1 <?xml version="1.0" standalone="no"?>
7 <max-hp value="1100" regeneration="2"/>
10 <armor-type value="metal"/>
13 <multi-selection value="true"/>
14 <cellmap value="false"/>
16 <level name="elite" kills="4"/>
22 <light enabled="false"/>
24 <unit name="training_camp"/>
25 <unit name="blacksmith_shop"/>
27 <upgrade-requirements>
28 <upgrade name="strengthen_swords"/>
29 </upgrade-requirements>
30 <resource-requirements>
31 <resource name="wood" amount="100"/>
32 <resource name="gold" amount="180"/>
33 <resource name="food" amount="2"/>
34 </resource-requirements>
36 <image path="images/guard.bmp"/>
37 <image-cancel path="../archer/images/tech_cancel.bmp"/>
38 <meeting-point value="false"/>
39 <selection-sounds enabled="true">
40 <sound path="$COMMONDATAPATH/sounds/guard_select1.wav"/>
41 <sound path="$COMMONDATAPATH/sounds/guard_select2.wav"/>
42 <sound path="$COMMONDATAPATH/sounds/guard_select3.wav"/>
43 <sound path="$COMMONDATAPATH/sounds/guard_select4.wav"/>
44 <sound path="$COMMONDATAPATH/sounds/guard_select5.wav"/>
46 <command-sounds enabled="true">
47 <sound path="$COMMONDATAPATH/sounds/guard_ack1.wav"/>
48 <sound path="$COMMONDATAPATH/sounds/guard_ack2.wav"/>
49 <sound path="$COMMONDATAPATH/sounds/guard_ack3.wav"/>
50 <sound path="$COMMONDATAPATH/sounds/guard_ack4.wav"/>
51 <sound path="$COMMONDATAPATH/sounds/guard_ack5.wav"/>
52 <sound path="$COMMONDATAPATH/sounds/guard_ack6.wav"/>
53 <sound path="$COMMONDATAPATH/sounds/guard_ack7.wav"/>
60 <name value="stop_skill"/>
63 <anim-speed value="50"/>
64 <animation path="models/guard_idle1.g3d"/>
65 <animation path="models/guard_idle2.g3d"/>
66 <sound enabled="false"/>
71 <name value="move_skill"/>
74 <anim-speed value="100"/>
75 <animation path="models/guard_walk.g3d"/>
76 <sound enabled="false"/>
80 <type value="attack"/>
81 <name value="attack_skill"/>
84 <anim-speed value="100"/>
85 <animation path="models/guard_attack.g3d"/>
86 <sound enabled="true" start-time="0">
87 <sound-file path="$COMMONDATAPATH/sounds/guard_attack1.wav"/>
88 <sound-file path="$COMMONDATAPATH/sounds/guard_attack2.wav"/>
89 <sound-file path="$COMMONDATAPATH/sounds/guard_attack3.wav"/>
90 <sound-file path="$COMMONDATAPATH/sounds/guard_attack4.wav"/>
91 <sound-file path="$COMMONDATAPATH/sounds/guard_attack5.wav"/>
92 <sound-file path="$COMMONDATAPATH/sounds/guard_attack6.wav"/>
93 <sound-file path="$COMMONDATAPATH/sounds/guard_attack7.wav"/>
94 <sound-file path="$COMMONDATAPATH/sounds/guard_attack8.wav"/>
95 <sound-file path="$COMMONDATAPATH/sounds/guard_attack9.wav"/>
96 <sound-file path="$COMMONDATAPATH/sounds/guard_attack10.wav"/>
97 <sound-file path="$COMMONDATAPATH/sounds/guard_attack11.wav"/>
98 <sound-file path="$COMMONDATAPATH/sounds/guard_attack12.wav"/>
99 <sound-file path="$COMMONDATAPATH/sounds/guard_attack13.wav"/>
100 <sound-file path="$COMMONDATAPATH/sounds/guard_attack14.wav"/>
102 <attack-strenght value="180"/>
103 <attack-var value="80"/>
104 <attack-range value="2"/>
105 <attack-type value="slashing"/>
107 <field value="land"/>
109 <attack-start-time value="0"/>
110 <projectile value="false"/>
111 <splash value="false"/>
116 <name value="die_skill"/>
119 <anim-speed value="100"/>
120 <animation path="models/guard_die.g3d"/>
121 <sound enabled="true" start-time="0">
122 <sound-file path="$COMMONDATAPATH/sounds/guard_die1.wav"/>
123 <sound-file path="$COMMONDATAPATH/sounds/guard_die2.wav"/>
124 <sound-file path="$COMMONDATAPATH/sounds/guard_die3.wav"/>
125 <sound-file path="$COMMONDATAPATH/sounds/guard_die4.wav"/>
127 <fade value="false"/>
132 <name value="charge_skill"/>
135 <anim-speed value="100"/>
136 <animation path="models/guard_walk.g3d"/>
137 <sound enabled="false"/>
146 <image path="../archer/images/tech_stop.bmp"/>
148 <upgrade-requirements/>
149 <stop-skill value="stop_skill"/>
155 <image path="../archer/images/tech_move.bmp"/>
157 <upgrade-requirements/>
158 <move-skill value="move_skill"/>
162 <type value="attack"/>
163 <name value="attack"/>
164 <image path="images/guard_attack.bmp"/>
166 <upgrade-requirements/>
167 <move-skill value="charge_skill"/>
168 <attack-skill value="attack_skill"/>
172 <type value="attack_stopped"/>
173 <name value="hold_position"/>
174 <image path="../archer/images/tech_hold.bmp"/>
176 <upgrade-requirements>
177 <upgrade name="training_field"/>
178 </upgrade-requirements>
179 <stop-skill value="stop_skill"/>
180 <attack-skill value="attack_skill"/>