Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / magic / units / archmage / archmage.xml
blobf369701b8f381cff43293a7327028aff05e80c40
1 <?xml version="1.0" standalone="no"?>
3 <unit>
4         <parameters>
5                 <size value="1"/>
6                 <height value="2"/>
7                 <max-hp value="450" regeneration="5"/>
8                 <max-ep value="3000" regeneration="30"/>
9                 <armor value="15"/>
10                 <armor-type value="leather"/>
11                 <sight value="12"/>
12                 <time value="200"/>
13                 <multi-selection value="true"/>
14                 <cellmap value="false"/>
15                 <levels>
16                         <level name="expert" kills="5"/>
17                         <level name="master" kills="15"/>
18                         <level name="legendary" kills="30"/>
19                 </levels>
20                 <fields>
21                         <field value="land"/>
22                 </fields>
23                 <properties/>
24                 <light enabled="false"/>
25                 <unit-requirements>
26                         <unit name="library"/>
27                         <unit name="archmage_tower"/>
28                         <unit name="energy_source"/>
29                 </unit-requirements>
30                 <upgrade-requirements/>
31                 <resource-requirements>
32                         <resource name="gold" amount="150"/>
33                         <resource name="energy" amount="2"/>
34                 </resource-requirements>
35                 <resources-stored/>
36                 <image path="images/archmage.bmp"/>
37                 <image-cancel path="images/magic_cancel.bmp"/>
38                 <meeting-point value="false"/>
39                 <selection-sounds enabled="true">
40                         <sound path="$COMMONDATAPATH/sounds/archmage_select1.wav"/>
41                         <sound path="$COMMONDATAPATH/sounds/archmage_select2.wav"/>
42                         <sound path="$COMMONDATAPATH/sounds/archmage_select3.wav"/>
43                         <sound path="$COMMONDATAPATH/sounds/archmage_select4.wav"/>
44                         <sound path="$COMMONDATAPATH/sounds/archmage_select5.wav"/>
45                 </selection-sounds>
46                 <command-sounds enabled="true">
47                         <sound path="$COMMONDATAPATH/sounds/archmage_ack1.wav"/>
48                         <sound path="$COMMONDATAPATH/sounds/archmage_ack2.wav"/>
49                         <sound path="$COMMONDATAPATH/sounds/archmage_ack3.wav"/>
50                         <sound path="$COMMONDATAPATH/sounds/archmage_ack4.wav"/>
51                         <sound path="$COMMONDATAPATH/sounds/archmage_ack5.wav"/>
52                         <sound path="$COMMONDATAPATH/sounds/archmage_ack6.wav"/>
53                         <sound path="$COMMONDATAPATH/sounds/archmage_ack7.wav"/>
54                 </command-sounds>
55         </parameters>
56         <skills>
57                 <skill>
58                         <type value="stop"/>
59                         <name value="stop_skill"/>
60                         <ep-cost value="0"/>
61                         <speed value="1000"/>
62                         <anim-speed value="35"/>
63                         <animation path="models/archmage_standing.g3d"/>
64                         <sound enabled="false"/>
65                 </skill>
66                 <skill>
67                         <type value="move"/>
68                         <name value="move_skill"/>
69                         <ep-cost value="0"/>
70                         <speed value="140"/>
71                         <anim-speed value="140"/>
72                         <animation path="models/archmage_walking.g3d"/>
73                         <sound enabled="false"/>
74                 </skill>
75                 <skill>
76                         <type value="attack"/>
77                         <name value="ice_nova_skill"/>
78                         <ep-cost value="300"/>
79                         <speed value="75"/>
80                         <anim-speed value="75"/>
81                         <animation path="models/archmage_attacking.g3d"/>
82                         <sound enabled="true" start-time="0">
83                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack1.wav"/>
84                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack2.wav"/>
85                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack3.wav"/>
86                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack4.wav"/>
87                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack6.wav"/>
88                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack8.wav"/>
89                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack11.wav"/>
90                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack12.wav"/>
91                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack13.wav"/>
92                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack15.wav"/>
93                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack16.wav"/>
94                         </sound>
95                         <attack-strenght value="280"/>
96                         <attack-var value="90"/>
97                         <attack-range value="9"/>
98                         <attack-type value="energy"/>
99                         <attack-fields>
100                                 <field value="land"/>
101                         </attack-fields>
102                         <attack-start-time value="0.5"/>
103                         <projectile value="true">
104                                 <particle value="true" path="particle_proj.xml"/>
105                                 <sound enabled="true">
106                                         <sound-file path="$COMMONDATAPATH/sounds/archmage_hit1.wav"/>
107                                         <sound-file path="$COMMONDATAPATH/sounds/archmage_hit2.wav"/>
108                                         <sound-file path="$COMMONDATAPATH/sounds/archmage_hit3.wav"/>
109                                         <sound-file path="$COMMONDATAPATH/sounds/archmage_hit4.wav"/>
110                                 </sound>
111                         </projectile>
112                         <splash value="true">
113                                 <radius value="4"/>
114                                 <damage-all value="true"/>
115                                 <particle value="true" path="particle_splash.xml"/>
116                         </splash>
117                 </skill>
118                 <skill>
119                         <type value="attack"/>
120                         <name value="static_fire_skill"/>
121                         <ep-cost value="1000"/>
122                         <speed value="40"/>
123                         <anim-speed value="40"/>
124                         <animation path="models/archmage_attacking.g3d"/>
125                         <sound enabled="true" start-time="0.2">
126                                 <sound-file path="sounds/archmage_attack17.wav"/>
127                                 <sound-file path="sounds/archmage_attack18.wav"/>
128                                 <sound-file path="sounds/archmage_attack19.wav"/>
129                                 <sound-file path="sounds/archmage_attack20.wav"/>
130                                 <sound-file path="sounds/archmage_attack21.wav"/>
131                                 <sound-file path="sounds/archmage_attack22.wav"/>
132                                 <sound-file path="sounds/archmage_attack23.wav"/>
133                                 <sound-file path="sounds/archmage_attack24.wav"/>
134                         </sound>
135                         <attack-strenght value="700"/>
136                         <attack-var value="50"/>
137                         <attack-range value="8"/>
138                         <attack-type value="energy"/>
139                         <attack-fields>
140                                 <field value="land"/>
141                                 <field value="air"/>
142                         </attack-fields>
143                         <attack-start-time value="0.3"/>
144                         <projectile value="true">
145                                 <particle value="true" path="particle_proj2.xml"/>
146                                 <sound enabled="true">
147                                         <sound-file path="$COMMONDATAPATH/sounds/archmage_hit1.wav"/>
148                                         <sound-file path="$COMMONDATAPATH/sounds/archmage_hit2.wav"/>
149                                         <sound-file path="$COMMONDATAPATH/sounds/archmage_hit3.wav"/>
150                                         <sound-file path="$COMMONDATAPATH/sounds/archmage_hit4.wav"/>
151                                 </sound>
152                         </projectile>
153                         <splash value="true">
154                                 <radius value="5"/>
155                                 <damage-all value="true"/>
156                                 <particle value="true" path="fire_splash.xml"/>
157                         </splash>
158                 </skill>
159                 <skill>
160                         <type value="die"/>
161                         <name value="die_skill"/>
162                         <ep-cost value="0"/>
163                         <speed value="120"/>
164                         <anim-speed value="120"/>
165                         <animation path="models/archmage_dying.g3d"/>
166                         <sound enabled="true" start-time="0">
167                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_die1.wav"/>
168                                 <sound-file path="$COMMONDATAPATH/sounds/archmage_die2.wav"/>
169                         </sound>
170                         <fade value="true"/>
171                 </skill>
172         </skills>
173         <commands>
174                 <command>
175                         <type value="stop"/>
176                         <name value="stop"/>
177                         <image path="images/magic_stop.bmp"/>
178                         <unit-requirements/>
179                         <upgrade-requirements/>
180                         <stop-skill value="stop_skill"/>
181                 </command>
182                 <command>
183                         <type value="move"/>
184                         <name value="move"/>
185                         <image path="images/magic_move.bmp"/>
186                         <unit-requirements/>
187                         <upgrade-requirements/>
188                         <move-skill value="move_skill"/>
189                 </command>
190                 <command>
191                         <type value="attack"/>
192                         <name value="ice_nova"/>
193                         <image path="images/archmage_ice_nova.bmp"/>
194                         <unit-requirements/>
195                         <upgrade-requirements/>
196                         <move-skill value="move_skill"/>
197                         <attack-skill value="ice_nova_skill"/>
198                 </command>
199                 <command>
200                         <type value="attack"/>
201                         <name value="static_fire"/>
202                         <image path="images/archmage_static_fire.bmp"/>
203                         <unit-requirements/>
204                         <upgrade-requirements/>
205                         <upgrade-requirements/>
206                         <move-skill value="move_skill"/>
207                         <attack-skill value="static_fire_skill"/>
208                 </command>
209                 <command>
210                         <type value="attack_stopped"/>
211                         <name value="hold_position"/>
212                         <image path="images/magic_hold.bmp"/>
213                         <unit-requirements/>
214                         <upgrade-requirements/>
215                         <stop-skill value="stop_skill"/>
216                         <attack-skill value="ice_nova_skill"/>
217                 </command>
218         </commands>
219 </unit>