>
112 <anim-speed value="300"/>
113 <animation path="models/sphinx_destroyed.g3d"/>
114 <sound enabled="true" start-time="0">
115 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall5.wav"/>
117 <fade value="false"/>
123 <name value="attack_off"/>
124 <image path="images/sphinx_attack_off.bmp"/>
126 <upgrade-requirements/>
127 <stop-skill value="stop_skill"/>
130 <type value="attack_stopped"/>
131 <name value="attack_on"/>
132 <image path="images/sphinx_attack.bmp"/>
134 <upgrade-requirements/>
135 <attack-skill value="attack_skill"/>
136 <stop-skill value="stop_skill"/>