1 <?xml version="1.0" standalone="no"?>
7 <max-hp value="700" regeneration="1"/>
10 <armor-type value="metal"/>
13 <multi-selection value="true"/>
14 <cellmap value="false"/>
16 <level name="elite" kills="3"/>
22 <light enabled="false"/>
24 <unit name="training_camp"/>
26 <upgrade-requirements/>
27 <resource-requirements>
28 <resource name="wood" amount="30"/>
29 <resource name="gold" amount="40"/>
30 <resource name="food" amount="1"/>
31 </resource-requirements>
33 <image path="images/swordman.jpg"/>
34 <image-cancel path="../archer/images/tech_cancel.bmp"/>
35 <meeting-point value="false"/>
36 <selection-sounds enabled="true">
37 <sound path="$COMMONDATAPATH/sounds/swordman_select1.wav"/>
38 <sound path="$COMMONDATAPATH/sounds/swordman_select2.wav"/>
39 <sound path="$COMMONDATAPATH/sounds/swordman_select3.wav"/>
40 <sound path="$COMMONDATAPATH/sounds/swordman_select4.wav"/>
41 <sound path="$COMMONDATAPATH/sounds/swordman_select5.wav"/>
42 <sound path="$COMMONDATAPATH/sounds/swordman_select6.wav"/>
43 <sound path="$COMMONDATAPATH/sounds/swordman_select7.wav"/>
45 <command-sounds enabled="true">
46 <sound path="$COMMONDATAPATH/sounds/swordman_ack1.wav"/>
47 <sound path="$COMMONDATAPATH/sounds/swordman_ack2.wav"/>
48 <sound path="$COMMONDATAPATH/sounds/swordman_ack3.wav"/>
49 <sound path="$COMMONDATAPATH/sounds/swordman_ack4.wav"/>
50 <sound path="$COMMONDATAPATH/sounds/swordman_ack5.wav"/>
51 <sound path="$COMMONDATAPATH/sounds/swordman_ack6.wav"/>
59 <name value="stop_skill"/>
62 <anim-speed value="45"/>
63 <animation path="models/spear_man_idle1.g3d"/>
64 <animation path="models/spear_man_idle1.g3d"/>
65 <animation path="models/spear_man_idle2.g3d"/>
66 <animation path="models/spear_man_idle3.g3d"/>
67 <animation path="models/spear_man_idle4.g3d"/>
68 <sound enabled="false"/>
73 <name value="move_skill"/>
76 <anim-speed value="90"/>
77 <animation path="models/spear_man_walk.g3d"/>
78 <sound enabled="false"/>
83 <name value="charge_skill"/>
86 <anim-speed value="125"/>
87 <animation path="models/spear_man_walk.g3d"/>
88 <sound enabled="false"/>
92 <type value="attack"/>
93 <name value="attack_skill"/>
96 <anim-speed value="90"/>
97 <animation path="models/spear_man_attack.g3d"/>
98 <sound enabled="true" start-time="0.47">
99 <sound-file path="$COMMONDATAPATH/sounds/swordman_attack1.wav"/>
100 <sound-file path="$COMMONDATAPATH/sounds/swordman_attack2.wav"/>
101 <sound-file path="$COMMONDATAPATH/sounds/swordman_attack3.wav"/>
102 <sound-file path="$COMMONDATAPATH/sounds/swordman_attack4.wav"/>
103 <sound-file path="$COMMONDATAPATH/sounds/swordman_attack5.wav"/>
104 <sound-file path="$COMMONDATAPATH/sounds/swordman_attack6.wav"/>
105 <sound-file path="$COMMONDATAPATH/sounds/swordman_attack7.wav"/>
106 <sound-file path="$COMMONDATAPATH/sounds/swordman_attack8.wav"/>
107 <sound-file path="$COMMONDATAPATH/sounds/swordman_attack9.wav"/>
108 <sound-file path="$COMMONDATAPATH/sounds/swordman_attack10.wav"/>
109 <sound-file path="$COMMONDATAPATH/sounds/swordman_attack11.wav"/>
110 <sound-file path="$COMMONDATAPATH/sounds/swordman_attack12.wav"/>
112 <attack-strenght value="60"/>
113 <attack-var value="30"/>
114 <attack-range value="2"/>
115 <attack-type value="piercing"/>
117 <field value="land"/>
119 <attack-start-time value="0"/>
120 <projectile value="false"/>
121 <splash value="false"/>
126 <name value="die_skill"/>
129 <anim-speed value="100"/>
130 <animation path="models/spear_man_die.g3d"/>
131 <sound enabled="true" start-time="0">
132 <sound-file path="$COMMONDATAPATH/sounds/swordman_die1.wav"/>
133 <sound-file path="$COMMONDATAPATH/sounds/swordman_die2.wav"/>
135 <fade value="false"/>
145 <image path="../archer/images/tech_stop.bmp"/>
147 <upgrade-requirements/>
148 <stop-skill value="stop_skill"/>
154 <image path="../archer/images/tech_move.bmp"/>
156 <upgrade-requirements/>
157 <move-skill value="move_skill"/>
161 <type value="attack"/>
162 <name value="attack"/>
163 <image path="images/swordman_attack.bmp"/>
165 <upgrade-requirements/>
166 <move-skill value="charge_skill"/>
167 <attack-skill value="attack_skill"/>
171 <type value="attack_stopped"/>
172 <name value="hold_position"/>
173 <image path="../archer/images/tech_hold.bmp"/>
175 <upgrade-requirements>
176 <upgrade name="training_field"/>
177 </upgrade-requirements>
178 <stop-skill value="stop_skill"/>
179 <attack-skill value="attack_skill"/>