Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / romans / units / fire_archer / fire_archer.xml
blobd677730708fd6f48eb9ca96d39bce2c094a0df91
1 <?xml version="1.0" standalone="no"?>
3 <unit>
4         <parameters>
5                 <size value="1"/>
6                 <height value="2"/>
7                 <max-hp value="1000" regeneration="1"/>
8                 <max-ep value="0"/>
9                 <armor value="12"/>
10                 <armor-type value="leather"/>
11                 <sight value="15"/>
12                 <time value="40"/>
13                 <multi-selection value="true"/>
14                 <cellmap value="false"/>
15                 <levels>
16                         <level name="accurate" kills="6"/>
17                         <level name="elite" kills="14"/>
18                 </levels>
19                 <fields>
20                         <field value="land"/>
21                 </fields>
22                 <properties/>
23                 <light enabled="false"/>
24                 <unit-requirements>
25                         <unit name="training_camp"/>
26                         <unit name="temple"/>
27                 </unit-requirements>
28                 <upgrade-requirements/>
29                 <resource-requirements>
30                         <resource name="wood" amount="60"/>
31                         <resource name="gold" amount="130"/>
32                         <resource name="food" amount="1"/>
33                 </resource-requirements>
34                 <resources-stored/>
35                 <image path="images/archer.bmp"/>
36                 <image-cancel path="images/tech_cancel.bmp"/>
37                 <meeting-point value="false"/>
38                 <selection-sounds enabled="true">
39                         <sound path="$COMMONDATAPATH/sounds/archer_select1.wav"/>
40                         <sound path="$COMMONDATAPATH/sounds/archer_select2.wav"/>
41                         <sound path="$COMMONDATAPATH/sounds/archer_select3.wav"/>
42                         <sound path="$COMMONDATAPATH/sounds/archer_select4.wav"/>
43                         <sound path="$COMMONDATAPATH/sounds/archer_select5.wav"/>
44                         <sound path="$COMMONDATAPATH/sounds/archer_select6.wav"/>
45                         <sound path="$COMMONDATAPATH/sounds/archer_select7.wav"/>
46                         <sound path="$COMMONDATAPATH/sounds/archer_select8.wav"/>
47                         <sound path="$COMMONDATAPATH/sounds/archer_select9.wav"/>
48                         <sound path="$COMMONDATAPATH/sounds/archer_select10.wav"/>
49                         <sound path="$COMMONDATAPATH/sounds/archer_select11.wav"/>
51                 </selection-sounds>
52                 <command-sounds enabled="true">
53                         <sound path="$COMMONDATAPATH/sounds/archer_ack1.wav"/>
54                         <sound path="$COMMONDATAPATH/sounds/archer_ack2.wav"/>
55                         <sound path="$COMMONDATAPATH/sounds/archer_ack3.wav"/>
56                         <sound path="$COMMONDATAPATH/sounds/archer_ack4.wav"/>
57                         <sound path="$COMMONDATAPATH/sounds/archer_ack5.wav"/>
58                         <sound path="$COMMONDATAPATH/sounds/archer_ack6.wav"/>
59                         <sound path="$COMMONDATAPATH/sounds/archer_ack7.wav"/>
60                         <sound path="$COMMONDATAPATH/sounds/archer_ack8.wav"/>
61                         <sound path="$COMMONDATAPATH/sounds/archer_ack9.wav"/>
62                         <sound path="$COMMONDATAPATH/sounds/archer_ack10.wav"/>
63                         <sound path="$COMMONDATAPATH/sounds/archer_ack11.wav"/>
64                         <sound path="$COMMONDATAPATH/sounds/archer_ack12.wav"/>
65                         <sound path="$COMMONDATAPATH/sounds/archer_ack13.wav"/>
66                         <sound path="$COMMONDATAPATH/sounds/archer_ack14.wav"/>
67                         <sound path="$COMMONDATAPATH/sounds/archer_ack15.wav"/>
68                 </command-sounds>
69         </parameters>
71         <skills>
73                 <skill>
74                         <type value="stop"/>
75                         <name value="stop_skill"/>
76                         <ep-cost value="0"/>
77                         <speed value="1000"/>
78                         <anim-speed value="45"/>
79                         <animation path="models/archer_idle1.g3d"/>
80                         <animation path="models/archer_idle1.g3d"/>
81                         <animation path="models/archer_idle2.g3d"/>
82                         <sound enabled="false"/>
83                 </skill>
85                 <skill>
86                         <type value="move"/>
87                         <name value="move_skill"/>
88                         <ep-cost value="0"/>
89                         <speed value="240"/>
90                         <anim-speed value="100"/>
91                         <animation path="models/archer_walk.g3d"/>
92                         <sound enabled="false"/>
93                 </skill>
95                 <skill>
96                         <type value="attack"/>
97                         <name value="attack_skill"/>
98                         <ep-cost value="0"/>
99                         <speed value="55"/>
100                         <anim-speed value="55"/>
101                         <animation path="models/archer_attack.g3d"/>
102                         <sound enabled="true" start-time="0.25">
103                                 <sound-file path="$COMMONDATAPATH/sounds/archer_attack1.wav"/>
104                                 <sound-file path="$COMMONDATAPATH/sounds/archer_attack2.wav"/>
105                                 <sound-file path="$COMMONDATAPATH/sounds/archer_attack3.wav"/>
106                                 <sound-file path="$COMMONDATAPATH/sounds/archer_attack4.wav"/>
107                         </sound>
108                         <attack-strenght value="150"/>
109                         <attack-var value="50"/>
110                         <attack-range value="10"/>
111                         <attack-type value="piercing"/>
112                         <attack-start-time value="0.5"/>
113                         <attack-fields>
114                                 <field value="land"/>
115                                 <field value="air"/>
116                         </attack-fields>
117                         <projectile value="true">
118                                 <particle value="true" path="particle_proj.xml"/>
119                                 <sound enabled="true">
120                                         <sound-file path="$COMMONDATAPATH/sounds/arrow_hit1.wav"/>
121                                         <sound-file path="$COMMONDATAPATH/sounds/arrow_hit2.wav"/>
122                                         <sound-file path="$COMMONDATAPATH/sounds/arrow_hit3.wav"/>
123                                         <sound-file path="$COMMONDATAPATH/sounds/arrow_hit4.wav"/>
124                                         <sound-file path="$COMMONDATAPATH/sounds/arrow_hit5.wav"/>
125                                 </sound>
126                         </projectile>
127                         <splash value="false"/>
128                 </skill>
130                 <skill>
131                         <type value="die"/>
132                         <name value="die_skill"/>
133                         <ep-cost value="0"/>
134                         <speed value="60"/>
135                         <anim-speed value="120"/>
136                         <animation path="models/archer_die.g3d"/>
137                         <sound enabled="true" start-time="0">
138                                 <sound-file path="$COMMONDATAPATH/sounds/archer_die1.wav"/>
139                                 <sound-file path="$COMMONDATAPATH/sounds/archer_die2.wav"/>
140                                 <sound-file path="$COMMONDATAPATH/sounds/archer_die3.wav"/>
141                                 <sound-file path="$COMMONDATAPATH/sounds/archer_die4.wav"/>
142                         </sound>
143                         <fade value="false"/>
144                 </skill>
146         </skills>
148         <!-- *** commands *** -->
150         <commands>
152                 <command>
153                         <type value= "stop"/>
154                         <name value="stop"/>
155                         <image path="images/tech_stop.bmp"/>
156                         <unit-requirements/>
157                         <upgrade-requirements/>
158                         <stop-skill value="stop_skill"/>
159                 </command>
161                 <command>
162                         <type value="move"/>
163                         <name value="move"/>
164                         <image path="images/tech_move.bmp"/>
165                         <unit-requirements/>
166                         <upgrade-requirements/>
167                         <move-skill value="move_skill"/>
168                 </command>
170                 <command>
171                         <type value="attack"/>
172                         <name value="attack"/>
173                         <image path="images/archer_attack.bmp"/>
174                         <unit-requirements/>
175                         <upgrade-requirements/>
176                         <move-skill value="move_skill"/>
177                         <attack-skill value="attack_skill"/>
178                 </command>
180                 <command>
181                         <type value="attack_stopped"/>
182                         <name value="hold_position"/>
183                         <image path="images/tech_hold.bmp"/>
184                         <unit-requirements/>
185                         <upgrade-requirements>
186                                 <upgrade name="training_field"/>
187                         </upgrade-requirements>
188                         <stop-skill value="stop_skill"/>
189                         <attack-skill value="attack_skill"/>
190                 </command>
192         </commands>
193 </unit>