1 <?xml version="1.0" standalone="no"?>
7 <max-hp value="2800" regeneration="3"/>
10 <armor-type value="metal"/>
11 <max-unit-count value="5"/>
14 <multi-selection value="true"/>
15 <cellmap value="false"/>
17 <level name="esteemed" kills="10"/>
18 <level name="grand" kills="20"/>
24 <light enabled="false"/>
26 <unit name="training_camp"/>
27 <unit name="blacksmith_shop"/>
29 <upgrade-requirements>
30 <upgrade name="formations"/>
31 </upgrade-requirements>
32 <resource-requirements>
33 <resource name="gold" amount="500"/>
34 <resource name="wood" amount="200"/>
35 <resource name="food" amount="1"/>
36 </resource-requirements>
38 <image path="images/guard.jpg"/>
39 <image-cancel path="../archer/images/tech_cancel.bmp"/>
40 <meeting-point value="false"/>
41 <selection-sounds enabled="true">
42 <sound path="$COMMONDATAPATH/sounds/guard_select1.wav"/>
43 <sound path="$COMMONDATAPATH/sounds/guard_select2.wav"/>
44 <sound path="$COMMONDATAPATH/sounds/guard_select3.wav"/>
45 <sound path="$COMMONDATAPATH/sounds/guard_select4.wav"/>
46 <sound path="$COMMONDATAPATH/sounds/guard_select5.wav"/>
48 <command-sounds enabled="true">
49 <sound path="$COMMONDATAPATH/sounds/guard_ack1.wav"/>
50 <sound path="$COMMONDATAPATH/sounds/guard_ack2.wav"/>
51 <sound path="$COMMONDATAPATH/sounds/guard_ack3.wav"/>
52 <sound path="$COMMONDATAPATH/sounds/guard_ack4.wav"/>
53 <sound path="$COMMONDATAPATH/sounds/guard_ack5.wav"/>
54 <sound path="$COMMONDATAPATH/sounds/guard_ack6.wav"/>
55 <sound path="$COMMONDATAPATH/sounds/guard_ack7.wav"/>
62 <name value="stop_skill"/>
65 <anim-speed value="50"/>
66 <animation path="models/general_idle1.g3d"/>
67 <animation path="models/general_idle2.g3d"/>
68 <animation path="models/general_idle3.g3d"/>
69 <animation path="models/general_idle3.g3d"/>
70 <animation path="models/general_idle3.g3d"/>
72 <allow-multiple-boosts value="false" />
74 <target value="faction"></target>
78 <attack-strenght value="35" value-percent-multiplier="true"/>
79 <attack-range value="0"/>
81 <move-speed value="0"/>
82 <production-speed value="0"/>
83 <particles value="true">
84 <!--originator-particle-file path="glow_particles.xml"/-->
85 <affected-particle-file path="glow_particles.xml"/>
88 <sound enabled="false"/>
93 <name value="move_skill"/>
96 <anim-speed value="40"/>
97 <animation path="models/general_walk.g3d"/>
99 <allow-multiple-boosts value="false" />
101 <target value="faction"></target>
105 <attack-strenght value="35" value-percent-multiplier="true"/>
106 <attack-range value="0"/>
108 <move-speed value="0" />
109 <production-speed value="0"/>
110 <particles value="true">
111 <!--originator-particle-file path="glow_particles.xml"/-->
112 <affected-particle-file path="glow_particles.xml"/>
115 <sound enabled="false"/>
119 <type value="attack"/>
120 <name value="attack_skill"/>
123 <anim-speed value="120"/>
124 <animation path="models/general_attack.g3d"/>
125 <sound enabled="true" start-time="0">
126 <sound-file path="$COMMONDATAPATH/sounds/guard_attack1.wav"/>
127 <sound-file path="$COMMONDATAPATH/sounds/guard_attack2.wav"/>
128 <sound-file path="$COMMONDATAPATH/sounds/guard_attack3.wav"/>
129 <sound-file path="$COMMONDATAPATH/sounds/guard_attack4.wav"/>
130 <sound-file path="$COMMONDATAPATH/sounds/guard_attack5.wav"/>
131 <sound-file path="$COMMONDATAPATH/sounds/guard_attack6.wav"/>
132 <sound-file path="$COMMONDATAPATH/sounds/guard_attack7.wav"/>
133 <sound-file path="$COMMONDATAPATH/sounds/guard_attack8.wav"/>
134 <sound-file path="$COMMONDATAPATH/sounds/guard_attack9.wav"/>
135 <sound-file path="$COMMONDATAPATH/sounds/guard_attack10.wav"/>
136 <sound-file path="$COMMONDATAPATH/sounds/guard_attack11.wav"/>
137 <sound-file path="$COMMONDATAPATH/sounds/guard_attack12.wav"/>
138 <sound-file path="$COMMONDATAPATH/sounds/guard_attack13.wav"/>
139 <sound-file path="$COMMONDATAPATH/sounds/guard_attack14.wav"/>
142 <allow-multiple-boosts value="false" />
144 <target value="faction"></target>
148 <attack-strenght value="35" value-percent-multiplier="true"/>
149 <attack-range value="0"/>
151 <move-speed value="0"/>
152 <production-speed value="0"/>
153 <particles value="true">
154 <!--originator-particle-file path="glow_particles.xml"/-->
155 <affected-particle-file path="glow_particles.xml"/>
158 <attack-strenght value="170"/>
159 <attack-var value="75"/>
160 <attack-range value="1"/>
161 <attack-type value="slashing"/>
163 <field value="land"/>
165 <attack-start-time value="0"/>
166 <projectile value="false"/>
167 <splash value="false"/>
172 <name value="die_skill"/>
175 <anim-speed value="120"/>
176 <animation path="models/general_die.g3d"/>
177 <sound enabled="true" start-time="0">
178 <sound-file path="$COMMONDATAPATH/sounds/guard_die1.wav"/>
179 <sound-file path="$COMMONDATAPATH/sounds/guard_die2.wav"/>
180 <sound-file path="$COMMONDATAPATH/sounds/guard_die3.wav"/>
181 <sound-file path="$COMMONDATAPATH/sounds/guard_die4.wav"/>
183 <fade value="false"/>
188 <name value="charge_skill"/>
191 <anim-speed value="40"/>
192 <animation path="models/general_walk.g3d"/>
194 <allow-multiple-boosts value="false" />
196 <target value="faction"></target>
200 <attack-strenght value="35" value-percent-multiplier="true"/>
201 <attack-range value="0"/>
203 <move-speed value="0"/>
204 <production-speed value="0"/>
205 <particles value="true">
206 <!--originator-particle-file path="glow_particles.xml"/-->
207 <affected-particle-file path="glow_particles.xml"/>
210 <sound enabled="false"/>
219 <image path="../archer/images/tech_stop.bmp"/>
221 <upgrade-requirements/>
222 <stop-skill value="stop_skill"/>
228 <image path="../archer/images/tech_move.bmp"/>
230 <upgrade-requirements/>
231 <move-skill value="move_skill"/>
235 <type value="attack"/>
236 <name value="attack"/>
237 <image path="images/guard_attack.bmp"/>
239 <upgrade-requirements/>
240 <move-skill value="charge_skill"/>
241 <attack-skill value="attack_skill"/>
245 <type value="attack_stopped"/>
246 <name value="hold_position"/>
247 <image path="../archer/images/tech_hold.bmp"/>
249 <upgrade-requirements>
250 <upgrade name="training_field"/>
251 </upgrade-requirements>
252 <stop-skill value="stop_skill"/>
253 <attack-skill value="attack_skill"/>