1 <?xml version="1.0" standalone="no" ?>
6 <ai-build-size value="7"/>
7 <max-hp value="6000" regeneration="0"/>
10 <armor-type value="stone"/>
13 <multi-selection value="true"/>
14 <uniform-selection value="true"/>
15 <cellmap value="true">
23 <field value="land" />
26 <property value="burnable"/>
28 <light enabled="false" />
30 <unit name="pyramid" />
31 <unit name="desert_camp" />
33 <upgrade-requirements />
34 <resource-requirements>
35 <resource name="gold" amount="200" />
36 <resource name="stone" amount="150" />
37 <resource name="wood" amount="100" />
38 </resource-requirements>
40 <resource name="wood" amount="200" />
42 <image path="images/temple.bmp" />
43 <image-cancel path="../spearman/images/tech_cancel.bmp"/>
44 <meeting-point value="true" image-path="images/meeting_point.bmp"/>
45 <selection-sounds enabled="true">
46 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
48 <command-sounds enabled="true">
49 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
55 <name value="stop_skill"/>
58 <anim-speed value="100" />
59 <animation path="models/temple.g3d" />
60 <sound enabled="false" />
63 <type value="be_built" />
64 <name value="be_built_skill"/>
67 <anim-speed value="300" />
68 <animation path="../pyramid/construction_models/barracks_construction.g3d" />
69 <sound enabled="false" />
72 <type value="upgrade"/>
73 <name value="upgrade_skill"/>
76 <anim-speed value="300" />
77 <animation path="models/temple.g3d" />
78 <sound enabled="false" />
81 <type value="produce"/>
82 <name value="produce_skill"/>
85 <anim-speed value="300" />
86 <animation path="models/temple.g3d" />
87 <sound enabled="false" />
91 <name value="die_skill"/>
94 <anim-speed value="300" />
95 <animation path="../pyramid/destruction_models/barracks_destruction.g3d" />
96 <sound enabled="true" start-time="0">
97 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall4.wav"/>
104 <type value="produce"/>
105 <name value="produce_priest" />
106 <image path="../priest/images/priest.bmp" />
107 <unit-requirements />
108 <upgrade-requirements />
109 <produce-skill value="produce_skill"/>
110 <produced-unit name="priest"/>
113 <type value="produce"/>
114 <name value="produce_ibis" />
115 <image path="../ibis/images/horseman.bmp" />
116 <unit-requirements />
117 <upgrade-requirements />
118 <produce-skill value="produce_skill"/>
119 <produced-unit name="priest"/>
122 <type value="upgrade"/>
123 <name value="research_scarab"/>
124 <image path="../../upgrades/summon_scarab/images/stables.bmp" />
126 <unit name="obelisk" />
128 <upgrade-requirements />
129 <upgrade-skill value="upgrade_skill"/>
130 <produced-upgrade name="summon_scarab"/>
133 <type value="upgrade"/>
134 <name value="research_ibis"/>
135 <image path="../../upgrades/summon_ibis/images/stables.bmp" />
137 <unit name="obelisk" />
139 <upgrade-requirements>
140 <upgrade name="summon_scarab"/>
141 </upgrade-requirements>
142 <upgrade-skill value="upgrade_skill"/>
143 <produced-upgrade name="summon_ibis"/>
146 <type value="upgrade"/>
147 <name value="get_power_of_ra"/>
148 <image path="../../upgrades/power_of_ra/images/ra.bmp" />
149 <unit-requirements />
150 <upgrade-requirements>
151 <upgrade name="summon_ibis"/>
152 </upgrade-requirements>
153 <upgrade-skill value="upgrade_skill"/>
154 <produced-upgrade name="power_of_ra"/>