Merge pull request #33 from MegaGlest/tilesets/autumn-add-waves
[megaglest-data.git] / techs / megapack / factions / magic / units / mage_tower / mage_tower.xml
blobb0abb37f6995c929fc3ba32ac67bcad7fdb020da
1 <?xml version="1.0" standalone="no" ?>
2 <unit>
3         <parameters>
4                 <size value="5"/>
5                 <height value="6"/>
6                 <ai-build-size value="7"/>
7                 <max-hp value="8000" regeneration="0"/>
8                 <max-ep value="0"/>
9                 <armor value="0"/>
10                 <armor-type value="stone"/>
11                 <sight value="15"/>
12                 <time value="250"/>
13                 <multi-selection value="true"/>
14                 <uniform-selection value="true"/>
15                 <cellmap value="true">
16                         <row value="01010"/>
17                         <row value="11011"/>
18                         <row value="00000"/>
19                         <row value="11011"/>
20                         <row value="01010"/>
21                 </cellmap>
22                 <levels/>
23                 <fields>
24                         <field value="land"/>
25                 </fields>
26                 <properties>
27                         <property value="burnable"/>
28                 </properties>
29                 <light enabled="true" red="0.6" green="0.6" blue="0.8"/>
30                 <rotationAllowed value="false" />
31                 <unit-requirements/>
32                 <upgrade-requirements/>
33                 <resource-requirements>
34                         <resource name="gold" amount="150"/>
35                         <resource name="stone" amount="350"/>
36                         <resource name="wood" amount="50"/>
37                 </resource-requirements>
38                 <resources-stored>
39                         <resource name= "gold" amount="1800"/>
40                         <resource name= "wood" amount="1200"/>
41                         <resource name= "stone" amount="1400"/>
42                 </resources-stored>
43                 <image path="images/mage_tower.bmp" />
44                 <image-cancel path="../archmage/images/magic_cancel.bmp"/>
45                 <meeting-point value="true" image-path="images/meeting_point.bmp"/>
46                 <selection-sounds enabled="true">
47                         <sound path="../archmage_tower/sounds/magic_click.wav"/>
48                 </selection-sounds>
49                 <command-sounds enabled="true">
50                         <sound path="../archmage_tower/sounds/magic_click.wav"/>
51                 </command-sounds>
52         </parameters>
53         <skills>
54                 <skill>
55                         <type value="stop" />
56                         <name value="stop_skill"/>
57                         <ep-cost value="0" />
58                         <speed value="500" />
59                         <anim-speed value="100" />
60                         <animation path="models/mage_tower.g3d"/>
61                         <sound enabled="false" />
62                 </skill>
63                 <skill>
64                         <type value="be_built"/>
65                         <name value="be_built_skill"/>
66                         <ep-cost value="0"/>
67                         <speed value="300"/>
68                         <anim-speed value="300"/>
69                         <animation path="models/mage_tower_construction.g3d"/>
70                         <sound enabled="false"/>
71                 </skill>
72                 <skill>
73                         <type value="produce" />
74                         <name value="produce_skill"/>
75                         <ep-cost value="0" />
76                         <speed value="300" />
77                         <anim-speed value="300" />
78                         <animation path="models/mage_tower.g3d" />
79                         <sound enabled="false" />
80                 </skill>
81                 <skill>
82                         <type value="die" />
83                         <name value="die_skill"/>
84                         <ep-cost value="0" />
85                         <speed value="300" />
86                         <anim-speed value="300" />
87                         <animation path="destruction_models/mage_tower_destruction.g3d" />
88                         <sound enabled="true" start-time="0">
89                                 <sound-file path="../archmage_tower/sounds/magic_building_fall2.wav"/>
90                         </sound>
91                         <shake enabled="true" intensity="1000" duration="120" start-time="0.0">
92                                 <self enabled="true" visible="false" in-camera-view="false" camera-distance-affected="false"/>
93                                 <team enabled="true" visible="false" in-camera-view="false" camera-distance-affected="false"/>
94                                 <enemy enabled="true" visible="true" in-camera-view="false" camera-distance-affected="true"/>
95                         </shake>
96                         <fade value="false"/>
97                 </skill>
98         </skills>
99         <commands>
100                 <command>
101                         <type value="produce"/>
102                         <name value="produce_initiate"/>
103                         <image path="../initiate/images/initiate.bmp"/>
104                         <unit-requirements />
105                         <upgrade-requirements />
106                         <produce-skill value="produce_skill"/>
107                         <produced-unit name="initiate"/>
108                 </command>
109         </commands>
110 </unit>