Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / romans / units / gladiator_school / gladiator_school.xml
blob7c6a4b393a1683c31685da8be26332d12ff4d449
1 <?xml version="1.0" standalone="no" ?>
2 <unit>
3         <parameters>
4                 <size value="4" />
5                 <height value="2" />
6                 <max-hp value="4500" regeneration="0"/>
7                 <max-ep value="0" />
8                 <armor value="0" />
9                 <armor-type value="wood"/>
10                 <sight value="8" />
11                 <time value="100" />
12                 <multi-selection value="true"/>
13                 <uniform-selection value="true"/>
14                 <cellmap value="true">
15                         <row value="0101"/>
16                         <row value="1001"/>
17                         <row value="1001"/>
18                         <row value="0110"/>
19                 </cellmap>
20                 <levels/>
21                 <fields>
22                         <field value="land" />
23                 </fields>
24                 <properties/>
25                 <light enabled="false" />
26                 <unit-requirements>
27                         <unit name="forum" />
28                         <unit name="blacksmith_shop" />
29                 </unit-requirements>
30                 <upgrade-requirements />
31                 <resource-requirements>
32                         <resource name="gold" amount="50" />
33                         <resource name="stone" amount="100" />
34                         <resource name="wood" amount="100" />
35                 </resource-requirements>
36                 <resources-stored />
37                 <image path="images/barracks.bmp" />
38                 <image-cancel path="../archer/images/tech_cancel.bmp"/>
39                 <meeting-point value="true" image-path="images/meeting_point.bmp"/>
40                 <selection-sounds enabled="true">
41                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
42                 </selection-sounds>
43                 <command-sounds enabled="true">
44                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
45                 </command-sounds>
46         </parameters>
47         <skills>
48                 <skill>
49                         <type value="stop"/>
50                         <name value="stop_skill"/>
51                         <ep-cost value="0" />
52                         <speed value="50" />
53                         <anim-speed value="100" />
54                         <animation path="models/school.g3d" />
55                         <sound enabled="false" />
56                 </skill>
57                 <skill>
58                         <type value="be_built" />
59                         <name value="be_built_skill"/>
60                         <ep-cost value="0" />
61                         <speed value="300" />
62                         <anim-speed value="300" />
63                         <animation path="models/school_build.g3d" />
64                         <sound enabled="false" />
65                 </skill>
66                 <skill>
67                         <type value="upgrade"/>
68                         <name value="upgrade_skill"/>
69                         <ep-cost value="0" />
70                         <speed value="300" />
71                         <anim-speed value="300" />
72                         <animation path="models/school.g3d" />
73                         <sound enabled="false" />
74                 </skill>
75                 <skill>
76                         <type value="produce"/>
77                         <name value="produce_skill"/>
78                         <ep-cost value="0" />
79                         <speed value="280" />
80                         <anim-speed value="150" />
81                         <animation path="models/school_pruduse.g3d" />
82                         <sound enabled="false" />
83                 </skill>
84                 <skill>
85                         <type value="produce"/>
86                         <name value="produce_skill2"/>
87                         <ep-cost value="0" />
88                         <speed value="280" />
89                         <anim-speed value="50" />
90                         <animation path="models/school_pruduse2.g3d" />
91                         <sound enabled="false" />
92                 </skill>
93                 <skill>
94                         <type value="die" />
95                         <name value="die_skill"/>
96                         <ep-cost value="0" />
97                         <speed value="300" />
98                         <anim-speed value="300" />
99                         <animation path="models/school_die.g3d" />
100                         <sound enabled="true" start-time="0">
101                                 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall4.wav"/>
102                         </sound>
103                         <fade value="false"/>
104                 </skill>
105         </skills>
106         <commands>
107                 <command>
108                         <type value="produce"/>
109                         <name value="train_gladiator" />
110                         <image path="../gladiator/images/gladiator.bmp" />
111                         <unit-requirements />
112                         <upgrade-requirements />
113                         <produce-skill value="produce_skill"/>
114                         <produced-unit name="gladiator"/>
115                 </command>
116                 <command>
117                         <type value="produce"/>
118                         <name value="produce_axe_man" />
119                         <image path="../axe_man/images/axe_man.bmp" />
120                         <unit-requirements />
121                         <upgrade-requirements />
122                         <produce-skill value="produce_skill2"/>
123                         <produced-unit name="axe_man"/>
124                 </command>
125         </commands>
126 </unit>