1 <?xml version="1.0" standalone="no"?>
7 <max-hp value="1200" regeneration="1"/>
10 <armor-type value="metal"/>
13 <multi-selection value="true"/>
14 <cellmap value="false"/>
16 <level name="elite" kills="5"/>
22 <light enabled="false"/>
24 <unit name="training_camp"/>
25 <unit name="blacksmith_shop"/>
27 <upgrade-requirements/>
28 <resource-requirements>
29 <resource name="wood" amount="75"/>
30 <resource name="gold" amount="200"/>
31 <resource name="food" amount="2"/>
32 </resource-requirements>
34 <image path="images/axe_man.bmp"/>
35 <image-cancel path="../archer/images/tech_cancel.bmp"/>
36 <meeting-point value="false"/>
37 <selection-sounds enabled="true">
38 <sound path="$COMMONDATAPATH/sounds/guard_select1.wav"/>
39 <sound path="$COMMONDATAPATH/sounds/guard_select2.wav"/>
40 <sound path="$COMMONDATAPATH/sounds/guard_select3.wav"/>
41 <sound path="$COMMONDATAPATH/sounds/guard_select4.wav"/>
42 <sound path="$COMMONDATAPATH/sounds/guard_select5.wav"/>
44 <command-sounds enabled="true">
45 <sound path="$COMMONDATAPATH/sounds/guard_ack1.wav"/>
46 <sound path="$COMMONDATAPATH/sounds/guard_ack2.wav"/>
47 <sound path="$COMMONDATAPATH/sounds/guard_ack3.wav"/>
48 <sound path="$COMMONDATAPATH/sounds/guard_ack4.wav"/>
49 <sound path="$COMMONDATAPATH/sounds/guard_ack5.wav"/>
50 <sound path="$COMMONDATAPATH/sounds/guard_ack6.wav"/>
51 <sound path="$COMMONDATAPATH/sounds/guard_ack7.wav"/>
58 <name value="stop_skill"/>
61 <anim-speed value="50"/>
62 <animation path="models/axe_man_idle1.g3d"/>
63 <animation path="models/axe_man_idle2.g3d"/>
64 <animation path="models/axe_man_idle3.g3d"/>
65 <sound enabled="false"/>
70 <name value="move_skill"/>
73 <anim-speed value="120"/>
74 <animation path="models/axe_man_walk.g3d"/>
75 <sound enabled="false"/>
79 <type value="attack"/>
80 <name value="attack_skill"/>
83 <anim-speed value="100"/>
84 <animation path="models/axe_man_attack.g3d"/>
85 <sound enabled="true" start-time="0">
86 <sound-file path="$COMMONDATAPATH/sounds/guard_attack1.wav"/>
87 <sound-file path="$COMMONDATAPATH/sounds/guard_attack2.wav"/>
88 <sound-file path="$COMMONDATAPATH/sounds/guard_attack3.wav"/>
89 <sound-file path="$COMMONDATAPATH/sounds/guard_attack4.wav"/>
90 <sound-file path="$COMMONDATAPATH/sounds/guard_attack5.wav"/>
91 <sound-file path="$COMMONDATAPATH/sounds/guard_attack6.wav"/>
92 <sound-file path="$COMMONDATAPATH/sounds/guard_attack7.wav"/>
93 <sound-file path="$COMMONDATAPATH/sounds/guard_attack8.wav"/>
94 <sound-file path="$COMMONDATAPATH/sounds/guard_attack9.wav"/>
95 <sound-file path="$COMMONDATAPATH/sounds/guard_attack10.wav"/>
96 <sound-file path="$COMMONDATAPATH/sounds/guard_attack11.wav"/>
97 <sound-file path="$COMMONDATAPATH/sounds/guard_attack12.wav"/>
98 <sound-file path="$COMMONDATAPATH/sounds/guard_attack13.wav"/>
99 <sound-file path="$COMMONDATAPATH/sounds/guard_attack14.wav"/>
101 <attack-strenght value="200"/>
102 <attack-var value="100"/>
103 <attack-range value="1"/>
104 <attack-type value="slashing"/>
106 <field value="land"/>
108 <attack-start-time value="0"/>
109 <projectile value="false"/>
110 <splash value="false"/>
115 <name value="die_skill"/>
118 <anim-speed value="120"/>
119 <animation path="models/axe_man_die.g3d"/>
120 <sound enabled="true" start-time="0">
121 <sound-file path="$COMMONDATAPATH/sounds/guard_die1.wav"/>
122 <sound-file path="$COMMONDATAPATH/sounds/guard_die2.wav"/>
123 <sound-file path="$COMMONDATAPATH/sounds/guard_die3.wav"/>
124 <sound-file path="$COMMONDATAPATH/sounds/guard_die4.wav"/>
126 <fade value="false"/>
131 <name value="charge_skill"/>
134 <anim-speed value="120"/>
135 <animation path="models/axe_man_walk.g3d"/>
136 <sound enabled="false"/>
145 <image path="../archer/images/tech_stop.bmp"/>
147 <upgrade-requirements/>
148 <stop-skill value="stop_skill"/>
154 <image path="../archer/images/tech_move.bmp"/>
156 <upgrade-requirements/>
157 <move-skill value="move_skill"/>
161 <type value="attack"/>
162 <name value="attack"/>
163 <image path="images/guard_attack.bmp"/>
165 <upgrade-requirements/>
166 <move-skill value="charge_skill"/>
167 <attack-skill value="attack_skill"/>
171 <type value="attack_stopped"/>
172 <name value="hold_position"/>
173 <image path="../archer/images/tech_hold.bmp"/>
175 <upgrade-requirements>
176 <upgrade name="training_field"/>
177 </upgrade-requirements>
178 <stop-skill value="stop_skill"/>
179 <attack-skill value="attack_skill"/>