Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / romans / units / axe_man / axe_man.xml
blob521ac0b6cffdc975a69c6eac914b757ddff5b055
1 <?xml version="1.0" standalone="no"?>
3 <unit>
4         <parameters>
5                 <size value="1"/>
6                 <height value="2"/>
7                 <max-hp value="1200"  regeneration="1"/>
8                 <max-ep value="0"/>
9                 <armor value="30"/>
10                 <armor-type value="metal"/>
11                 <sight value="12"/>
12                 <time value="80"/>
13                 <multi-selection value="true"/>
14                 <cellmap value="false"/>
15                 <levels>
16                         <level name="elite" kills="5"/>
17                 </levels>
18                 <fields>
19                         <field value="land"/>
20                 </fields>
21                 <properties/>
22                 <light enabled="false"/>
23                 <unit-requirements>
24                         <unit name="training_camp"/>
25                         <unit name="blacksmith_shop"/>
26                 </unit-requirements>
27                 <upgrade-requirements/>
28                 <resource-requirements>
29                         <resource name="wood" amount="75"/>
30                         <resource name="gold" amount="200"/>
31                         <resource name="food" amount="2"/>
32                 </resource-requirements>
33                 <resources-stored/>
34                 <image path="images/axe_man.bmp"/>
35                 <image-cancel path="../archer/images/tech_cancel.bmp"/>
36                 <meeting-point value="false"/>
37                 <selection-sounds enabled="true">
38                         <sound path="$COMMONDATAPATH/sounds/guard_select1.wav"/>
39                         <sound path="$COMMONDATAPATH/sounds/guard_select2.wav"/>
40                         <sound path="$COMMONDATAPATH/sounds/guard_select3.wav"/>
41                         <sound path="$COMMONDATAPATH/sounds/guard_select4.wav"/>
42                         <sound path="$COMMONDATAPATH/sounds/guard_select5.wav"/>
43                 </selection-sounds>
44                 <command-sounds enabled="true">
45                         <sound path="$COMMONDATAPATH/sounds/guard_ack1.wav"/>
46                         <sound path="$COMMONDATAPATH/sounds/guard_ack2.wav"/>
47                         <sound path="$COMMONDATAPATH/sounds/guard_ack3.wav"/>
48                         <sound path="$COMMONDATAPATH/sounds/guard_ack4.wav"/>
49                         <sound path="$COMMONDATAPATH/sounds/guard_ack5.wav"/>
50                         <sound path="$COMMONDATAPATH/sounds/guard_ack6.wav"/>
51                         <sound path="$COMMONDATAPATH/sounds/guard_ack7.wav"/>
52                 </command-sounds>
53         </parameters>
55         <skills>
56                 <skill>
57                         <type value="stop"/>
58                         <name value="stop_skill"/>
59                         <ep-cost value="0"/>
60                         <speed value="1000"/>
61                         <anim-speed value="50"/>
62                         <animation path="models/axe_man_idle1.g3d"/>
63                         <animation path="models/axe_man_idle2.g3d"/>
64                         <animation path="models/axe_man_idle3.g3d"/>
65                         <sound enabled="false"/>
66                 </skill>
68                 <skill>
69                         <type value="move"/>
70                         <name value="move_skill"/>
71                         <ep-cost value="0"/>
72                         <speed value="240"/>
73                         <anim-speed value="120"/>
74                         <animation path="models/axe_man_walk.g3d"/>
75                         <sound enabled="false"/>
76                 </skill>
78                 <skill>
79                         <type value="attack"/>
80                         <name value="attack_skill"/>
81                         <ep-cost value="0"/>
82                         <speed value="60"/>
83                         <anim-speed value="100"/>
84                         <animation path="models/axe_man_attack.g3d"/>
85                         <sound enabled="true" start-time="0">
86                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack1.wav"/>
87                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack2.wav"/>
88                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack3.wav"/>
89                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack4.wav"/>
90                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack5.wav"/>
91                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack6.wav"/>
92                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack7.wav"/>
93                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack8.wav"/>
94                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack9.wav"/>
95                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack10.wav"/>
96                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack11.wav"/>
97                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack12.wav"/>
98                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack13.wav"/>
99                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack14.wav"/>
100                         </sound>
101                         <attack-strenght value="200"/>
102                         <attack-var value="100"/>
103                         <attack-range value="1"/>
104                         <attack-type value="slashing"/>
105                         <attack-fields>
106                                 <field value="land"/>
107                         </attack-fields>
108                         <attack-start-time value="0"/>
109                         <projectile value="false"/>
110                         <splash value="false"/>
111                 </skill>
113                 <skill>
114                         <type value="die"/>
115                         <name value="die_skill"/>
116                         <ep-cost value="0"/>
117                         <speed value="80"/>
118                         <anim-speed value="120"/>
119                         <animation path="models/axe_man_die.g3d"/>
120                         <sound enabled="true" start-time="0">
121                                 <sound-file path="$COMMONDATAPATH/sounds/guard_die1.wav"/>
122                                 <sound-file path="$COMMONDATAPATH/sounds/guard_die2.wav"/>
123                                 <sound-file path="$COMMONDATAPATH/sounds/guard_die3.wav"/>
124                                 <sound-file path="$COMMONDATAPATH/sounds/guard_die4.wav"/>
125                         </sound>
126                         <fade value="false"/>
127                 </skill>
129                 <skill>
130                         <type value="move"/>
131                         <name value="charge_skill"/>
132                         <ep-cost value="0"/>
133                         <speed value="240"/>
134                         <anim-speed value="120"/>
135                         <animation path="models/axe_man_walk.g3d"/>
136                         <sound enabled="false"/>
137                 </skill>
139         </skills>
141         <commands>
142                 <command>
143                         <type value="stop"/>
144                         <name value="stop"/>
145                         <image path="../archer/images/tech_stop.bmp"/>
146                         <unit-requirements/>
147                         <upgrade-requirements/>
148                         <stop-skill value="stop_skill"/>
149                 </command>
151                 <command>
152                         <type value="move"/>
153                         <name value="move"/>
154                         <image path="../archer/images/tech_move.bmp"/>
155                         <unit-requirements/>
156                         <upgrade-requirements/>
157                         <move-skill value="move_skill"/>
158                 </command>
160                 <command>
161                         <type value="attack"/>
162                         <name value="attack"/>
163                         <image path="images/guard_attack.bmp"/>
164                         <unit-requirements/>
165                         <upgrade-requirements/>
166                         <move-skill value="charge_skill"/>
167                         <attack-skill value="attack_skill"/>
168                 </command>
170                 <command>
171                         <type value="attack_stopped"/>
172                         <name value="hold_position"/>
173                         <image path="../archer/images/tech_hold.bmp"/>
174                         <unit-requirements/>
175                         <upgrade-requirements>
176                                 <upgrade name="training_field"/>
177                         </upgrade-requirements>
178                         <stop-skill value="stop_skill"/>
179                         <attack-skill value="attack_skill"/>
180                 </command>
181         </commands>
182 </unit>