1 <?xml version="1.0" standalone="no"?>
7 <max-hp value="450" regeneration="1"/>
8 <max-ep value="50" regeneration="1" start-percentage="100"/>
10 <armor-type value="leather"/>
13 <multi-selection value="true"/>
14 <cellmap value="false"/>
20 <light enabled="false"/>
22 <upgrade-requirements/>
23 <resource-requirements>
24 <resource name="gold" amount="75"/>
25 <resource name="energy" amount="1"/>
26 </resource-requirements>
28 <image path="images/initiate.bmp"/>
29 <image-cancel path="../archmage/images/magic_cancel.bmp"/>
30 <meeting-point value="false"/>
31 <selection-sounds enabled="true">
32 <sound path="sounds/initiate_select1.wav"/>
33 <sound path="sounds/initiate_select2.wav"/>
34 <sound path="sounds/initiate_select3.wav"/>
35 <sound path="sounds/initiate_select4.wav"/>
36 <sound path="sounds/initiate_select5.wav"/>
38 <command-sounds enabled="true">
39 <sound path="sounds/initiate_ack1.wav"/>
40 <sound path="sounds/initiate_ack2.wav"/>
41 <sound path="sounds/initiate_ack3.wav"/>
42 <sound path="sounds/initiate_ack4.wav"/>
43 <sound path="sounds/initiate_ack5.wav"/>
44 <sound path="sounds/initiate_ack6.wav"/>
45 <sound path="sounds/initiate_ack7.wav"/>
46 <sound path="sounds/initiate_ack8.wav"/>
47 <sound path="sounds/initiate_ack9.wav"/>
53 <name value="stop_skill"/>
56 <anim-speed value="70"/>
57 <animation path="models/initiate_standing.g3d"/>
58 <sound enabled="false"/>
62 <name value="stop_loaded_skill"/>
65 <anim-speed value="60"/>
66 <animation path="models/initiate_standing_loaded.g3d"/>
67 <sound enabled="false"/>
71 <name value="stop_loaded_wood_skill"/>
74 <anim-speed value="60"/>
75 <animation path="models/initiate_standing_loaded_wood.g3d"/>
76 <sound enabled="false"/>
80 <name value="move_skill"/>
83 <anim-speed value="130"/>
84 <animation path="models/initiate_walking.g3d"/>
85 <sound enabled="false"/>
89 <name value="move_wood_skill"/>
92 <anim-speed value="130"/>
93 <animation path="models/initiate_walking.g3d"/>
94 <sound enabled="false"/>
98 <name value="move_gold_skill"/>
101 <anim-speed value="130"/>
102 <animation path="models/initiate_walking.g3d"/>
103 <sound enabled="false"/>
107 <name value="move_loaded_skill"/>
110 <anim-speed value="120"/>
111 <animation path="models/initiate_walking_loaded.g3d"/>
112 <sound enabled="false"/>
116 <name value="move_loaded_wood_skill"/>
119 <anim-speed value="120"/>
120 <animation path="models/initiate_walking_loaded_wood.g3d"/>
121 <sound enabled="false"/>
124 <type value="build"/>
125 <name value="build_skill"/>
128 <anim-speed value="80"/>
129 <animation path="models/initiate_building.g3d"/>
130 <sound enabled="true" start-time="0">
131 <sound-file path="sounds/initiate_build1.wav"/>
132 <sound-file path="sounds/initiate_build2.wav"/>
133 <sound-file path="sounds/initiate_build3.wav"/>
137 <type value="repair"/>
138 <name value="repair_skill"/>
141 <anim-speed value="150"/>
142 <animation path="models/initiate_repairing.g3d"/>
143 <sound enabled="true" start-time="0">
144 <sound-file path="sounds/initiate_build1.wav"/>
145 <sound-file path="sounds/initiate_build2.wav"/>
146 <sound-file path="sounds/initiate_build3.wav"/>
150 <type value="harvest"/>
151 <name value="harvest_skill"/>
154 <anim-speed value="80"/>
155 <animation path="models/initiate_harvesting.g3d"/>
156 <sound enabled="true" start-time="0">
157 <sound-file path="sounds/initiate_harvest1.wav"/>
158 <sound-file path="sounds/initiate_harvest2.wav"/>
159 <sound-file path="sounds/initiate_harvest3.wav"/>
160 <sound-file path="sounds/initiate_harvest4.wav"/>
164 <type value="morph"/>
165 <name value="morph_skill"/>
168 <anim-speed value="80"/>
169 <animation path="models/initiate_morphing.g3d"/>
170 <sound enabled="false"/>
173 <type value="attack"/>
174 <name value="attack_skill"/>
175 <ep-cost value="10"/>
177 <anim-speed value="40"/>
178 <animation path="models/initiate_attacking.g3d"/>
179 <sound enabled="true" start-time="0.2">
180 <sound-file path="sounds/initiate_attack1.wav"/>
181 <sound-file path="sounds/initiate_attack2.wav"/>
182 <sound-file path="sounds/initiate_attack3.wav"/>
183 <sound-file path="sounds/initiate_attack4.wav"/>
184 <sound-file path="sounds/initiate_attack5.wav"/>
185 <sound-file path="sounds/initiate_attack6.wav"/>
186 <sound-file path="sounds/initiate_attack7.wav"/>
187 <sound-file path="sounds/initiate_attack8.wav"/>
189 <attack-strenght value="100"/>
190 <attack-var value="40"/>
191 <attack-range value="4"/>
192 <attack-type value="energy"/>
194 <field value="land"/>
196 <attack-start-time value="0.45"/>
197 <projectile value="true">
198 <particle value="true" path="particle_proj.xml"/>
199 <sound enabled="true">
200 <sound-file path="sounds/initiate_hit1.wav"/>
201 <sound-file path="sounds/initiate_hit2.wav"/>
202 <sound-file path="sounds/initiate_hit3.wav"/>
203 <sound-file path="sounds/initiate_hit4.wav"/>
206 <splash value="false"/>
210 <name value="die_skill"/>
213 <anim-speed value="150"/>
214 <animation path="models/initiate_dying.g3d"/>
215 <sound enabled="true" start-time="0">
216 <sound-file path="sounds/initiate_die1.wav"/>
217 <sound-file path="sounds/initiate_die2.wav"/>
218 <sound-file path="sounds/initiate_die3.wav"/>
220 <fade value="false"/>
227 <image path="../archmage/images/magic_stop.bmp"/>
229 <upgrade-requirements/>
230 <stop-skill value="stop_skill"/>
233 <type value= "move"/>
235 <image path="../archmage/images/magic_move.bmp"/>
237 <upgrade-requirements/>
238 <move-skill value="move_skill"/>
241 <type value="attack"/>
242 <name value="attack"/>
243 <image path="images/initiate_attack.bmp"/>
245 <upgrade-requirements/>
246 <move-skill value="move_skill"/>
247 <attack-skill value="attack_skill"/>
250 <type value="repair"/>
251 <name value="repair"/>
252 <image path="images/initiate_repair.bmp"/>
254 <upgrade-requirements/>
255 <move-skill value="move_skill"/>
256 <repair-skill value="repair_skill"/>
258 <unit name="mage_tower"/>
259 <unit name="energy_source"/>
260 <unit name="summoner_guild"/>
261 <unit name="library"/>
262 <unit name="archmage_tower"/>
263 <unit name="wicker_behemoth"/>
264 <unit name="tower_of_souls"/>
266 <unit name="power_golem"/>
270 <type value="build"/>
271 <name value="build"/>
272 <image path="images/initiate_build.bmp"/>
274 <upgrade-requirements/>
275 <move-skill value="move_skill"/>
276 <build-skill value="build_skill"/>
278 <building name="energy_source"/>
279 <building name="summoner_guild"/>
280 <building name="library"/>
281 <building name="archmage_tower"/>
282 <building name="mage_tower"/>
284 <start-sound enabled="true">
285 <sound-file path="sounds/initiate_work_start1.wav"/>
286 <sound-file path="sounds/initiate_work_start2.wav"/>
288 <built-sound enabled="true">
289 <sound-file path="sounds/initiate_work_end1.wav"/>
290 <sound-file path="sounds/initiate_work_end2.wav"/>
294 <type value="build"/>
295 <name value="ritual"/>
296 <image path="../behemoth/images/behemoth.bmp"/>
298 <upgrade-requirements/>
299 <move-skill value="move_skill"/>
300 <build-skill value="build_skill"/>
302 <building name="tower_of_souls"/>
303 <building name="golem"/>
304 <building name="wicker_behemoth"/>
306 <start-sound enabled="true">
307 <sound-file path="sounds/initiate_work_start1.wav"/>
308 <sound-file path="sounds/initiate_work_start2.wav"/>
310 <built-sound enabled="true">
311 <sound-file path="sounds/initiate_work_end1.wav"/>
312 <sound-file path="sounds/initiate_work_end2.wav"/>
316 <type value="harvest"/>
318 <image path="images/initiate_harvest.bmp"/>
320 <upgrade-requirements/>
321 <move-skill value="move_gold_skill"/>
322 <harvest-skill value="harvest_skill"/>
323 <stop-loaded-skill value="stop_loaded_skill"/>
324 <move-loaded-skill value="move_loaded_skill"/>
325 <harvested-resources>
326 <resource name="gold"/>
327 <resource name="stone"/>
328 </harvested-resources>
329 <max-load value="20"/>
330 <hits-per-unit value="1"/>
333 <type value="harvest"/>
334 <name value="harvest"/>
335 <image path="images/initiate_harvest_wood.bmp"/>
337 <upgrade-requirements/>
338 <move-skill value="move_wood_skill"/>
339 <harvest-skill value="harvest_skill"/>
340 <stop-loaded-skill value="stop_loaded_wood_skill"/>
341 <move-loaded-skill value="move_loaded_wood_skill"/>
342 <harvested-resources>
343 <resource name="wood"/>
344 </harvested-resources>
345 <max-load value="20"/>
346 <hits-per-unit value="1"/>
349 <type value="morph"/>
350 <name value="promote_to_battlemage"/>
351 <image path="../battlemage/images/battlemage.bmp"/>
353 <upgrade-requirements/>
354 <morph-skill value="morph_skill"/>
355 <morph-unit name= "battlemage"/>
356 <discount value="0"/>