Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / romans / units / eagle_pillar / eagle_pillar.xml
blobed246334760694145f513eaa06841c2b4458c692
1 <?xml version="1.0" standalone="no"?>
2 <unit>
3         <parameters>
4                 <size value="2"/>
5                 <height value="4"/>
6                 <ai-build-size value="3"/>
7                 <max-hp value="4000" regeneration="1"/>
8                 <max-ep value="0"/>
9                 <armor value="15"/>
10                 <armor-type value="stone"/>
11                 <sight value="16"/>
12                 <time value="180"/>
13                 <multi-selection value="false"/>
14                 <cellmap value="false"/>
15                 <levels/>
16                 <fields>
17                         <field value="land"/>
18                 </fields>
19                 <properties>
20                         <property value="burnable"/>
21                 </properties>
22                 <light enabled="false"/>
23                 <unit-requirements>
24                         <unit name="blacksmith_shop"/>
25                 </unit-requirements>
26                 <upgrade-requirements>
27                         <upgrade name="advanced_architecture"/>
28                 </upgrade-requirements>
29                 <resource-requirements>
30                         <resource name="gold" amount="180"/>
31                         <resource name="stone" amount="100"/>
32                         <resource name="wood" amount="200"/>
33                 </resource-requirements>
34                 <resources-stored/>
35                 <image path="images/es.bmp"/>
36                 <image-cancel path="../archer/images/tech_cancel.bmp"/>
37                 <meeting-point value="false"/>
38                 <selection-sounds enabled="true">
39                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
40                 </selection-sounds>
41                 <command-sounds enabled="true">
42                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
43                 </command-sounds>
44         </parameters>
45         <skills>
46                 <skill>
47                         <type value="stop"/>
48                         <name value="stop_skill"/>
49                         <ep-cost value="0"/>
50                         <speed value="300"/>
51                         <anim-speed value="100"/>
52                         <animation path="models/eagle_pillar.g3d"/>
53                         <sound enabled="false"/>
54                 </skill>
55                 <skill>
56                         <type value="move"/>
57                         <name value="move_skill"/>
58                         <ep-cost value="0"/>
59                         <speed value="220"/>
60                         <anim-speed value="125"/>
61                         <animation path="models/eagle_pillar.g3d"/>
62                         <sound enabled="false"/>
63                 </skill>
64                 <skill>
65                         <type value="be_built"/>
66                         <name value="be_built_skill"/>
67                         <ep-cost value="0"/>
68                         <speed value="300"/>
69                         <anim-speed value="300"/>
70                         <animation path="models/eagle_pillar_build.g3d"/>
71                         <sound enabled="false"/>
72                 </skill>
73                 <skill>
74                         <type value="attack"/>
75                         <name value="attack_skill"/>
76                         <ep-cost value="0"/>
77                         <speed value="80"/>
78                         <anim-speed value="90"/>
79                         <animation path="models/eagle_pillar_attack.g3d"/>
80                         <sound enabled="true" start-time="0">
81                                 <sound-file path="sounds/eagle_attack1.wav"/>
82                                 <sound-file path="sounds/eagle_attack2.wav"/>
83                                 <sound-file path="sounds/eagle_attack3.wav"/>
84                                 <sound-file path="sounds/eagle_attack4.wav"/>
85                         </sound>
86                         <attack-strenght value="175"/>
87                         <attack-var value="50"/>
88                         <attack-range value="12"/>
89                         <attack-type value="piercing"/>
90                         <attack-start-time value="0.3"/>
91                         <attack-fields>
92                                 <field value="air"/>
93                                 <!--field value="land"/-->
94                         </attack-fields>
95                         <projectile value="true">
96                                 <particle value="true" path="particle_proj.xml"/>
97                                 <sound enabled="true">
98                                         <sound-file path="sounds/eagle_hit1.wav"/>
99                                         <sound-file path="sounds/eagle_hit2.wav"/>
100                                         <sound-file path="sounds/eagle_hit3.wav"/>
101                                         <sound-file path="$COMMONDATAPATH/sounds/eagle_hit4.wav"/>
102                                 </sound>
103                         </projectile>
104                         <splash value="true">
105                                 <radius value="3"/>
106                                 <damage-all value="true"/>
107                                 <particle value="true" path="particle_splash.xml"/>
108                         </splash>
109                 </skill>
110                 <skill>
111                         <type value="die"/>
112                         <name value="die_skill"/>
113                         <ep-cost value="0"/>
114                         <speed value="100"/>
115                         <anim-speed value="300"/>
116                         <animation path="models/eagle_pillar_die.g3d"/>
117                         <sound enabled="true" start-time="0">
118                                 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall5.wav"/>
119                         </sound>
120                         <fade value="false"/>
121                 </skill>
122         </skills>
123         <commands>
124                 <command>
125                         <type value="stop"/>
126                         <name value="attack_off"/>
127                         <image path="images/attack_off.bmp"/>
128                         <unit-requirements/>
129                         <upgrade-requirements/>
130                         <stop-skill value="stop_skill"/>
131                 </command>
132                 <command>
133                         <type value="attack_stopped"/>
134                         <name value="attack_on"/>
135                         <image path="images/attack_on.bmp"/>
136                         <unit-requirements/>
137                         <upgrade-requirements/>
138                         <attack-skill value="attack_skill"/>
139                         <stop-skill value="stop_skill"/>
140                 </command>
141         </commands>
142 </unit>