Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / egypt / units / temple / temple.xml
blobc831e9dddd8349d2e2547695cd2aae9bc0268505
1 <?xml version="1.0" standalone="no" ?>
2 <unit>
3         <parameters>
4                 <size value="4" />
5                 <height value="2" />
6                 <ai-build-size value="7"/>
7                 <max-hp value="6000" regeneration="0"/>
8                 <max-ep value="0" />
9                 <armor value="0" />
10                 <armor-type value="stone"/>
11                 <sight value="6" />
12                 <time value="100" />
13                 <multi-selection value="true"/>
14                 <uniform-selection value="true"/>
15                 <cellmap value="true">
16                         <row value="1101"/>
17                         <row value="1101"/>
18                         <row value="1101"/>
19                         <row value="1101"/>
20                 </cellmap>
21                 <levels/>
22                 <fields>
23                         <field value="land" />
24                 </fields>
25                 <properties>
26                         <property value="burnable"/>
27                 </properties>
28                 <light enabled="false" />
29                 <unit-requirements>
30                         <unit name="pyramid" />
31                         <unit name="desert_camp" />
32                 </unit-requirements>
33                 <upgrade-requirements />
34                 <resource-requirements>
35                         <resource name="gold" amount="200" />
36                         <resource name="stone" amount="150" />
37                         <resource name="wood" amount="100" />
38                 </resource-requirements>
39                 <resources-stored>
40                         <resource name="wood" amount="200" />
41                 </resources-stored>
42                 <image path="images/temple.bmp" />
43                 <image-cancel path="../spearman/images/tech_cancel.bmp"/>
44                 <meeting-point value="true" image-path="images/meeting_point.bmp"/>
45                 <selection-sounds enabled="true">
46                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
47                 </selection-sounds>
48                 <command-sounds enabled="true">
49                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
50                 </command-sounds>
51         </parameters>
52         <skills>
53                 <skill>
54                         <type value="stop"/>
55                         <name value="stop_skill"/>
56                         <ep-cost value="0" />
57                         <speed value="50" />
58                         <anim-speed value="100" />
59                         <animation path="models/temple.g3d" />
60                         <sound enabled="false" />
61                 </skill>
62                 <skill>
63                         <type value="be_built" />
64                         <name value="be_built_skill"/>
65                         <ep-cost value="0" />
66                         <speed value="300" />
67                         <anim-speed value="300" />
68                         <animation path="../pyramid/construction_models/barracks_construction.g3d" />
69                         <sound enabled="false" />
70                 </skill>
71                 <skill>
72                         <type value="upgrade"/>
73                         <name value="upgrade_skill"/>
74                         <ep-cost value="0" />
75                         <speed value="300" />
76                         <anim-speed value="300" />
77                         <animation path="models/temple.g3d" />
78                         <sound enabled="false" />
79                 </skill>
80                 <skill>
81                         <type value="produce"/>
82                         <name value="produce_skill"/>
83                         <ep-cost value="0" />
84                         <speed value="300" />
85                         <anim-speed value="300" />
86                         <animation path="models/temple.g3d" />
87                         <sound enabled="false" />
88                 </skill>
89                 <skill>
90                         <type value="die" />
91                         <name value="die_skill"/>
92                         <ep-cost value="0" />
93                         <speed value="300" />
94                         <anim-speed value="300" />
95                         <animation path="../pyramid/destruction_models/barracks_destruction.g3d" />
96                         <sound enabled="true" start-time="0">
97                                 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall4.wav"/>
98                         </sound>
99                         <fade value="false"/>
100                 </skill>
101         </skills>
102         <commands>
103                 <command>
104                         <type value="produce"/>
105                         <name value="produce_priest" />
106                         <image path="../priest/images/priest.bmp" />
107                         <unit-requirements />
108                         <upgrade-requirements />
109                         <produce-skill value="produce_skill"/>
110                         <produced-unit name="priest"/>
111                 </command>
112                 <!--command>
113                         <type value="produce"/>
114                         <name value="produce_ibis" />
115                         <image path="../ibis/images/horseman.bmp" />
116                         <unit-requirements />
117                         <upgrade-requirements />
118                         <produce-skill value="produce_skill"/>
119                         <produced-unit name="priest"/>
120                 </command-->
121                 <command>
122                         <type value="upgrade"/>
123                         <name value="research_scarab"/>
124                         <image path="../../upgrades/summon_scarab/images/stables.bmp" />
125                         <unit-requirements>
126                                 <unit name="obelisk" />
127                         </unit-requirements>
128                         <upgrade-requirements />
129                         <upgrade-skill value="upgrade_skill"/>
130                         <produced-upgrade name="summon_scarab"/>
131                 </command>
132                 <command>
133                         <type value="upgrade"/>
134                         <name value="research_ibis"/>
135                         <image path="../../upgrades/summon_ibis/images/stables.bmp" />
136                         <unit-requirements>
137                                 <unit name="obelisk" />
138                         </unit-requirements>
139                         <upgrade-requirements>
140                                 <upgrade name="summon_scarab"/>
141                         </upgrade-requirements>
142                         <upgrade-skill value="upgrade_skill"/>
143                         <produced-upgrade name="summon_ibis"/>
144                 </command>
145                 <command>
146                         <type value="upgrade"/>
147                         <name value="get_power_of_ra"/>
148                         <image path="../../upgrades/power_of_ra/images/ra.bmp" />
149                         <unit-requirements />
150                         <upgrade-requirements>
151                                 <upgrade name="summon_ibis"/>
152                         </upgrade-requirements>
153                         <upgrade-skill value="upgrade_skill"/>
154                         <produced-upgrade name="power_of_ra"/>
155                 </command>
156         </commands>
157 </unit>