1 <?xml version="1.0" standalone="no" ?>
6 <ai-build-size value="7"/>
7 <max-hp value="8000" regeneration="0"/>
10 <armor-type value="stone"/>
13 <multi-selection value="true"/>
14 <uniform-selection value="true"/>
15 <cellmap value="true">
27 <property value="burnable"/>
29 <light enabled="true" red="0.6" green="0.6" blue="0.8"/>
30 <rotationAllowed value="false" />
32 <upgrade-requirements/>
33 <resource-requirements>
34 <resource name="gold" amount="150"/>
35 <resource name="stone" amount="350"/>
36 <resource name="wood" amount="50"/>
37 </resource-requirements>
39 <resource name= "gold" amount="1800"/>
40 <resource name= "wood" amount="1200"/>
41 <resource name= "stone" amount="1400"/>
43 <image path="images/mage_tower.bmp" />
44 <image-cancel path="../archmage/images/magic_cancel.bmp"/>
45 <meeting-point value="true" image-path="images/meeting_point.bmp"/>
46 <selection-sounds enabled="true">
47 <sound path="../archmage_tower/sounds/magic_click.wav"/>
49 <command-sounds enabled="true">
50 <sound path="../archmage_tower/sounds/magic_click.wav"/>
56 <name value="stop_skill"/>
59 <anim-speed value="100" />
60 <animation path="models/mage_tower.g3d"/>
61 <sound enabled="false" />
64 <type value="be_built"/>
65 <name value="be_built_skill"/>
68 <anim-speed value="300"/>
69 <animation path="models/mage_tower_construction.g3d"/>
70 <sound enabled="false"/>
73 <type value="produce" />
74 <name value="produce_skill"/>
77 <anim-speed value="300" />
78 <animation path="models/mage_tower.g3d" />
79 <sound enabled="false" />
83 <name value="die_skill"/>
86 <anim-speed value="300" />
87 <animation path="destruction_models/mage_tower_destruction.g3d" />
88 <sound enabled="true" start-time="0">
89 <sound-file path="../archmage_tower/sounds/magic_building_fall2.wav"/>
91 <shake enabled="true" intensity="1000" duration="120" start-time="0.0">
92 <self enabled="true" visible="false" in-camera-view="false" camera-distance-affected="false"/>
93 <team enabled="true" visible="false" in-camera-view="false" camera-distance-affected="false"/>
94 <enemy enabled="true" visible="true" in-camera-view="false" camera-distance-affected="true"/>
101 <type value="produce"/>
102 <name value="produce_initiate"/>
103 <image path="../initiate/images/initiate.bmp"/>
104 <unit-requirements />
105 <upgrade-requirements />
106 <produce-skill value="produce_skill"/>
107 <produced-unit name="initiate"/>