Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / romans / units / turtle_formation / turtle_formation.xml
blobcb867091b17f90003472377d141ecf001e96fdd2
1 <?xml version="1.0" standalone="no"?>
3 <unit>
4         <parameters>
5                 <size value="3"/>
6                 <height value="2"/>
7                 <max-hp value="4000"  regeneration="4"/>
8                 <max-ep value="0"/>
9                 <armor value="60"/>
10                 <armor-type value="wood"/>
11                 <sight value="10"/>
12                 <time value="150"/>
13                 <multi-selection value="true"/>
14                 <cellmap value="false"/>
15                 <levels>
16                         <level name="elite" kills="10"/>
17                 </levels>
18                 <fields>
19                         <field value="land"/>
20                 </fields>
21                 <properties/>
22                 <light enabled="false"/>
23                 <unit-requirements>
24                         <unit name="temple"/>
25                         <unit name="blacksmith_shop"/>
26                 </unit-requirements>
27                 <upgrade-requirements>
28                         <upgrade name="formations"/>
29                         <upgrade name="bless_of_minerva"/>
30                 </upgrade-requirements>
31                 <resource-requirements>
32                         <resource name="wood" amount="200"/>
33                         <resource name="gold" amount="300"/>
34                         <resource name="food" amount="4"/>
35                 </resource-requirements>
36                 <resources-stored/>
37                 <image path="images/guard.jpg"/>
38                 <image-cancel path="../archer/images/tech_cancel.bmp"/>
39                 <meeting-point value="false"/>
40                 <selection-sounds enabled="true">
41                         <sound path="$COMMONDATAPATH/sounds/guard_select1.wav"/>
42                         <sound path="$COMMONDATAPATH/sounds/guard_select2.wav"/>
43                         <sound path="$COMMONDATAPATH/sounds/guard_select3.wav"/>
44                         <sound path="$COMMONDATAPATH/sounds/guard_select4.wav"/>
45                         <sound path="$COMMONDATAPATH/sounds/guard_select5.wav"/>
46                 </selection-sounds>
47                 <command-sounds enabled="true">
48                         <sound path="$COMMONDATAPATH/sounds/guard_ack1.wav"/>
49                         <sound path="$COMMONDATAPATH/sounds/guard_ack2.wav"/>
50                         <sound path="$COMMONDATAPATH/sounds/guard_ack3.wav"/>
51                         <sound path="$COMMONDATAPATH/sounds/guard_ack4.wav"/>
52                         <sound path="$COMMONDATAPATH/sounds/guard_ack5.wav"/>
53                         <sound path="$COMMONDATAPATH/sounds/guard_ack6.wav"/>
54                         <sound path="$COMMONDATAPATH/sounds/guard_ack7.wav"/>
55                 </command-sounds>
56         </parameters>
58         <skills>
59                 <skill>
60                         <type value="stop"/>
61                         <name value="stop_skill"/>
62                         <ep-cost value="0"/>
63                         <speed value="1000"/>
64                         <anim-speed value="50"/>
65                         <animation path="models/tf2_idle.g3d"/>
66                         <sound enabled="false"/>
67                 </skill>
69                 <skill>
70                         <type value="move"/>
71                         <name value="move_skill"/>
72                         <ep-cost value="0"/>
73                         <speed value="150"/>
74                         <anim-speed value="110"/>
75                         <animation path="models/tf2_walk.g3d"/>
76                         <sound enabled="false"/>
77                 </skill>
79                 <skill>
80                         <type value="attack"/>
81                         <name value="attack_skill"/>
82                         <ep-cost value="0"/>
83                         <speed value="70"/>
84                         <anim-speed value="70"/>
85                         <animation path="models/tf2_attack.g3d"/>
86                         <sound enabled="true" start-time="0">
87                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack1.wav"/>
88                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack2.wav"/>
89                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack3.wav"/>
90                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack4.wav"/>
91                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack5.wav"/>
92                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack6.wav"/>
93                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack7.wav"/>
94                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack8.wav"/>
95                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack9.wav"/>
96                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack10.wav"/>
97                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack11.wav"/>
98                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack12.wav"/>
99                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack13.wav"/>
100                                 <sound-file path="$COMMONDATAPATH/sounds/guard_attack14.wav"/>
101                         </sound>
102                         <attack-strenght value="160"/>
103                         <attack-var value="60"/>
104                         <attack-range value="1"/>
105                         <attack-type value="piercing"/>
106                         <attack-fields>
107                                 <field value="land"/>
108                         </attack-fields>
109                         <attack-start-time value="0"/>
110                         <projectile value="false"/>
111                         <splash value="false"/>
112                 </skill>
114                 <skill>
115                         <type value="die"/>
116                         <name value="die_skill"/>
117                         <ep-cost value="0"/>
118                         <speed value="60"/>
119                         <anim-speed value="120"/>
120                         <animation path="models/tf2_die.g3d"/>
121                         <sound enabled="true" start-time="0">
122                                 <sound-file path="$COMMONDATAPATH/sounds/guard_die1.wav"/>
123                                 <sound-file path="$COMMONDATAPATH/sounds/guard_die2.wav"/>
124                                 <sound-file path="$COMMONDATAPATH/sounds/guard_die3.wav"/>
125                                 <sound-file path="$COMMONDATAPATH/sounds/guard_die4.wav"/>
126                         </sound>
127                         <fade value="false"/>
128                 </skill>
130                 <skill>
131                         <type value="move"/>
132                         <name value="charge_skill"/>
133                         <ep-cost value="0"/>
134                         <speed value="160"/>
135                         <anim-speed value="110"/>
136                         <animation path="models/tf2_walk.g3d"/>
137                         <sound enabled="false"/>
138                 </skill>
140         </skills>
142         <commands>
143                 <command>
144                         <type value="stop"/>
145                         <name value="stop"/>
146                         <image path="../archer/images/tech_stop.bmp"/>
147                         <unit-requirements/>
148                         <upgrade-requirements/>
149                         <stop-skill value="stop_skill"/>
150                 </command>
152                 <command>
153                         <type value="move"/>
154                         <name value="move"/>
155                         <image path="../archer/images/tech_move.bmp"/>
156                         <unit-requirements/>
157                         <upgrade-requirements/>
158                         <move-skill value="move_skill"/>
159                 </command>
161                 <command>
162                         <type value="attack"/>
163                         <name value="attack"/>
164                         <image path="images/guard_attack.bmp"/>
165                         <unit-requirements/>
166                         <upgrade-requirements/>
167                         <move-skill value="charge_skill"/>
168                         <attack-skill value="attack_skill"/>
169                 </command>
171                 <command>
172                         <type value="attack_stopped"/>
173                         <name value="hold_position"/>
174                         <image path="../archer/images/tech_hold.bmp"/>
175                         <unit-requirements/>
176                         <upgrade-requirements>
177                                 <upgrade name="training_field"/>
178                         </upgrade-requirements>
179                         <stop-skill value="stop_skill"/>
180                         <attack-skill value="attack_skill"/>
181                 </command>
182         </commands>
183 </unit>