1 <?xml version="1.0" standalone="no"?>
7 <max-hp value="450" regeneration="5"/>
8 <max-ep value="3000" regeneration="30"/>
10 <armor-type value="leather"/>
13 <multi-selection value="true"/>
14 <cellmap value="false"/>
16 <level name="expert" kills="5"/>
17 <level name="master" kills="15"/>
18 <level name="legendary" kills="30"/>
24 <light enabled="false"/>
26 <unit name="library"/>
27 <unit name="archmage_tower"/>
28 <unit name="energy_source"/>
30 <upgrade-requirements/>
31 <resource-requirements>
32 <resource name="gold" amount="150"/>
33 <resource name="energy" amount="2"/>
34 </resource-requirements>
36 <image path="images/archmage.bmp"/>
37 <image-cancel path="images/magic_cancel.bmp"/>
38 <meeting-point value="false"/>
39 <selection-sounds enabled="true">
40 <sound path="$COMMONDATAPATH/sounds/archmage_select1.wav"/>
41 <sound path="$COMMONDATAPATH/sounds/archmage_select2.wav"/>
42 <sound path="$COMMONDATAPATH/sounds/archmage_select3.wav"/>
43 <sound path="$COMMONDATAPATH/sounds/archmage_select4.wav"/>
44 <sound path="$COMMONDATAPATH/sounds/archmage_select5.wav"/>
46 <command-sounds enabled="true">
47 <sound path="$COMMONDATAPATH/sounds/archmage_ack1.wav"/>
48 <sound path="$COMMONDATAPATH/sounds/archmage_ack2.wav"/>
49 <sound path="$COMMONDATAPATH/sounds/archmage_ack3.wav"/>
50 <sound path="$COMMONDATAPATH/sounds/archmage_ack4.wav"/>
51 <sound path="$COMMONDATAPATH/sounds/archmage_ack5.wav"/>
52 <sound path="$COMMONDATAPATH/sounds/archmage_ack6.wav"/>
53 <sound path="$COMMONDATAPATH/sounds/archmage_ack7.wav"/>
59 <name value="stop_skill"/>
62 <anim-speed value="35"/>
63 <animation path="models/archmage_standing.g3d"/>
64 <sound enabled="false"/>
68 <name value="move_skill"/>
71 <anim-speed value="140"/>
72 <animation path="models/archmage_walking.g3d"/>
73 <sound enabled="false"/>
76 <type value="attack"/>
77 <name value="ice_nova_skill"/>
78 <ep-cost value="300"/>
80 <anim-speed value="75"/>
81 <animation path="models/archmage_attacking.g3d"/>
82 <sound enabled="true" start-time="0">
83 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack1.wav"/>
84 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack2.wav"/>
85 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack3.wav"/>
86 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack4.wav"/>
87 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack6.wav"/>
88 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack8.wav"/>
89 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack11.wav"/>
90 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack12.wav"/>
91 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack13.wav"/>
92 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack15.wav"/>
93 <sound-file path="$COMMONDATAPATH/sounds/archmage_attack16.wav"/>
95 <attack-strenght value="280"/>
96 <attack-var value="90"/>
97 <attack-range value="9"/>
98 <attack-type value="energy"/>
100 <field value="land"/>
102 <attack-start-time value="0.5"/>
103 <projectile value="true">
104 <particle value="true" path="particle_proj.xml"/>
105 <sound enabled="true">
106 <sound-file path="$COMMONDATAPATH/sounds/archmage_hit1.wav"/>
107 <sound-file path="$COMMONDATAPATH/sounds/archmage_hit2.wav"/>
108 <sound-file path="$COMMONDATAPATH/sounds/archmage_hit3.wav"/>
109 <sound-file path="$COMMONDATAPATH/sounds/archmage_hit4.wav"/>
112 <splash value="true">
114 <damage-all value="true"/>
115 <particle value="true" path="particle_splash.xml"/>
119 <type value="attack"/>
120 <name value="static_fire_skill"/>
121 <ep-cost value="1000"/>
123 <anim-speed value="40"/>
124 <animation path="models/archmage_attacking.g3d"/>
125 <sound enabled="true" start-time="0.2">
126 <sound-file path="sounds/archmage_attack17.wav"/>
127 <sound-file path="sounds/archmage_attack18.wav"/>
128 <sound-file path="sounds/archmage_attack19.wav"/>
129 <sound-file path="sounds/archmage_attack20.wav"/>
130 <sound-file path="sounds/archmage_attack21.wav"/>
131 <sound-file path="sounds/archmage_attack22.wav"/>
132 <sound-file path="sounds/archmage_attack23.wav"/>
133 <sound-file path="sounds/archmage_attack24.wav"/>
135 <attack-strenght value="700"/>
136 <attack-var value="50"/>
137 <attack-range value="8"/>
138 <attack-type value="energy"/>
140 <field value="land"/>
143 <attack-start-time value="0.3"/>
144 <projectile value="true">
145 <particle value="true" path="particle_proj2.xml"/>
146 <sound enabled="true">
147 <sound-file path="$COMMONDATAPATH/sounds/archmage_hit1.wav"/>
148 <sound-file path="$COMMONDATAPATH/sounds/archmage_hit2.wav"/>
149 <sound-file path="$COMMONDATAPATH/sounds/archmage_hit3.wav"/>
150 <sound-file path="$COMMONDATAPATH/sounds/archmage_hit4.wav"/>
153 <splash value="true">
155 <damage-all value="true"/>
156 <particle value="true" path="fire_splash.xml"/>
161 <name value="die_skill"/>
164 <anim-speed value="120"/>
165 <animation path="models/archmage_dying.g3d"/>
166 <sound enabled="true" start-time="0">
167 <sound-file path="$COMMONDATAPATH/sounds/archmage_die1.wav"/>
168 <sound-file path="$COMMONDATAPATH/sounds/archmage_die2.wav"/>
177 <image path="images/magic_stop.bmp"/>
179 <upgrade-requirements/>
180 <stop-skill value="stop_skill"/>
185 <image path="images/magic_move.bmp"/>
187 <upgrade-requirements/>
188 <move-skill value="move_skill"/>
191 <type value="attack"/>
192 <name value="ice_nova"/>
193 <image path="images/archmage_ice_nova.bmp"/>
195 <upgrade-requirements/>
196 <move-skill value="move_skill"/>
197 <attack-skill value="ice_nova_skill"/>
200 <type value="attack"/>
201 <name value="static_fire"/>
202 <image path="images/archmage_static_fire.bmp"/>
204 <upgrade-requirements/>
205 <upgrade-requirements/>
206 <move-skill value="move_skill"/>
207 <attack-skill value="static_fire_skill"/>
210 <type value="attack_stopped"/>
211 <name value="hold_position"/>
212 <image path="images/magic_hold.bmp"/>
214 <upgrade-requirements/>
215 <stop-skill value="stop_skill"/>
216 <attack-skill value="ice_nova_skill"/>