1 <?xml version="1.0" standalone="no"?>
5 <!-- *** parameters *** -->
10 <max-hp value="650" regeneration="1"/>
13 <armor-type value="leather"/>
16 <multi-selection value="true"/>
17 <cellmap value="false"/>
23 <light enabled="false"/>
25 <upgrade-requirements/>
26 <resource-requirements>
27 <resource name="gold" amount="75"/>
28 <resource name="food" amount="1"/>
29 </resource-requirements>
31 <image path="images/worker.jpg"/>
32 <image-cancel path="../archer/images/tech_cancel.bmp"/>
33 <meeting-point value="false"/>
34 <selection-sounds enabled="true">
35 <sound path="$COMMONDATAPATH/sounds/worker_select1.wav"/>
36 <sound path="$COMMONDATAPATH/sounds/worker_select2.wav"/>
37 <sound path="$COMMONDATAPATH/sounds/worker_select3.wav"/>
38 <sound path="$COMMONDATAPATH/sounds/worker_select4.wav"/>
40 <command-sounds enabled="true">
41 <sound path="$COMMONDATAPATH/sounds/worker_ack1.wav"/>
42 <sound path="$COMMONDATAPATH/sounds/worker_ack2.wav"/>
43 <sound path="$COMMONDATAPATH/sounds/worker_ack3.wav"/>
44 <sound path="$COMMONDATAPATH/sounds/worker_ack4.wav"/>
45 <sound path="$COMMONDATAPATH/sounds/worker_ack5.wav"/>
46 <sound path="$COMMONDATAPATH/sounds/worker_ack6.wav"/>
47 <sound path="$COMMONDATAPATH/sounds/worker_ack7.wav"/>
51 <!-- *** skills *** -->
57 <name value="stop_skill"/>
60 <anim-speed value="55"/>
61 <animation path="models/worker_standing.g3d"/>
62 <animation path="models/worker_head.g3d"/>
63 <animation path="models/worker_standing.g3d"/>
64 <animation path="models/worker_look.g3d"/>
65 <animation path="models/worker_standing.g3d"/>
66 <animation path="models/worker_look.g3d"/>
67 <animation path="models/worker_standing.g3d"/>
68 <sound enabled="false"/>
73 <name value="stop_loaded_skill"/>
76 <anim-speed value="70"/>
77 <animation path="models/worker_standing_loaded.g3d"/>
78 <sound enabled="false"/>
83 <name value="stop_loaded_wood_skill"/>
86 <anim-speed value="70"/>
87 <animation path="models/worker_standing_loaded_wood.g3d"/>
88 <sound enabled="false"/>
93 <name value="move_skill"/>
96 <anim-speed value="130"/>
97 <animation path="models/worker_walking.g3d"/>
98 <sound enabled="false"/>
103 <name value="move_wood_skill"/>
106 <anim-speed value="130"/>
107 <animation path="models/worker_walking_wood.g3d"/>
108 <sound enabled="false"/>
113 <name value="move_gold_skill"/>
116 <anim-speed value="130"/>
117 <animation path="models/worker_walking_gold.g3d"/>
118 <sound enabled="false"/>
123 <name value="move_loaded_skill"/>
126 <anim-speed value="90"/>
127 <animation path="models/worker_walking_loaded.g3d"/>
128 <sound enabled="false"/>
133 <name value="move_loaded_wood_skill"/>
136 <anim-speed value="90"/>
137 <animation path="models/worker_walking_loaded_wood.g3d"/>
138 <sound enabled="false"/>
142 <type value="build"/>
143 <name value="build_skill"/>
146 <anim-speed value="100"/>
147 <animation path="models/worker_building.g3d"/>
148 <sound enabled="true" start-time="0.5">
149 <sound-file path="$COMMONDATAPATH/sounds/worker_build1.wav"/>
150 <sound-file path="$COMMONDATAPATH/sounds/worker_build2.wav"/>
151 <sound-file path="$COMMONDATAPATH/sounds/worker_build3.wav"/>
156 <type value="harvest"/>
157 <name value="mine_skill"/>
160 <anim-speed value="90"/>
161 <animation path="models/worker_mining.g3d"/>
162 <sound enabled="true" start-time="0.5">
163 <sound-file path="$COMMONDATAPATH/sounds/worker_mine1.wav"/>
164 <sound-file path="$COMMONDATAPATH/sounds/worker_mine2.wav"/>
165 <sound-file path="$COMMONDATAPATH/sounds/worker_mine3.wav"/>
166 <sound-file path="$COMMONDATAPATH/sounds/worker_mine4.wav"/>
167 <sound-file path="$COMMONDATAPATH/sounds/worker_mine5.wav"/>
168 <sound-file path="$COMMONDATAPATH/sounds/worker_mine6.wav"/>
173 <type value="harvest"/>
174 <name value="harvest_wood_skill"/>
177 <anim-speed value="90"/>
178 <animation path="models/worker_harversting_wood.g3d"/>
179 <sound enabled="true" start-time="0.5">
180 <sound-file path="$COMMONDATAPATH/sounds/worker_harvest_wood1.wav"/>
181 <sound-file path="$COMMONDATAPATH/sounds/worker_harvest_wood2.wav"/>
182 <sound-file path="$COMMONDATAPATH/sounds/worker_harvest_wood3.wav"/>
187 <type value="repair"/>
188 <name value="repair_skill"/>
191 <anim-speed value="100"/>
192 <animation path="models/worker_building.g3d"/>
193 <sound enabled="true" start-time="0.5">
194 <sound-file path="$COMMONDATAPATH/sounds/worker_build1.wav"/>
195 <sound-file path="$COMMONDATAPATH/sounds/worker_build2.wav"/>
196 <sound-file path="$COMMONDATAPATH/sounds/worker_build3.wav"/>
202 <name value="die_skill"/>
205 <anim-speed value="90"/>
206 <animation-random-cycle-maxcount value="1" />
207 <animation path="models/worker_dying.g3d"/>
208 <animation path="models/worker_die2.g3d"/>
209 <animation path="models/worker_die3.g3d"/>
210 <sound enabled="true" start-time="0">
211 <sound-file path="$COMMONDATAPATH/sounds/worker_die1.wav"/>
212 <sound-file path="$COMMONDATAPATH/sounds/worker_die2.wav"/>
213 <sound-file path="$COMMONDATAPATH/sounds/worker_die3.wav"/>
215 <fade value="false"/>
220 <!-- *** commands *** -->
225 <type value= "stop"/>
227 <image path="../archer/images/tech_stop.bmp"/>
229 <upgrade-requirements/>
230 <stop-skill value="stop_skill"/>
234 <type value= "move"/>
236 <image path="../archer/images/tech_move.bmp"/>
238 <upgrade-requirements/>
239 <move-skill value="move_skill"/>
243 <type value= "build"/>
244 <name value="build"/>
245 <image path="images/worker_build_basic.bmp"/>
247 <upgrade-requirements/>
248 <move-skill value="move_skill"/>
249 <build-skill value="build_skill"/>
251 <building name="training_camp"/>
252 <building name="blacksmith_shop"/>
253 <building name="military_camp"/>
254 <building name="eagle_pillar"/>
255 <building name="temple"/>
256 <building name="gladiator_school"/>
257 <building name="guard_tower"/>
258 <building name="forum"/>
260 <start-sound enabled="false"/>
261 <built-sound enabled="true">
262 <sound-file path="$COMMONDATAPATH/sounds/worker_work_end1.wav"/>
263 <sound-file path="$COMMONDATAPATH/sounds/worker_work_end2.wav"/>
264 <sound-file path="$COMMONDATAPATH/sounds/worker_work_end3.wav"/>
269 <type value="harvest"/>
271 <image path="images/worker_mine.bmp"/>
273 <upgrade-requirements/>
274 <move-skill value="move_gold_skill"/>
275 <harvest-skill value="mine_skill"/>
276 <stop-loaded-skill value="stop_loaded_skill"/>
277 <move-loaded-skill value="move_loaded_skill"/>
278 <harvested-resources>
279 <resource name="gold"/>
280 <resource name="stone"/>
281 </harvested-resources>
282 <max-load value="25"/>
283 <hits-per-unit value="1"/>
287 <type value="harvest"/>
288 <name value="harvest_wood"/>
289 <image path="images/worker_harvest_wood.bmp"/>
291 <upgrade-requirements/>
292 <move-skill value="move_wood_skill"/>
293 <harvest-skill value="harvest_wood_skill"/>
294 <stop-loaded-skill value="stop_loaded_wood_skill"/>
295 <move-loaded-skill value="move_loaded_wood_skill"/>
296 <harvested-resources>
297 <resource name="wood"/>
298 </harvested-resources>
299 <max-load value="25"/>
300 <hits-per-unit value="1"/>
304 <type value="repair"/>
305 <name value="repair"/>
306 <image path="images/worker_repair.bmp"/>
308 <upgrade-requirements/>
309 <move-skill value="move_skill"/>
310 <repair-skill value="repair_skill"/>
313 <unit name="training_camp"/>
314 <unit name="blacksmith_shop"/>
315 <unit name="temple"/>
316 <unit name="military_camp"/>
317 <unit name="guard_tower"/>
318 <!--unit name="eagle_statue"/-->
319 <unit name="gladiator_school"/>
320 <unit name="eagle_pillar"/>