1 <?xml version="1.0" standalone="no"?>
7 <max-hp value="1000" regeneration="2"/>
10 <armor-type value="metal"/>
13 <multi-selection value="true"/>
14 <cellmap value="false"/>
16 <level name="elite" kills="4"/>
22 <light enabled="false"/>
24 <unit name="blacksmith_shop"/>
26 <upgrade-requirements/>
27 <resource-requirements>
28 <resource name="wood" amount="100"/>
29 <resource name="gold" amount="180"/>
30 <resource name="food" amount="1"/>
31 </resource-requirements>
33 <image path="images/gladiator.bmp"/>
34 <image-cancel path="../archer/images/tech_cancel.bmp"/>
35 <meeting-point value="false"/>
36 <selection-sounds enabled="true">
37 <sound path="$COMMONDATAPATH/sounds/guard_select1.wav"/>
38 <sound path="$COMMONDATAPATH/sounds/guard_select2.wav"/>
39 <sound path="$COMMONDATAPATH/sounds/guard_select3.wav"/>
40 <sound path="$COMMONDATAPATH/sounds/guard_select4.wav"/>
41 <sound path="$COMMONDATAPATH/sounds/guard_select5.wav"/>
43 <command-sounds enabled="true">
44 <sound path="$COMMONDATAPATH/sounds/guard_ack1.wav"/>
45 <sound path="$COMMONDATAPATH/sounds/guard_ack2.wav"/>
46 <sound path="$COMMONDATAPATH/sounds/guard_ack3.wav"/>
47 <sound path="$COMMONDATAPATH/sounds/guard_ack4.wav"/>
48 <sound path="$COMMONDATAPATH/sounds/guard_ack5.wav"/>
49 <sound path="$COMMONDATAPATH/sounds/guard_ack6.wav"/>
50 <sound path="$COMMONDATAPATH/sounds/guard_ack7.wav"/>
57 <name value="stop_skill"/>
60 <anim-speed value="50"/>
61 <animation path="models/g_stand.g3d"/>
62 <sound enabled="false"/>
67 <name value="move_skill"/>
70 <anim-speed value="100"/>
71 <animation path="models/g_walk.g3d"/>
72 <sound enabled="false"/>
76 <type value="attack"/>
77 <name value="attack_skill"/>
80 <anim-speed value="80"/>
81 <animation path="models/g_attack.g3d"/>
82 <sound enabled="true" start-time="0">
83 <sound-file path="$COMMONDATAPATH/sounds/guard_attack1.wav"/>
84 <sound-file path="$COMMONDATAPATH/sounds/guard_attack2.wav"/>
85 <sound-file path="$COMMONDATAPATH/sounds/guard_attack3.wav"/>
86 <sound-file path="$COMMONDATAPATH/sounds/guard_attack4.wav"/>
87 <sound-file path="sounds/guard_attack5.wav"/>
88 <sound-file path="$COMMONDATAPATH/sounds/guard_attack6.wav"/>
89 <sound-file path="$COMMONDATAPATH/sounds/guard_attack7.wav"/>
90 <sound-file path="$COMMONDATAPATH/sounds/guard_attack8.wav"/>
91 <sound-file path="$COMMONDATAPATH/sounds/guard_attack9.wav"/>
92 <sound-file path="$COMMONDATAPATH/sounds/guard_attack10.wav"/>
93 <sound-file path="$COMMONDATAPATH/sounds/guard_attack11.wav"/>
94 <sound-file path="$COMMONDATAPATH/sounds/guard_attack12.wav"/>
95 <sound-file path="$COMMONDATAPATH/sounds/guard_attack13.wav"/>
96 <sound-file path="$COMMONDATAPATH/sounds/guard_attack14.wav"/>
98 <attack-strenght value="100"/>
99 <attack-var value="10"/>
100 <attack-range value="2"/>
101 <attack-type value="piercing"/>
103 <field value="land"/>
105 <attack-start-time value="0"/>
106 <projectile value="false"/>
107 <splash value="false"/>
111 <type value="attack"/>
112 <name value="attack_air_skill"/>
115 <anim-speed value="50"/>
116 <animation path="models/g_attack_air.g3d"/>
117 <sound enabled="true" start-time="0.2">
118 <sound-file path="$COMMONDATAPATH/sounds/archer_attack1.wav"/>
119 <sound-file path="$COMMONDATAPATH/sounds/archer_attack2.wav"/>
120 <sound-file path="$COMMONDATAPATH/sounds/archer_attack3.wav"/>
121 <sound-file path="$COMMONDATAPATH/sounds/archer_attack4.wav"/>
123 <attack-strenght value="180"/>
124 <attack-var value="40"/>
125 <attack-range value="8"/>
126 <attack-type value="piercing"/>
130 <attack-start-time value="0.2"/>
131 <projectile value="true">
132 <particle value="true" path="particle_proj.xml"/>
133 <sound enabled="true">
134 <sound-file path="$COMMONDATAPATH/sounds/arrow_hit1.wav"/>
135 <sound-file path="$COMMONDATAPATH/sounds/arrow_hit2.wav"/>
136 <sound-file path="$COMMONDATAPATH/sounds/arrow_hit3.wav"/>
137 <sound-file path="$COMMONDATAPATH/sounds/arrow_hit4.wav"/>
138 <sound-file path="$COMMONDATAPATH/sounds/arrow_hit5.wav"/>
141 <splash value="false">
143 <damage-all value="true"/>
144 <particle value="true" path="particle_splash.xml"/>
150 <name value="die_skill"/>
153 <anim-speed value="110"/>
154 <animation path="models/g_die.g3d"/>
155 <sound enabled="true" start-time="0">
156 <sound-file path="$COMMONDATAPATH/sounds/guard_die1.wav"/>
157 <sound-file path="$COMMONDATAPATH/sounds/guard_die2.wav"/>
158 <sound-file path="$COMMONDATAPATH/sounds/guard_die3.wav"/>
159 <sound-file path="$COMMONDATAPATH/sounds/guard_die4.wav"/>
161 <fade value="false"/>
166 <name value="charge_skill"/>
169 <anim-speed value="130"/>
170 <animation path="models/g_walk.g3d"/>
171 <sound enabled="false"/>
180 <image path="../archer/images/tech_stop.bmp"/>
182 <upgrade-requirements/>
183 <stop-skill value="stop_skill"/>
189 <image path="../archer/images/tech_move.bmp"/>
191 <upgrade-requirements/>
192 <move-skill value="move_skill"/>
196 <type value="attack"/>
197 <name value="attack_land"/>
198 <image path="images/guard_attack.bmp"/>
200 <upgrade-requirements/>
201 <move-skill value="charge_skill"/>
202 <attack-skill value="attack_skill"/>
206 <type value="attack"/>
207 <name value="attack_air"/>
208 <image path="images/guard_attack.bmp"/>
210 <upgrade-requirements/>
211 <move-skill value="charge_skill"/>
212 <attack-skill value="attack_air_skill"/>
216 <type value="attack_stopped"/>
217 <name value="hold_position"/>
218 <image path="../archer/images/tech_hold.bmp"/>
220 <upgrade-requirements>
221 <upgrade name="training_field"/>
222 </upgrade-requirements>
223 <stop-skill value="stop_skill"/>
224 <attack-skill value="attack_skill"/>