Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / tech / tech.xml
blob59d6c74f716c975eefea71e867a76f07ed442d97
1 <?xml version="1.0" standalone="no"?>
3 <faction>
4         <starting-resources>
5                 <resource name="gold" amount="500"/>
6                 <resource name="wood" amount="500"/>
7                 <resource name="stone" amount="500"/>
8                 <resource name="food" amount="50"/>
9         </starting-resources>
10         <starting-units>
11                 <unit name="castle" amount="1"/>
12                 <unit name="defense_tower" amount="1"/>
13                 <unit name="worker" amount="3"/>
14                 <unit name="swordman" amount="2"/>
15                 <unit name="archer" amount="1"/>
16                 <unit name="cow" amount="1"/>
17         </starting-units>
18         <music value="true" path="music/music_tech.ogg"/>
19         <flat-particle-positions value="true"/>
20         <ai-behavior>
21                 <worker-units>
22                         <unit name="worker" minimum="8"/>
23                 </worker-units>
24                 <warrior-units>
25                         <unit name="cow" minimum="2"/>
26                         <unit name="archer" minimum="2"/>
27                         <unit name="cow" minimum="5"/>
28                 </warrior-units>
29                 <resource-producer-units>
30                         <unit name="farm" minimum="1"/>
31                         <unit name="cow" minimum="25"/>
32                 </resource-producer-units>
33                 <building-units>
34                         <unit name="barracks" minimum="1"/>
35                         <unit name="farm" minimum="1"/>
36                         <unit name="blacksmith" minimum="1"/>
37                         <unit name="barracks" minimum="2"/>
38                         <unit name="technodrome" minimum="1"/>
39                 </building-units>
40                 <upgrades>
41                         <upgrade name="piercing_weapons"/>
42                         <upgrade name="blade_weapons"/>
43                         <upgrade name="robotics"/>
44                 </upgrades>
45                 <static-values/>
46         </ai-behavior>
47 </faction>