Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / romans / units / general / general.xml
blob7db00474c56af98cbbf0dbb10982cde3efce151c
1 <?xml version="1.0" standalone="no"?>
3 <unit>
4         <parameters>
5                 <size value="1"/>
6                 <height value="2"/>
7                 <max-hp value="2800"  regeneration="3"/>
8                 <max-ep value="0"/>
9                 <armor value="30"/>
10                 <armor-type value="metal"/>
11                 <max-unit-count value="5"/>
12                 <sight value="15"/>
13                 <time value="80"/>
14                 <multi-selection value="true"/>
15                 <cellmap value="false"/>
16                 <levels>
17                         <level name="esteemed" kills="10"/>
18                         <level name="grand" kills="20"/>
19                 </levels>
20                 <fields>
21                         <field value="land"/>
22                 </fields>
23                 <properties/>
24                 <light enabled="false"/>
25                 <unit-requirements>
26                         <unit name="training_camp"/>
27                         <unit name="blacksmith_shop"/>
28                 </unit-requirements>
29                 <upgrade-requirements>
30                         <upgrade name="formations"/>
31                 </upgrade-requirements>
32                 <resource-requirements>
33                         <resource name="gold" amount="500"/>
34                         <resource name="wood" amount="200"/>
35                         <resource name="food" amount="1"/>
36                 </resource-requirements>
37                 <resources-stored/>
38                 <image path="images/guard.jpg"/>
39                 <image-cancel path="../archer/images/tech_cancel.bmp"/>
40                 <meeting-point value="false"/>
41                 <selection-sounds enabled="true">
42                         <sound path="$COMMONDATAPATH/sounds/guard_select1.wav"/>
43                         <sound path="$COMMONDATAPATH/sounds/guard_select2.wav"/>
44                         <sound path="$COMMONDATAPATH/sounds/guard_select3.wav"/>
45                         <sound path="$COMMONDATAPATH/sounds/guard_select4.wav"/>
46                         <sound path="$COMMONDATAPATH/sounds/guard_select5.wav"/>
47                 </selection-sounds>
48                 <command-sounds enabled="true">
49                         <sound path="$COMMONDATAPATH/sounds/guard_ack1.wav"/>
50                         <sound path="$COMMONDATAPATH/sounds/guard_ack2.wav"/>
51                         <sound path="$COMMONDATAPATH/sounds/guard_ack3.wav"/>
52                         <sound path="$COMMONDATAPATH/sounds/guard_ack4.wav"/>
53                         <sound path="$COMMONDATAPATH/sounds/guard_ack5.wav"/>
54                         <sound path="$COMMONDATAPATH/sounds/guard_ack6.wav"/>
55                         <sound path="$COMMONDATAPATH/sounds/guard_ack7.wav"/>
56                 </command-sounds>
57         </parameters>
59         <skills>
60                 <skill>
61                         <type value="stop"/>
62                         <name value="stop_skill"/>
63                         <ep-cost value="0"/>
64                         <speed value="1000"/>
65                         <anim-speed value="50"/>
66                         <animation path="models/general_idle1.g3d"/>
67                         <animation path="models/general_idle2.g3d"/>
68                         <animation path="models/general_idle3.g3d"/>
69                         <animation path="models/general_idle3.g3d"/>
70                         <animation path="models/general_idle3.g3d"/>
71                         <attack-boost>
72                                 <allow-multiple-boosts value="false" />
73                                 <radius value="10"/>
74                                 <target value="faction"></target>
75                                 <max-hp value="0"/>
76                                 <max-ep value="0"/>
77                                 <sight value="1"/>
78                                 <attack-strenght value="35" value-percent-multiplier="true"/>
79                                 <attack-range value="0"/>
80                                 <armor value="0"/>
81                                 <move-speed value="0"/>
82                                 <production-speed value="0"/>
83                                 <particles value="true">
84                                 <!--originator-particle-file path="glow_particles.xml"/-->
85                                         <affected-particle-file path="glow_particles.xml"/>
86                                 </particles>
87                         </attack-boost>
88                         <sound enabled="false"/>
89                 </skill>
91                 <skill>
92                         <type value="move"/>
93                         <name value="move_skill"/>
94                         <ep-cost value="0"/>
95                         <speed value="170"/>
96                         <anim-speed value="40"/>
97                         <animation path="models/general_walk.g3d"/>
98                         <attack-boost>
99                                 <allow-multiple-boosts value="false" />
100                                 <radius value="10"/>
101                                 <target value="faction"></target>
102                                 <max-hp value="0"/>
103                                 <max-ep value="0"/>
104                                 <sight value="1"/>
105                                 <attack-strenght value="35" value-percent-multiplier="true"/>
106                                 <attack-range value="0"/>
107                                 <armor value="0"/>
108                                 <move-speed value="0" />
109                                 <production-speed value="0"/>
110                                 <particles value="true">
111                                 <!--originator-particle-file path="glow_particles.xml"/-->
112                                         <affected-particle-file path="glow_particles.xml"/>
113                                 </particles>
114                         </attack-boost>
115                         <sound enabled="false"/>
116                 </skill>
118                 <skill>
119                         <type value="attack"/>
120                         <name value="attack_skill"/>
121                         <ep-cost value="0"/>
122                         <speed value="120"/>
123                         <anim-speed value="120"/>
124                         <animation path="models/general_attack.g3d"/>
125                         <sound enabled="true" start-time="0">
126                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack1.wav"/>
127                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack2.wav"/>
128                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack3.wav"/>
129                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack4.wav"/>
130                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack5.wav"/>
131                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack6.wav"/>
132                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack7.wav"/>
133                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack8.wav"/>
134                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack9.wav"/>
135                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack10.wav"/>
136                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack11.wav"/>
137                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack12.wav"/>
138                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack13.wav"/>
139                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack14.wav"/>
140                         </sound>
141                         <attack-boost>
142                                 <allow-multiple-boosts value="false" />
143                                 <radius value="10"/>
144                                 <target value="faction"></target>
145                                 <max-hp value="0"/>
146                                 <max-ep value="0"/>
147                                 <sight value="1"/>
148                                 <attack-strenght value="35" value-percent-multiplier="true"/>
149                                 <attack-range value="0"/>
150                                 <armor value="0"/>
151                                 <move-speed value="0"/>
152                                 <production-speed value="0"/>
153                                 <particles value="true">
154                                 <!--originator-particle-file path="glow_particles.xml"/-->
155                                         <affected-particle-file path="glow_particles.xml"/>
156                                 </particles>
157                         </attack-boost>
158                         <attack-strenght value="170"/>
159                         <attack-var value="75"/>
160                         <attack-range value="1"/>
161                         <attack-type value="slashing"/>
162                         <attack-fields>
163                                 <field value="land"/>
164                         </attack-fields>
165                         <attack-start-time value="0"/>
166                         <projectile value="false"/>
167                         <splash value="false"/>
168                 </skill>
170                 <skill>
171                         <type value="die"/>
172                         <name value="die_skill"/>
173                         <ep-cost value="0"/>
174                         <speed value="120"/>
175                         <anim-speed value="120"/>
176                         <animation path="models/general_die.g3d"/>
177                         <sound enabled="true" start-time="0">
178                                 <sound-file path="$COMMONDATAPATH/sounds/guard_die1.wav"/>
179                                 <sound-file path="$COMMONDATAPATH/sounds/guard_die2.wav"/>
180                                 <sound-file path="$COMMONDATAPATH/sounds/guard_die3.wav"/>
181                                 <sound-file path="$COMMONDATAPATH/sounds/guard_die4.wav"/>
182                         </sound>
183                         <fade value="false"/>
184                 </skill>
186                 <skill>
187                         <type value="move"/>
188                         <name value="charge_skill"/>
189                         <ep-cost value="0"/>
190                         <speed value="170"/>
191                         <anim-speed value="40"/>
192                         <animation path="models/general_walk.g3d"/>
193                         <attack-boost>
194                                 <allow-multiple-boosts value="false" />
195                                 <radius value="10"/>
196                                 <target value="faction"></target>
197                                 <max-hp value="0"/>
198                                 <max-ep value="0"/>
199                                 <sight value="1"/>
200                                 <attack-strenght value="35" value-percent-multiplier="true"/>
201                                 <attack-range value="0"/>
202                                 <armor value="0"/>
203                                 <move-speed value="0"/>
204                                 <production-speed value="0"/>
205                                 <particles value="true">
206                                 <!--originator-particle-file path="glow_particles.xml"/-->
207                                         <affected-particle-file path="glow_particles.xml"/>
208                                 </particles>
209                         </attack-boost>
210                         <sound enabled="false"/>
211                 </skill>
213         </skills>
215         <commands>
216                 <command>
217                         <type value="stop"/>
218                         <name value="stop"/>
219                         <image path="../archer/images/tech_stop.bmp"/>
220                         <unit-requirements/>
221                         <upgrade-requirements/>
222                         <stop-skill value="stop_skill"/>
223                 </command>
225                 <command>
226                         <type value="move"/>
227                         <name value="move"/>
228                         <image path="../archer/images/tech_move.bmp"/>
229                         <unit-requirements/>
230                         <upgrade-requirements/>
231                         <move-skill value="move_skill"/>
232                 </command>
234                 <command>
235                         <type value="attack"/>
236                         <name value="attack"/>
237                         <image path="images/guard_attack.bmp"/>
238                         <unit-requirements/>
239                         <upgrade-requirements/>
240                         <move-skill value="charge_skill"/>
241                         <attack-skill value="attack_skill"/>
242                 </command>
244                 <command>
245                         <type value="attack_stopped"/>
246                         <name value="hold_position"/>
247                         <image path="../archer/images/tech_hold.bmp"/>
248                         <unit-requirements/>
249                         <upgrade-requirements>
250                                 <upgrade name="training_field"/>
251                         </upgrade-requirements>
252                         <stop-skill value="stop_skill"/>
253                         <attack-skill value="attack_skill"/>
254                 </command>
255         </commands>
256 </unit>