1 <?xml version="1.0" standalone="no" ?>
6 <max-hp value="4500" regeneration="0"/>
9 <armor-type value="wood"/>
12 <multi-selection value="true"/>
13 <uniform-selection value="true"/>
14 <cellmap value="true">
22 <field value="land" />
25 <light enabled="false" />
28 <unit name="blacksmith_shop" />
30 <upgrade-requirements />
31 <resource-requirements>
32 <resource name="gold" amount="50" />
33 <resource name="stone" amount="100" />
34 <resource name="wood" amount="100" />
35 </resource-requirements>
37 <image path="images/barracks.bmp" />
38 <image-cancel path="../archer/images/tech_cancel.bmp"/>
39 <meeting-point value="true" image-path="images/meeting_point.bmp"/>
40 <selection-sounds enabled="true">
41 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
43 <command-sounds enabled="true">
44 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
50 <name value="stop_skill"/>
53 <anim-speed value="100" />
54 <animation path="models/school.g3d" />
55 <sound enabled="false" />
58 <type value="be_built" />
59 <name value="be_built_skill"/>
62 <anim-speed value="300" />
63 <animation path="models/school_build.g3d" />
64 <sound enabled="false" />
67 <type value="upgrade"/>
68 <name value="upgrade_skill"/>
71 <anim-speed value="300" />
72 <animation path="models/school.g3d" />
73 <sound enabled="false" />
76 <type value="produce"/>
77 <name value="produce_skill"/>
80 <anim-speed value="150" />
81 <animation path="models/school_pruduse.g3d" />
82 <sound enabled="false" />
85 <type value="produce"/>
86 <name value="produce_skill2"/>
89 <anim-speed value="50" />
90 <animation path="models/school_pruduse2.g3d" />
91 <sound enabled="false" />
95 <name value="die_skill"/>
98 <anim-speed value="300" />
99 <animation path="models/school_die.g3d" />
100 <sound enabled="true" start-time="0">
101 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall4.wav"/>
103 <fade value="false"/>
108 <type value="produce"/>
109 <name value="train_gladiator" />
110 <image path="../gladiator/images/gladiator.bmp" />
111 <unit-requirements />
112 <upgrade-requirements />
113 <produce-skill value="produce_skill"/>
114 <produced-unit name="gladiator"/>
117 <type value="produce"/>
118 <name value="produce_axe_man" />
119 <image path="../axe_man/images/axe_man.bmp" />
120 <unit-requirements />
121 <upgrade-requirements />
122 <produce-skill value="produce_skill2"/>
123 <produced-unit name="axe_man"/>