1 <?xml version="1.0" standalone="no"?>
7 <ai-build-size value="3"/>
8 <max-hp value="1800" regeneration="1"/>
11 <armor-type value="wood"/>
14 <multi-selection value="true"/>
15 <cellmap value="false"/>
21 <property value="rotated_climb"/>
23 <light enabled="false"/>
25 <unit name="blacksmith_shop"/>
26 <unit name="military_camp"/>
28 <upgrade-requirements/>
29 <resource-requirements>
30 <resource name="gold" amount="100"/>
31 <resource name="wood" amount="200"/>
32 <resource name="food" amount="1"/>
33 </resource-requirements>
35 <image path="images/catapult.bmp"/>
36 <image-cancel path="../archer/images/tech_cancel.bmp"/>
37 <meeting-point value="false"/>
38 <selection-sounds enabled="true">
39 <sound path="$COMMONDATAPATH/sounds/technician_select1.wav"/>
40 <sound path="$COMMONDATAPATH/sounds/technician_select2.wav"/>
41 <sound path="$COMMONDATAPATH/sounds/technician_select3.wav"/>
42 <sound path="$COMMONDATAPATH/sounds/technician_select4.wav"/>
44 <command-sounds enabled="true">
45 <sound path="$COMMONDATAPATH/sounds/technician_ack1.wav"/>
46 <sound path="$COMMONDATAPATH/sounds/technician_ack2.wav"/>
47 <sound path="$COMMONDATAPATH/sounds/technician_ack3.wav"/>
48 <sound path="$COMMONDATAPATH/sounds/technician_ack4.wav"/>
49 <sound path="$COMMONDATAPATH/sounds/technician_ack5.wav"/>
50 <sound path="$COMMONDATAPATH/sounds/technician_ack6.wav"/>
51 <sound path="$COMMONDATAPATH/sounds/technician_ack7.wav"/>
60 <name value="stop_skill"/>
63 <anim-speed value="40"/>
64 <animation path="models/catapult_idle.g3d"/>
65 <sound enabled="false"/>
70 <name value="move_skill"/>
73 <anim-speed value="150"/>
74 <animation path="models/catapult_walk.g3d"/>
75 <sound enabled="true" start-time="0.1">
76 <sound-file path="$COMMONDATAPATH/sounds/catapult_walk1.wav"/>
77 <sound-file path="$COMMONDATAPATH/sounds/catapult_walk2.wav"/>
78 <sound-file path="$COMMONDATAPATH/sounds/catapult_walk3.wav"/>
79 <sound-file path="$COMMONDATAPATH/sounds/catapult_walk4.wav"/>
80 <sound-file path="$COMMONDATAPATH/sounds/catapult_walk5.wav"/>
81 <sound-file path="$COMMONDATAPATH/sounds/catapult_walk6.wav"/>
86 <type value="attack"/>
87 <name value="attack_skill"/>
90 <anim-speed value="50"/>
91 <animation path="models/catapult_attack.g3d"/>
92 <sound enabled="true" start-time="0.35">
93 <sound-file path="$COMMONDATAPATH/sounds/catapult_attack1.wav"/>
94 <sound-file path="$COMMONDATAPATH/sounds/catapult_attack2.wav"/>
96 <attack-strenght value="350"/>
97 <attack-var value="150"/>
98 <attack-range value="10"/>
99 <attack-type value="impact"/>
100 <attack-start-time value="0.35"/>
102 <field value="land"/>
104 <projectile value="true">
105 <particle value="true" path="particle_proj.xml"/>
106 <sound enabled="true">
107 <sound-file path="$COMMONDATAPATH/sounds/catapult_hit1.wav"/>
108 <sound-file path="$COMMONDATAPATH/sounds/catapult_hit2.wav"/>
111 <splash value="true">
113 <damage-all value="true"/>
114 <particle value="true" path="particle_splash.xml"/>
120 <name value="die_skill"/>
123 <anim-speed value="120"/>
124 <animation path="models/catapult_die.g3d"/>
125 <sound enabled="true" start-time="0.1">
126 <sound-file path="$COMMONDATAPATH/sounds/catapult_die1.wav"/>
127 <sound-file path="$COMMONDATAPATH/sounds/catapult_die2.wav"/>
128 <sound-file path="$COMMONDATAPATH/sounds/catapult_die3.wav"/>
130 <fade value="false"/>
140 <image path="../archer/images/tech_stop.bmp"/>
142 <upgrade-requirements/>
143 <stop-skill value="stop_skill"/>
149 <image path="../archer/images/tech_move.bmp"/>
151 <upgrade-requirements/>
152 <move-skill value="move_skill"/>
156 <type value="attack"/>
157 <name value="fire_ball"/>
158 <image path="images/catapult_attack.bmp"/>
160 <upgrade-requirements/>
161 <move-skill value="move_skill"/>
162 <attack-skill value="attack_skill"/>
166 <type value="attack_stopped"/>
167 <name value="hold_position"/>
168 <image path="../archer/images/tech_hold.bmp"/>
170 <upgrade-requirements>
171 <upgrade name="training_field"/>
172 </upgrade-requirements>
173 <stop-skill value="stop_skill"/>
174 <attack-skill value="attack_skill"/>