1 <?xml version="1.0" standalone="no"?>
7 <max-hp value="1000" regeneration="1"/>
10 <armor-type value="leather"/>
13 <multi-selection value="true"/>
14 <cellmap value="false"/>
16 <level name="accurate" kills="6"/>
17 <level name="elite" kills="14"/>
23 <light enabled="false"/>
25 <unit name="training_camp"/>
28 <upgrade-requirements/>
29 <resource-requirements>
30 <resource name="wood" amount="60"/>
31 <resource name="gold" amount="130"/>
32 <resource name="food" amount="1"/>
33 </resource-requirements>
35 <image path="images/archer.bmp"/>
36 <image-cancel path="images/tech_cancel.bmp"/>
37 <meeting-point value="false"/>
38 <selection-sounds enabled="true">
39 <sound path="$COMMONDATAPATH/sounds/archer_select1.wav"/>
40 <sound path="$COMMONDATAPATH/sounds/archer_select2.wav"/>
41 <sound path="$COMMONDATAPATH/sounds/archer_select3.wav"/>
42 <sound path="$COMMONDATAPATH/sounds/archer_select4.wav"/>
43 <sound path="$COMMONDATAPATH/sounds/archer_select5.wav"/>
44 <sound path="$COMMONDATAPATH/sounds/archer_select6.wav"/>
45 <sound path="$COMMONDATAPATH/sounds/archer_select7.wav"/>
46 <sound path="$COMMONDATAPATH/sounds/archer_select8.wav"/>
47 <sound path="$COMMONDATAPATH/sounds/archer_select9.wav"/>
48 <sound path="$COMMONDATAPATH/sounds/archer_select10.wav"/>
49 <sound path="$COMMONDATAPATH/sounds/archer_select11.wav"/>
52 <command-sounds enabled="true">
53 <sound path="$COMMONDATAPATH/sounds/archer_ack1.wav"/>
54 <sound path="$COMMONDATAPATH/sounds/archer_ack2.wav"/>
55 <sound path="$COMMONDATAPATH/sounds/archer_ack3.wav"/>
56 <sound path="$COMMONDATAPATH/sounds/archer_ack4.wav"/>
57 <sound path="$COMMONDATAPATH/sounds/archer_ack5.wav"/>
58 <sound path="$COMMONDATAPATH/sounds/archer_ack6.wav"/>
59 <sound path="$COMMONDATAPATH/sounds/archer_ack7.wav"/>
60 <sound path="$COMMONDATAPATH/sounds/archer_ack8.wav"/>
61 <sound path="$COMMONDATAPATH/sounds/archer_ack9.wav"/>
62 <sound path="$COMMONDATAPATH/sounds/archer_ack10.wav"/>
63 <sound path="$COMMONDATAPATH/sounds/archer_ack11.wav"/>
64 <sound path="$COMMONDATAPATH/sounds/archer_ack12.wav"/>
65 <sound path="$COMMONDATAPATH/sounds/archer_ack13.wav"/>
66 <sound path="$COMMONDATAPATH/sounds/archer_ack14.wav"/>
67 <sound path="$COMMONDATAPATH/sounds/archer_ack15.wav"/>
75 <name value="stop_skill"/>
78 <anim-speed value="45"/>
79 <animation path="models/archer_idle1.g3d"/>
80 <animation path="models/archer_idle1.g3d"/>
81 <animation path="models/archer_idle2.g3d"/>
82 <sound enabled="false"/>
87 <name value="move_skill"/>
90 <anim-speed value="100"/>
91 <animation path="models/archer_walk.g3d"/>
92 <sound enabled="false"/>
96 <type value="attack"/>
97 <name value="attack_skill"/>
100 <anim-speed value="55"/>
101 <animation path="models/archer_attack.g3d"/>
102 <sound enabled="true" start-time="0.25">
103 <sound-file path="$COMMONDATAPATH/sounds/archer_attack1.wav"/>
104 <sound-file path="$COMMONDATAPATH/sounds/archer_attack2.wav"/>
105 <sound-file path="$COMMONDATAPATH/sounds/archer_attack3.wav"/>
106 <sound-file path="$COMMONDATAPATH/sounds/archer_attack4.wav"/>
108 <attack-strenght value="150"/>
109 <attack-var value="50"/>
110 <attack-range value="10"/>
111 <attack-type value="piercing"/>
112 <attack-start-time value="0.5"/>
114 <field value="land"/>
117 <projectile value="true">
118 <particle value="true" path="particle_proj.xml"/>
119 <sound enabled="true">
120 <sound-file path="$COMMONDATAPATH/sounds/arrow_hit1.wav"/>
121 <sound-file path="$COMMONDATAPATH/sounds/arrow_hit2.wav"/>
122 <sound-file path="$COMMONDATAPATH/sounds/arrow_hit3.wav"/>
123 <sound-file path="$COMMONDATAPATH/sounds/arrow_hit4.wav"/>
124 <sound-file path="$COMMONDATAPATH/sounds/arrow_hit5.wav"/>
127 <splash value="false"/>
132 <name value="die_skill"/>
135 <anim-speed value="120"/>
136 <animation path="models/archer_die.g3d"/>
137 <sound enabled="true" start-time="0">
138 <sound-file path="$COMMONDATAPATH/sounds/archer_die1.wav"/>
139 <sound-file path="$COMMONDATAPATH/sounds/archer_die2.wav"/>
140 <sound-file path="$COMMONDATAPATH/sounds/archer_die3.wav"/>
141 <sound-file path="$COMMONDATAPATH/sounds/archer_die4.wav"/>
143 <fade value="false"/>
148 <!-- *** commands *** -->
153 <type value= "stop"/>
155 <image path="images/tech_stop.bmp"/>
157 <upgrade-requirements/>
158 <stop-skill value="stop_skill"/>
164 <image path="images/tech_move.bmp"/>
166 <upgrade-requirements/>
167 <move-skill value="move_skill"/>
171 <type value="attack"/>
172 <name value="attack"/>
173 <image path="images/archer_attack.bmp"/>
175 <upgrade-requirements/>
176 <move-skill value="move_skill"/>
177 <attack-skill value="attack_skill"/>
181 <type value="attack_stopped"/>
182 <name value="hold_position"/>
183 <image path="images/tech_hold.bmp"/>
185 <upgrade-requirements>
186 <upgrade name="training_field"/>
187 </upgrade-requirements>
188 <stop-skill value="stop_skill"/>
189 <attack-skill value="attack_skill"/>