1 <?xml version="1.0" standalone="no"?>
6 <ai-build-size value="3"/>
7 <max-hp value="4000" regeneration="1"/>
10 <armor-type value="stone"/>
13 <multi-selection value="false"/>
14 <cellmap value="false"/>
20 <property value="burnable"/>
22 <light enabled="false"/>
24 <unit name="blacksmith_shop"/>
26 <upgrade-requirements>
27 <upgrade name="advanced_architecture"/>
28 </upgrade-requirements>
29 <resource-requirements>
30 <resource name="gold" amount="180"/>
31 <resource name="stone" amount="100"/>
32 <resource name="wood" amount="200"/>
33 </resource-requirements>
35 <image path="images/es.bmp"/>
36 <image-cancel path="../archer/images/tech_cancel.bmp"/>
37 <meeting-point value="false"/>
38 <selection-sounds enabled="true">
39 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
41 <command-sounds enabled="true">
42 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
48 <name value="stop_skill"/>
51 <anim-speed value="100"/>
52 <animation path="models/eagle_pillar.g3d"/>
53 <sound enabled="false"/>
57 <name value="move_skill"/>
60 <anim-speed value="125"/>
61 <animation path="models/eagle_pillar.g3d"/>
62 <sound enabled="false"/>
65 <type value="be_built"/>
66 <name value="be_built_skill"/>
69 <anim-speed value="300"/>
70 <animation path="models/eagle_pillar_build.g3d"/>
71 <sound enabled="false"/>
74 <type value="attack"/>
75 <name value="attack_skill"/>
78 <anim-speed value="90"/>
79 <animation path="models/eagle_pillar_attack.g3d"/>
80 <sound enabled="true" start-time="0">
81 <sound-file path="sounds/eagle_attack1.wav"/>
82 <sound-file path="sounds/eagle_attack2.wav"/>
83 <sound-file path="sounds/eagle_attack3.wav"/>
84 <sound-file path="sounds/eagle_attack4.wav"/>
86 <attack-strenght value="175"/>
87 <attack-var value="50"/>
88 <attack-range value="12"/>
89 <attack-type value="piercing"/>
90 <attack-start-time value="0.3"/>
93 <!--field value="land"/-->
95 <projectile value="true">
96 <particle value="true" path="particle_proj.xml"/>
97 <sound enabled="true">
98 <sound-file path="sounds/eagle_hit1.wav"/>
99 <sound-file path="sounds/eagle_hit2.wav"/>
100 <sound-file path="sounds/eagle_hit3.wav"/>
101 <sound-file path="$COMMONDATAPATH/sounds/eagle_hit4.wav"/>
104 <splash value="true">
106 <damage-all value="true"/>
107 <particle value="true" path="particle_splash.xml"/>
112 <name value="die_skill"/>
115 <anim-speed value="300"/>
116 <animation path="models/eagle_pillar_die.g3d"/>
117 <sound enabled="true" start-time="0">
118 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall5.wav"/>
120 <fade value="false"/>
126 <name value="attack_off"/>
127 <image path="images/attack_off.bmp"/>
129 <upgrade-requirements/>
130 <stop-skill value="stop_skill"/>
133 <type value="attack_stopped"/>
134 <name value="attack_on"/>
135 <image path="images/attack_on.bmp"/>
137 <upgrade-requirements/>
138 <attack-skill value="attack_skill"/>
139 <stop-skill value="stop_skill"/>