Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / romans / units / gladiator / gladiator.xml
blobdcc8f547ddfbc19d75382a6a39fdd2e575c688b6
1 <?xml version="1.0" standalone="no"?>
3 <unit>
4         <parameters>
5                 <size value="1"/>
6                 <height value="2"/>
7                 <max-hp value="1000"  regeneration="2"/>
8                 <max-ep value="0"/>
9                 <armor value="20"/>
10                 <armor-type value="metal"/>
11                 <sight value="11"/>
12                 <time value="80"/>
13                 <multi-selection value="true"/>
14                 <cellmap value="false"/>
15                 <levels>
16                         <level name="elite" kills="4"/>
17                 </levels>
18                 <fields>
19                         <field value="land"/>
20                 </fields>
21                 <properties/>
22                 <light enabled="false"/>
23                 <unit-requirements>
24                         <unit name="blacksmith_shop"/>
25                 </unit-requirements>
26                 <upgrade-requirements/>
27                 <resource-requirements>
28                         <resource name="wood" amount="100"/>
29                         <resource name="gold" amount="180"/>
30                         <resource name="food" amount="1"/>
31                 </resource-requirements>
32                 <resources-stored/>
33                 <image path="images/gladiator.bmp"/>
34                 <image-cancel path="../archer/images/tech_cancel.bmp"/>
35                 <meeting-point value="false"/>
36                 <selection-sounds enabled="true">
37                         <sound path="$COMMONDATAPATH/sounds/guard_select1.wav"/>
38                         <sound path="$COMMONDATAPATH/sounds/guard_select2.wav"/>
39                         <sound path="$COMMONDATAPATH/sounds/guard_select3.wav"/>
40                         <sound path="$COMMONDATAPATH/sounds/guard_select4.wav"/>
41                         <sound path="$COMMONDATAPATH/sounds/guard_select5.wav"/>
42                 </selection-sounds>
43                 <command-sounds enabled="true">
44                         <sound path="$COMMONDATAPATH/sounds/guard_ack1.wav"/>
45                         <sound path="$COMMONDATAPATH/sounds/guard_ack2.wav"/>
46                         <sound path="$COMMONDATAPATH/sounds/guard_ack3.wav"/>
47                         <sound path="$COMMONDATAPATH/sounds/guard_ack4.wav"/>
48                         <sound path="$COMMONDATAPATH/sounds/guard_ack5.wav"/>
49                         <sound path="$COMMONDATAPATH/sounds/guard_ack6.wav"/>
50                         <sound path="$COMMONDATAPATH/sounds/guard_ack7.wav"/>
51                 </command-sounds>
52         </parameters>
54         <skills>
55                 <skill>
56                         <type value="stop"/>
57                         <name value="stop_skill"/>
58                         <ep-cost value="0"/>
59                         <speed value="1000"/>
60                         <anim-speed value="50"/>
61                         <animation path="models/g_stand.g3d"/>
62                         <sound enabled="false"/>
63                 </skill>
65                 <skill>
66                         <type value="move"/>
67                         <name value="move_skill"/>
68                         <ep-cost value="0"/>
69                         <speed value="170"/>
70                         <anim-speed value="100"/>
71                         <animation path="models/g_walk.g3d"/>
72                         <sound enabled="false"/>
73                 </skill>
75                 <skill>
76                         <type value="attack"/>
77                         <name value="attack_skill"/>
78                         <ep-cost value="0"/>
79                         <speed value="80"/>
80                         <anim-speed value="80"/>
81                         <animation path="models/g_attack.g3d"/>
82                         <sound enabled="true" start-time="0">
83                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack1.wav"/>
84                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack2.wav"/>
85                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack3.wav"/>
86                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack4.wav"/>
87                                 <sound-file path="sounds/guard_attack5.wav"/>
88                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack6.wav"/>
89                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack7.wav"/>
90                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack8.wav"/>
91                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack9.wav"/>
92                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack10.wav"/>
93                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack11.wav"/>
94                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack12.wav"/>
95                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack13.wav"/>
96                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack14.wav"/>
97                         </sound>
98                         <attack-strenght value="100"/>
99                         <attack-var value="10"/>
100                         <attack-range value="2"/>
101                         <attack-type value="piercing"/>
102                         <attack-fields>
103                                 <field value="land"/>
104                         </attack-fields>
105                         <attack-start-time value="0"/>
106                         <projectile value="false"/>
107                         <splash value="false"/>
108                 </skill>
110                 <skill>
111                         <type value="attack"/>
112                         <name value="attack_air_skill"/>
113                         <ep-cost value="0"/>
114                         <speed value="50"/>
115                         <anim-speed value="50"/>
116                         <animation path="models/g_attack_air.g3d"/>
117                         <sound enabled="true" start-time="0.2">
118                                 <sound-file path="$COMMONDATAPATH/sounds/archer_attack1.wav"/>
119                                 <sound-file path="$COMMONDATAPATH/sounds/archer_attack2.wav"/>
120                                 <sound-file path="$COMMONDATAPATH/sounds/archer_attack3.wav"/>
121                                 <sound-file path="$COMMONDATAPATH/sounds/archer_attack4.wav"/>
122                         </sound>
123                         <attack-strenght value="180"/>
124                         <attack-var value="40"/>
125                         <attack-range value="8"/>
126                         <attack-type value="piercing"/>
127                         <attack-fields>
128                                 <field value="air"/>
129                         </attack-fields>
130                         <attack-start-time value="0.2"/>
131                         <projectile value="true">
132                                 <particle value="true" path="particle_proj.xml"/>
133                                 <sound enabled="true">
134                                         <sound-file path="$COMMONDATAPATH/sounds/arrow_hit1.wav"/>
135                                         <sound-file path="$COMMONDATAPATH/sounds/arrow_hit2.wav"/>
136                                         <sound-file path="$COMMONDATAPATH/sounds/arrow_hit3.wav"/>
137                                         <sound-file path="$COMMONDATAPATH/sounds/arrow_hit4.wav"/>
138                                         <sound-file path="$COMMONDATAPATH/sounds/arrow_hit5.wav"/>
139                                 </sound>
140                         </projectile>
141                         <splash value="false">
142                                 <radius value="1"/>
143                                 <damage-all value="true"/>
144                                 <particle value="true" path="particle_splash.xml"/>
145                         </splash>
146                 </skill>
148                 <skill>
149                         <type value="die"/>
150                         <name value="die_skill"/>
151                         <ep-cost value="0"/>
152                         <speed value="60"/>
153                         <anim-speed value="110"/>
154                         <animation path="models/g_die.g3d"/>
155                         <sound enabled="true" start-time="0">
156                                 <sound-file path="$COMMONDATAPATH/sounds/guard_die1.wav"/>
157                                 <sound-file path="$COMMONDATAPATH/sounds/guard_die2.wav"/>
158                                 <sound-file path="$COMMONDATAPATH/sounds/guard_die3.wav"/>
159                                 <sound-file path="$COMMONDATAPATH/sounds/guard_die4.wav"/>
160                         </sound>
161                         <fade value="false"/>
162                 </skill>
164                 <skill>
165                         <type value="move"/>
166                         <name value="charge_skill"/>
167                         <ep-cost value="0"/>
168                         <speed value="250"/>
169                         <anim-speed value="130"/>
170                         <animation path="models/g_walk.g3d"/>
171                         <sound enabled="false"/>
172                 </skill>
174         </skills>
176         <commands>
177                 <command>
178                         <type value="stop"/>
179                         <name value="stop"/>
180                         <image path="../archer/images/tech_stop.bmp"/>
181                         <unit-requirements/>
182                         <upgrade-requirements/>
183                         <stop-skill value="stop_skill"/>
184                 </command>
186                 <command>
187                         <type value="move"/>
188                         <name value="move"/>
189                         <image path="../archer/images/tech_move.bmp"/>
190                         <unit-requirements/>
191                         <upgrade-requirements/>
192                         <move-skill value="move_skill"/>
193                 </command>
195                 <command>
196                         <type value="attack"/>
197                         <name value="attack_land"/>
198                         <image path="images/guard_attack.bmp"/>
199                         <unit-requirements/>
200                         <upgrade-requirements/>
201                         <move-skill value="charge_skill"/>
202                         <attack-skill value="attack_skill"/>
203                 </command>
205                 <command>
206                         <type value="attack"/>
207                         <name value="attack_air"/>
208                         <image path="images/guard_attack.bmp"/>
209                         <unit-requirements/>
210                         <upgrade-requirements/>
211                         <move-skill value="charge_skill"/>
212                         <attack-skill value="attack_air_skill"/>
213                 </command>
215                 <command>
216                         <type value="attack_stopped"/>
217                         <name value="hold_position"/>
218                         <image path="../archer/images/tech_hold.bmp"/>
219                         <unit-requirements/>
220                         <upgrade-requirements>
221                                 <upgrade name="training_field"/>
222                         </upgrade-requirements>
223                         <stop-skill value="stop_skill"/>
224                         <attack-skill value="attack_skill"/>
225                 </command>
226         </commands>
227 </unit>